Halted Sun's Memory: Difference between revisions

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| MiniBoss=<span style="display:none">{{</span>
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|[[File:SpecterofMemory.png|60px]]
|[[File:SpecterofMemory.png|60px]]
|'''Specter of Memories''' - Shadow copies of [[Solace]]. They fight identical to [[Solace]] in [[10-6]]. Fight a single specter, then fight four of them at once.
|'''Specter of Memory''' - Shadow copies of [[Solace]]. They fight identical to [[Solace]] in [[10-6]]. Fight a single specter, then fight four of them at once.
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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
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|[[File:10-7SolaceHead.png|60px]]
|[[File:10-7SolaceHead.png|60px]]
|'''[[Solace|El Master of the Sun Solace]]''' - Solace himself, in his own mind. The final encounter and the final choice.
|'''[[Solace|Halted Sun's Memory]]''' - Solace himself, in his own mind. The final encounter and the final choice.
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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.

Revision as of 18:29, 4 January 2017

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Halted Sun's Memory

Halted Sun's Memory. At the final battle of Elysion, the truth about the past is revealed.

Description
In the middle of the battle with Solace, Elsword had entered an unknown space.
Recommended Level
87-90
Required Combat Power
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Soldier of Solace's Family - A knight working under the Solace Clan, stopping him from taking the El Lady back.

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Magician of Solace's Family - A magician working under the Solace Clan, stopping him from taking the El Lady back.
  • Fire Missile: Summon a fireball that homes onto nearby players.
Spearman of Solace's Family - A spearman working under the Solace Clan, stopping him from taking the El Lady back.
  • Spear Charge: Charges forward with his spear dealing multiple hits.
General/Knight of Solace's Family - A powerful knight working under the Solace Clan, stopping him from taking the El Lady back.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.
El's Guard Envoy - A magician working to protect the El Lady ceremony.
  • Triple Fire Missile: Summon three fireball that home onto nearby players.
  • Fire Burst: Cause the area around him to burst in a sphere of fire.
El's Guard Spearman - A spearman working to protect the El Lady ceremony.
  • Spear Charge: Charges forward with his spear dealing multiple hits.
El's Guard Knight - A powerful knight working to protect the El Lady ceremony.
  • Knight Combo: Perform a series of attacks with his sword and shield.
  • Drastic Charge: Charge forwards slowly doing continuous hits finished by a shield bash.
  • Defense Aura: The knight will increase his defense and the defense of surrounding soldiers.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Specter of Memory - Shadow copies of Solace. They fight identical to Solace in 10-6. Fight a single specter, then fight four of them at once.
  • Teleport: Solace can blink across the map at will.
  • Slash Combo: Perform several consecutive slashes finishing by launching targets.
  • Sword Fall Combo: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Rising Slashes: Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.
  • Rising Wave: Summon three swords in front of himself.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
El's Tower Defense Magic - The El Tower's defense system. Attacks intruders with various elemental attacks.
  • Magic Circle: Flame: Summon a meteor strikes the ground which burns players.
  • Magic Circle: Freezing: A shower of water will fall from the sky.
  • Magic Circle: Miasma: Create a small spherical explosion of gas which inflicts poison.
  • Magic Circle: Thunder: A shower of lightning falls from the sky which stuns players.
  • Magic Circle: Storm: A small beam of light strikes the ground which petrifies players.
  • Magic Circle: Darkness: Create a whirlwind of darkness which burns MP.
Portal - Portals that allow players to teleport from one side of the boss map to the other.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Halted Sun's Memory - Solace himself, in his own mind. The final encounter and the final choice.
  • Teleport: Solace can blink across the map at will.
  • Heal: Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges.
  • Counter Slash: Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
  • Slash Combo: Perform several consecutive circle slashes finishing by launching targets.
  • Sword Fall: Summon multiple swords which will strike the ground at a diagonal angle.
  • Rising Wave: Summon three swords in front of himself.
  • Solar Flare: Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage.
  • Solar Beam: Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace.
  • Flash of Death: Using three bars of his power gauge, Solace teleports to the center of the stage and creates a blinding flash of light. This light will deals a large number of hits and cannot be mana broken.

}}

}}
Dialogue
  • Elsword: (What happened to the others...?)
{{
Image Name Boss Character Stats Set Effects
Sun of Light
Sun of Light
Sun of Light
Halted Sun's Memory
Common

Accessory (Top Piece):

Physical Attack +100

Magical Attack +100


Maximize +1%

Sun Master:

3 Pieces:

  • Critical +3%
  • Maximize +3%
  • Add. Damage +3%
}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 멈춰버린 태양의 기억 Halted Sun's Memory
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous