[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
[03/05/15] XXZ basic combo for Code: Architecture has a hitbox that can change directions while Oberon is attacking.
El Crystal Spectrum Effects
Mode
Non-Penetrating Projectile Size/Damage Modifer
Penetrating Projectile Size/Damage Modifier
Hit Count Modifier (Penetrating)
Total Damage
Total MP Gained Multiplier (Not Tested)
Amplify
1.2
1.2
1 (1)
1.2
1
Spectrum
0.45
0.45
3 (3)
1.35
1.35
Induction
0.55
1.1
2 (1)
1.1
1
Fusion
0.25
0.5
6 (3)
1.5
2.7
Amplify
Bigger hit area for all affected projectiles.
Spectrum
Increased spread of projectiles.
Induction
Shortest range for Taser Pilum
If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration.
If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
Fusion
Shortest range for Taser Pilum
If there is no initial target when passing through force field, it will lose tracking even if new targets appear.
If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear.
Queen's Core MP Regeneration Rate
After more testing.
NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
Active skills will contribute to generating the new core even after it procs the core.
If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
Core Level
1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
2: 60MP
3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
Queen's Core HP Regeneration Rate
5%<MaxHPHeal<5.1%
Exact value is difficult to determine.
Method: Using the percentage of Eve's Mana Conversion skill at level 2 with 12.5% HP loss per conversion to determine values.
MP Regained from Multi-Hit Actives/Special Actives
For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
I think it may be attacks that have splash vs. attacks that have a set number hits.