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| <font color=red>'''''Some stats that highlighted in red need to check the translation.'''''</font> | | <noinclude>{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| | | ! 𝑥 value !! Limitation |
| ==Weapon== | | |- |
| === Elite ===
| | | 11 ~ 15 || Unique Weapon |
| *<font color=red>Upon attacking, Element Resistance -6~10 (10 Stacks) (Dungeon)</font>
| | |- |
| *Upon attacking, 6~10% chance for Ice Zone (Not overlapped) (Dungeon)
| | | 6 ~ 10 || Elite Weapon, Unique Armor |
| *<font color=red>Upon attacking, 6~10% chance for Poison Zone (Not overlapped) (Dungeon)</font>
| | |- |
| *Upon attacking, 6~10% chance for Sea of Flames (Not overlapped) (Dungeon)
| | | 1 ~ 5 || Elite Armor |
| *<font color=red>Upon attacking, 6~10% chance for Storm Zone (Not overlapped) (Dungeon)</font>
| | |}</noinclude> |
| *Next attack's damage after 10th attack +6~10% (Dungeon)
| | {| class="wikitable sortable" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| | ! Effect !! Limitation |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| | |- |
| *<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| | | Resistance to all attributes for 10 seconds upon attacking -{{{W|𝑥}}} (10 Stacks) (Dungeon) || Weapon |
| *Recovery Item Effect +6~10% (Dungeon)
| | |- |
| *<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| | | Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Ice Zone.gif|'''''Ice Zone''''']] (Not overlapped) (Dungeon) || Weapon |
| *<font color=red>Debuff Duration -6~10% (Dungeon)</font>
| | |- |
| *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| | | Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Poison Fog.gif|'''''Poison Fog''''']] (Not overlapped) (Dungeon) || Weapon |
| *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| | |- |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| | | Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Sea of Flames.gif|'''''Sea of Flames''''']] (Not overlapped) (Dungeon) || Weapon |
| *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| | |- |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| | | Upon attacking, a {{{W|𝑥}}}% chance for [[Media:Special Effect - Gust.gif|'''''Gust''''']] (Not overlapped) (Dungeon) || Weapon |
| | | |- |
| === Unique ===
| | | Next attack's damage after 10th attack +{{{W|𝑥}}}% (Dungeon) || Weapon |
| *<font color=red>Upon attacking, Element Resistance -11~15 (10 Stacks) (Dungeon)</font>
| | |- |
| *Upon attacking, 11~15% chance for Ice Zone (Not overlapped) (Dungeon)
| | | Attack/Attacked Damage +{{{A|𝑥}}}% (Dungeon) || Top Piece |
| *<font color=red>Upon attacking, 11~15% chance for Poison Zone (Not overlapped) (Dungeon)</font>
| | |- |
| *Upon attacking, 11~15% chance for Sea of Flames (Not overlapped) (Dungeon)
| | | Party's Physical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *<font color=red>Upon attacking, 11~15% chance for Storm Zone (Not overlapped) (Dungeon)</font>
| | |- |
| *Next attack's damage after 10th attack +11~15% (Dungeon)
| | | Party's Magical Attack Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *Ignores Physical Defense Power 11~15% (Max 20%) (Dungeon)
| | |- |
| *Ignores Magical Defense Power 11~15% (Max 20%) (Dungeon)
| | | Party's Physical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *<font color=red>MP Usage - 11~15% (Max: 20%) (Dungeon)</font>
| | |- |
| *Recovery Item Effect +11~15% (Dungeon)
| | | Party's Magical Defense Power +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *<font color=red>Item Drop Rate +11~15% (Dungeon)</font>
| | |- |
| *<font color=red>Debuff Duration -11~15% (Dungeon)</font>
| | | Party's Critical +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *<font color=red>Damage dealt to enemy +11~15% when enemy's HP is below 30% (Dungeon)</font>
| | |- |
| *<font color=red>Cooldown -11~15% when killing Absolute Monster (Dungeon)</font>
| | | Party's Maximize +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *Damage dealt to Boss Monsters +11~15% (Dungeon)
| | |- |
| *<font color=red>Damage Received from Boss Monsters -11~15% (Dungeon)</font>
| | | Party's Additional Damage +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *Damage increase in proportion to HP lost +11~15% (Dungeon)
| | |- |
| | | | Party's Damage Reduction +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| == Top ==
| | |- |
| === Elite ===
| | | Party's Action Speed +{{{A|𝑥}}}% (Not overlapped) || Bottom Piece |
| *<font color=red>Attacking/Attacked Damage ±1~5% (Dungeon)</font>
| | |- |
| *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
| | | All skill damage (Hyper Active/Wedding skill excluded) +[8~44]% (Dungeon) || Gloves |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |- |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | |- |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| | | Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| | |- |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| | | Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves |
| *<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
| | |- |
| *Recovery Item Effect +1~5% (Dungeon)
| | | Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|𝑥}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves |
| *<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
| | |- |
| *<font color=red>Debuff Duration -1~5% (Dungeon)</font>
| | | Skill Cooldown Time after 10th attack -{{{A|𝑥}}}% (Dungeon) || Armor only |
| *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
| | |- |
| *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
| | | Flexibility Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| | |- |
| *<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
| | | Tenacity Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| | |- |
| | | | Strength Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only |
| === Unique ===
| | |- |
| *<font color=red>Attacking/Attacked Damage ±6~10% (Dungeon)</font>
| | | Bravery Skill Cooldown Time -{{{A|𝑥}}}% (Max 20%) (Dungeon) || Armor only |
| *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
