Checkmate/Stage 2: Difference between revisions
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Text replacement - "will be always cast" to "will always be cast"
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*Due to each grenade explosion being separate, player sized targets will typically take a maximum of 2 grenades. | *Due to each grenade explosion being separate, player sized targets will typically take a maximum of 2 grenades. | ||
*Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her. | *Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her. | ||
*Only Rose's animation will be affected by Action Speed. The skill will be | *Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed. | ||
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