Diceon Mines: Difference between revisions

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*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves, releasing blue energy fields that will damage anyone standing on it.
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves, releasing blue energy fields that will damage anyone standing on it.
**The energy field does not deal damage normally but subtracts an un-resistible amount directly from your HP.
**The energy field does not deal damage normally but subtracts an un-resistible amount directly from your HP.
*'''Diceon Explosion:''' Dekal will move towards a platform and release a strong energy wave that covers the entire stage, the only safe place is the Diceon Shield that Dekal emits around himself. The platform will emit a ring of light before he begins to move.
*'''Start and End:''' Dekal will move towards a platform and release a strong energy wave that covers the entire stage, the only safe place is the Diceon Shield that Dekal emits around himself. The platform will emit a ring of light before he begins to move.
*'''Dekal Wave:''' Dekal will move towards the center of the stage and release a shockwave that will travel across the ground in both directions. This activates his '''Decison's Mana''' shield.
*'''Dekal Wave:''' Dekal will move towards the center of the stage and release a shockwave that will travel across the ground in both directions. This activates his '''Decison's Mana''' shield.
*'''Decision's Mana:''' Dekal can create a shield to reduce the amount of damage he takes. Performed at the start of the battle and after '''Dekal Wave'''.
*'''Decision's Mana:''' Dekal can create a shield to reduce the amount of damage he takes. Performed at the start of the battle and after '''Dekal Wave'''.

Revision as of 05:36, 25 July 2016

Diceon Mines

Diceon Mines. A new dimension greets you as you pursue the El Lady. An evil scheme is unveiled deep inside the Diceon Mines.

Description
You have arrived in a world of another dimension in search of the El Lady. Schemes of danger are being discovered at the mines.
Recommended Level
80-82
Required Combat Power
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Plingchu - A small organic sprout creature that burrows itself in the ground. It will pop out when players approach it. It comes in a green and slightly larger red variant.
  • Leaf Wind: They will spin the leaf on their head and fire a wave of wind.

Note:

  • The green variant is vulnerable immediately when it notices a player nearby.
  • The red variant however will only become vulnerable once its waking up animation has finished.
Bomeba - A species of sentient mushroom.
  • Cap Smack: It can take of its mushroom cap and smack you with it twice.
  • Dive Spore: It will dive at you doing several hits and spread its spores.
Tough Pimpim - A large hermit crab like creature with an elaborate shell.
  • Shell Smack: Smack players with its spiky shell.
  • Abandon Shell: It will perform its spike attack flee from its shell, revealing himself as a normal Pimpim. Player hit will be inflicted with bleed.
    • Due to the attack being multi-hit, this attack can easily inflict Bleed III.
  • Dying Spike: Upon being defeated its shell will fire spikes out of its side inflicting bleed on anybody next to it. This will also perform again if it abandons its shell.
    • Due to the attack being multi-hit, this attack can easily inflict Bleed III.
Pimpim - A small hermit crab with a thorn sticking out of its shell.
  • Leap Attack: Will hurt anybody it comes in contact with when it leaps around.
  • Thorn Shot: It will fire its thorn in a parabolic arc.

Note:

  • It's Thorn Shot attack will often times still fire despite it being interrupted or fire once defeated.
Alboko Furyta - A large beast that lives in the forest.
  • Lunge: It will perform a short lunge and ram you.
  • Ram: It will charge forward then do a backflip attack.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
CODE_C_Proto - Nasod security robots.
  • Energy Spike: Stab with its robotic appendage.
  • Jet Trust: Rearrange itself into a jet and propel itself forward into players.

Note:

  • Only appears on Normal mode.
CODE_D_Proto - A D grade miner Nasod. Reprogrammed for combat functionality.
  • Energy Spike: Stab with its robotic appendage.
  • Jet Trust: Rearrange itself into a jet and propel itself forward into players.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Dekal Furyta - A mechanized version of the Alboko Furyta.
  • Lunge: It will perform a short lunge and ram you.
  • Ram: It will charge forward then do a backflip attack.
  • Electro Shock: It will charge its tail with electricity and create three bolts of lightning which loosely home onto targets in front of it.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Water Flow - Flowing water that will take you off the cliff into the lower area.
Energy Flow - A tube transporting resources from place to place. Standing on these will drag you forward.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Science Dekal - Director of the Diceon Mines and Diceon Research Lab. Originally from Elysion, he was employed by Solace to extract high quality Diceon.
  • Cube Release: Deka will release 8 energy cubes as projectiles in a 180° arc.
  • Cube Explosion: Dekal will release energy cubes onto the ground as it moves, releasing blue energy fields that will damage anyone standing on it.
    • The energy field does not deal damage normally but subtracts an un-resistible amount directly from your HP.
  • Start and End: Dekal will move towards a platform and release a strong energy wave that covers the entire stage, the only safe place is the Diceon Shield that Dekal emits around himself. The platform will emit a ring of light before he begins to move.
  • Dekal Wave: Dekal will move towards the center of the stage and release a shockwave that will travel across the ground in both directions. This activates his Decison's Mana shield.
  • Decision's Mana: Dekal can create a shield to reduce the amount of damage he takes. Performed at the start of the battle and after Dekal Wave.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
  • Immune to debuffs.

}}

}}
Dialogue
  • Dekal: Solace? I, Dekal, will get it done. Hm? There are rats... Kuaheheh! Alright, you pretty rats. How should I deal with you?!
{{
Image Name Boss Character Stats
Atlas Dicetium Bow
Atlas Dicetium Bow
Dekal Fyuta
Rena

Lv82 Bow:

Physical Attack +4874

Magical Attack +4874


[Unidentified * ?]

Maximize +3%

Add. Damage +3%

Action Speed +3%

}}
{{

Dungeon

music074_stage

Boss

music075_boss

}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 디시온 채굴장 Diceon Mining Facility
China (Simplified Chinese) 迪西昂采矿场 Diceon Mining Field
Germany Decion-Mine Decion Mine
Spain Mina de Deción Decion Mine
France Mine de Décion Decion Mine
Italy Miniera di Decion Decion Mine
Poland Kopalnia Deciunu Decion Mine
United Kingdom Decion Mine
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous