Cruel Slayer: Difference between revisions
→Skill Information
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| rowspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" rowspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | ||
| colspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" colspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP Sap''' | ||
| colspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" colspan="2" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Attack Buff''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Chance''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Per Stack''' | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | | align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Max Stack''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 1 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 3% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 22 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 0.5% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 2.5% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 2 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 3% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 24 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 1% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 5% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 3 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 4% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 26 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 1.5% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 7.5% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 4 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 4% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 28 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 2% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 10% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 5 (M) | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 5% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 30 | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 2.5% | ||
| style="border-style: solid; border-width: 1px" | | | align="center" style="border-style: solid; border-width: 1px" | 12.5% | ||
|} | |} | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*The buff will circle your character when active in the form of a yellow sword, the level of the buff can be recognized based on the complexity and opaqueness. | *The buff will circle your character when active in the form of a yellow sword, the level of the buff can be recognized based on the complexity and opaqueness. |