ECP System: Difference between revisions
Same as my recent change on OOR, 15% add crit dmg = 10% mul crit dmg on 150% crit dmg. But her overstrike IS indeed multiplicative BBT_CHANGE_CRITICAL_ATTACK, PERCENT, 1.1
(Same as my recent change on OOR, 15% add crit dmg = 10% mul crit dmg on 150% crit dmg. But her overstrike IS indeed multiplicative BBT_CHANGE_CRITICAL_ATTACK, PERCENT, 1.1) |
|||
Line 22: | Line 22: | ||
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ||
|- | |- | ||
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | | | '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 20% | | '''{{PvP}}''' || 20% | ||
Line 201: | Line 201: | ||
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary. | *While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary. | ||
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see. | *The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see. | ||
*The Critical Damage Increase is multiplicative. | |||
*The Critical Damage Increase is | |||
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied. | *Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied. | ||
*Upon consuming ECP in any way, there is a slight delay until the gauge begins to recover, to allow you to use 2 skills that consume 35 ECP to trigger '''Over Strike''' with a bit of leniency. The maximum possible delay seems to be set individually for each action that can consume ECP, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''. | *Upon consuming ECP in any way, there is a slight delay until the gauge begins to recover, to allow you to use 2 skills that consume 35 ECP to trigger '''Over Strike''' with a bit of leniency. The maximum possible delay seems to be set individually for each action that can consume ECP, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''. |