Equipment: Difference between revisions
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<!-- All pieces of equipment possess a measure of Item Level that -->Despite its name, the Average Item Level is not based on the average level between all equipped equipment pieces. | <!-- All pieces of equipment possess a measure of Item Level that -->Despite its name, the Average Item Level is not based on the average level between all equipped equipment pieces. | ||
The formula for calculating a player's Average Item Level is | The formula for calculating a player's Average Item Level is <math>{\mathit{WIL} \over 2} + {\mathit{TIL} + \mathit{BIL} + \mathit{GIL} + \mathit{SIL} \over 8}</math> | ||
*''WIL'' = Weapon Item Level | *''WIL'' = Weapon Item Level | ||
*''TIL'' = Top Piece Item Level | *''TIL'' = Top Piece Item Level | ||
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! width="250px" | Physical / Magical Attack | ! width="250px" | Physical / Magical Attack | ||
| rowspan=2 | | | rowspan=2 | <math> Power = \Biggl(\biggl(\Bigl(\mathit{BCM} + \bigl(\mathit{ICM} \times (\mathit{EL} + \mathit{EM} + \mathit{StatL} + \mathit{HR} + \mathit{ETL})\bigr)\Bigr) \times \mathit{PM}\biggr) + 0.5\Biggr) \times \mathit{EB} </math> | ||
| rowspan=4 | | | rowspan=4 | | ||
*''[[Equipment#Class Modifiers|BCM]]'' = Base Job Class Modifier (based on your class) | *''[[Equipment#Class Modifiers|BCM]]'' = Base Job Class Modifier (based on your class) | ||
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! HP<br>(before the release of 3rd Jobs) | ! HP<br>(before the release of 3rd Jobs) | ||
| HP | | <math> \mathit{HP} = (85 + 15 \times \mathit{EL}) \times \mathit{ICM} \times {\mathit{EM} + \mathit{HR} + \mathit{ETL} \over 10} \times \mathit{PM} \times \mathit{EB} </math> | ||
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! HP<br>(after the release of 3rd Jobs) | ! HP<br>(after the release of 3rd Jobs) | ||
| HP | | <math> \mathit{HP} = \biggl(\Bigl(110 + 18.7 \times (\mathit{EL} - 1)\Bigr) \times {\mathit{BCM} \times \mathit{ICM} \over \mathit{BCM} + {\mathit{ICM} \over 10}} \times (\mathit{EM} + \mathit{HR} + \mathit{ETL}) \times \mathit{PM} + 0.5\biggr) \times \mathit{EB} </math> | ||
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| colspan=3 | During the calculation, the result should be rounded down to the nearest whole number before and after applying the bonus from Equipment Enhancement. | | colspan=3 | During the calculation, the result should be rounded down to the nearest whole number before and after applying the bonus from Equipment Enhancement. |