| | |- |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | | Ignores Physical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || - |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | |- |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | | Ignores Magical Defense Power {{{B|𝑥}}}% (Max 20%) (Dungeon) || - |
| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| | |- |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| | | MP Cost - {{{B|𝑥}}}% (Max: 35%) (Dungeon) || - |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| | |- |
| *<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| | | Recovery Item Effect +{{{B|𝑥}}}% (Dungeon) || - |
| *Recovery Item Effect +6~10% (Dungeon)
| | |- |
| *<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| | | Item Drop Rate +{{{B|𝑥}}}% (Dungeon) || - |
| *<font color=red>Debuff Duration -6~10% (Dungeon)</font>
| | |- |
| *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| | | Debuff Effect Duration -{{{B|𝑥}}}% (Dungeon) || - |
| *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| | |- |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| | | Damage upon attacking an enemy with 30% HP or less +{{{B|𝑥}}}% (Dungeon) || - |
| *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| | |- |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| | | Damage received when 30% HP or less -{{{B|𝑥}}}% (Dungeon) || - |
| | | |- |
| == Bottom ==
| | | Skill Cooldown Time upon defeating a Supreme Monster -{{{B|𝑥}}}% (Dungeon) || - |
| === Elite ===
| | |- |
| *Party's Physical Attack Power +1~5% (Not overlapped)
| | | Damage dealt to Boss Monsters +{{{B|𝑥}}}% (Dungeon) || - |
| *Party's Magical Attack Power +1~5% (Not overlapped)
| | |- |
| *Party's Physical Defense Power +1~5% (Not overlapped)
| | | Damage dealt by Boss Monsters -{{{B|𝑥}}}% (Dungeon) || - |
| *Party's Magical Defense Power +1~5% (Not overlapped)
| | |- |
| *<font color=red>Party's Critical +1~5% (Not overlapped)</font>
| | | Damage increase in proportion to HP lost +{{{B|𝑥}}}% (Dungeon) || - |
| *<font color=red>Party's Maximize +1~5% (Not overlapped)</font>
| | |} |
| *<font color=red>Party's Additional Damage +1~5% (Not overlapped)</font>
| |
| *<font color=red>Party's Reduce Damage +1~5% (Not overlapped)</font>
| |
| *<font color=red>Party's Attack Speed +1~5% (Not overlapped)</font>
| |
| *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +1~5% (Dungeon)
| |
| *<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -1~5% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| |
| | |
| === Unique ===
| |
| *Party's Physical Attack Power +6~10% (Not overlapped)
| |
| *Party's Magical Attack Power +6~10% (Not overlapped)
| |
| *Party's Physical Defense Power +6~10% (Not overlapped)
| |
| *Party's Magical Defense Power +6~10% (Not overlapped)
| |
| *<font color=red>Party's Critical +6~10% (Not overlapped)</font>
| |
| *<font color=red>Party's Maximize +6~10% (Not overlapped)</font>
| |
| *<font color=red>Party's Additional Damage +6~10% (Not overlapped)</font>
| |
| *<font color=red>Party's Reduce Damage +6~10% (Not overlapped)</font>
| |
| *<font color=red>Party's Attack Speed +6~10% (Not overlapped)</font>
| |
| *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +6~10% (Dungeon)
| |
| *<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -6~10% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| |
| | |
| | |
| | |
| == Gloves ==
| |
| === Elite ===
| |
| *<font color=red>Flexibility Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Tenacity Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Strength Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Bravery Skill Damage +1~5% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +1~5% (Dungeon)
| |
| *<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -1~5% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| |
| | |
| | |
| === Unique ===
| |
| *<font color=red>Flexibility Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Tenacity Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Strength Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Bravery Skill Damage +6~10% after using Flexibility Skill (5 Stacks) (Dungeon)</font>
| |
| *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +6~10% (Dungeon)
| |
| *<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -6~10% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| |
| | |
| == Shoes ==
| |
| === Elite ===
| |
| *<font color=red>Skill Cooldown Time -1~5% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Bravery Skill Cooldown Time -1~5% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 1~5% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 1~5% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +1~5% (Dungeon)
| |
| *<font color=red>Item Drop Rate +1~5% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -1~5% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +1~5% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -1~5% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +1~5% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -1~5% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +1~5% (Dungeon)
| |
| | |
| === Unique ===
| |
| *<font color=red>Skill Cooldown Time -6~10% after 10th attack (Max 20%) (Dungeon)</font>
| |
| *Flexibility Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Tenacity Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Strength Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
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| *Bravery Skill Cooldown Time -6~10% (Max 20%) (Dungeon)
| |
| *Ignores Physical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *Ignores Magical Defense Power 6~10% (Max 20%) (Dungeon)
| |
| *<font color=red>MP Usage - 6~10% (Max: 20%) (Dungeon)</font>
| |
| *Recovery Item Effect +6~10% (Dungeon)
| |
| *<font color=red>Item Drop Rate +6~10% (Dungeon)</font>
| |
| *<font color=red>Debuff Duration -6~10% (Dungeon)</font>
| |
| *<font color=red>Damage dealt to enemy +6~10% when enemy's HP is below 30% (Dungeon)</font>
| |
| *<font color=red>Cooldown -6~10% when killing Absolute Monster (Dungeon)</font>
| |
| *Damage dealt to Boss Monsters +6~10% (Dungeon)
| |
| *<font color=red>Damage Received from Boss Monsters -6~10% (Dungeon)</font>
| |
| *Damage increase in proportion to HP lost +6~10% (Dungeon)
| |