Shadow Vein: Difference between revisions

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| Description=This vein exudes similar energy as the Dark El. Someone is waiting for them, and the El Search Party finds another lead.
| Description=This vein exudes similar energy as the Dark El. Someone is waiting for them, and the El Search Party finds another lead.
| LvNeed=99
| LvNeed=99
| LvFit=220000
| LvFit=240000
| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 30%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 30%.
* Additionally, '''using a special active within the cave applies a stacking Debuff which drains your MP''' for 10 seconds, can stack up to 10 times.
* Additionally, '''using a special active within the cave applies a stacking Debuff which drains your MP''' for 10 seconds, can stack up to 10 times.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
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| '''Shadow Guard''' - A built elite shadow monster.
| '''Shadow Guard''' - A built elite shadow monster.
|
|
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards. Shadow Guards will also perform this attack if they fall off of a platform.
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards.<br>Will also perform this attack if they fall off of a platform.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path. Shadow Guards will have highly increased Guard while performing this attack, '''typically used as a combo breaker'''.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
|-
|-
|[[File:12-8Mob3.png|60px]]
|[[File:12-8Mob3.png|60px]]
| '''Shadow Deliverer''' - A floating elite shadow monster. They can absorb special actives.
| '''Shadow Deliverer''' - A floating elite shadow monster. '''Immune to Special Actives'''.
|
|
*'''Sting:''' Sting targets with its tail.
*'''Sting:''' Sting targets with its tail.
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| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
|[[File:NeroDungeon.png|60px]]
|[[File:NeroDungeon.png|60px]]
| '''Nero''' - A wolf child wielding a large hammer. A demon commander working under Ran.
| '''[[Nero]]''' - A wolf child wielding a large hammer. A demon commander working under Ran.
|
|
*'''Teleport:''' Warp around the map at will.
*'''Teleport:''' Warp around the map at will.
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|
|
*'''Phase Shift:''' The creature can phase in and out of existence, moving left or right.
*'''Phase Shift:''' The creature can phase in and out of existence, moving left or right.
*'''Sword Swing:''' Swing once or twice with its large club sword.
*'''Sword Swing:''' Swing once or twice with its large club sword.<br><small>Mind that '''both swings can hit players behind Agate'''.</small>
*'''Sword Smash:''' Swing downward in one powerful swing with its large club sword.
*'''Sword Smash:''' Swing downward in one powerful swing with its large club sword.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it, '''typically used as a combo breaker''', Invulnerable during the attack.
*'''Keeper's Toll:''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player regardless if they're in invincibility frames or not. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''<font color=red>Soul Absorption:</font>''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last few hits will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming attack to HP while casting.
**At 40x/20x HP- '''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last hit will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming damage to HP while casting.
***'''Surging Skewer:''' Typically follow-up to the attack above, The creature will suddenly emit a dozens of crystal shards from within itself, impaling all players unfortunate enough to be nearby.<br><small>'''has a sustained hitbox, don't approach until the shards retract'''.</small>
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
 
'''Notes:'''
'''Notes:'''
*After taking around 3 HP bars of damage from combos and Active skills, '''Dark Agate''' will fall to the ground and enter an [Exhausted] state for a short duration.
*After taking around 3 HP bars of damage from combos and Active skills, '''Dark Agate''' will fall to the ground and enter an [Exhausted] state for a short duration.
*While Dark Agate is [Exhausted], the following effects will be in place:
*While Dark Agate is [Exhausted], the following effects will be in place:
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Dark Agate will be unable to attack players. However, he will still activate Keeper's Toll every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Keeper's Toll, stopping him from fighting back.
**Dark Agate will be unable to attack players. However, he will still activate Soul Absorption every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Soul Absorption, stopping him from fighting back.
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
'''Strategy:'''
'''Strategy:'''
*It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
*It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
*For this strategy, players should begin the battle by attacking Dark Agate will combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*For this strategy, players should begin the battle by attacking Dark Agate with combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Keeper's Toll intervals if enough damage is dealt to him while frozen.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Soul Absorption intervals if enough damage is dealt to him while frozen.


<span style="display:none">}}</span>
<span style="display:none">}}</span>
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|contents3=
|contents3=
*'''Elsword:''' '' ''
*'''Elsword:''' '' ''
*'''Aisha:''' '' ''
*'''Aisha:''' ''Nero...! I can't believe I fell for that lousy trick! I'll get him next time!''
*'''Rena:''' '' ''
*'''Rena:''' '' ''
*'''Raven:''' '' ''
*'''Raven:''' ''Are you the master of this vein? Excuse us, but we're not here to play.''
*'''Eve:''' '' ''
*'''Eve:''' '' ''
*'''Chung:''' ''(Ran's subordinate Nero... Does that mean Ran is nearby...? ...Is my father...?)''
*'''Chung:''' ''(Ran's subordinate Nero... Does that mean Ran is nearby...? ...Is my father...?)''
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}}
}}
| BDrop={{:12-8Bdrop1}}
| BDrop={{:12-8Bdrop1}}
| DBGM=[http://www.youtube.com/watch?v=SgrvWZRdtB0 '''''li_devildom5_henir_01''''']
| SBGM=[http://www.youtube.com/watch?v=SgrvWZRdtB0 '''''li_devildom5_henir_01''''']
| BBGM=[http://www.youtube.com/watch?v=xiH1Ve3j_8E '''''li_devildom5_henir_boss_01''''']
 
[http://www.youtube.com/watch?v=xiH1Ve3j_8E '''''li_devildom5_henir_boss_01''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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|KR=그림자 광맥|KRName=Shadow Vein
|KR=그림자 광맥|KRName=Shadow Vein
|BR=Mina Sombria |BRName=Shadow Mine
|BR=Mina Sombria |BRName=Shadow Mine
|JP=影の鉱脈  |JPName=Vein of Shadow
|DE=Schattenlauf |DEName=Shadow Run
|ES=Mena sombría |ESName=Shadow Vein
|FR=Filon ténébreux |FRName=Shadow Vein
|IT=Cammino delle Ombre |ITName=Shadow Path
|PL=Mroczny Bieg |PLName=Shadow Run
|UK=Shadow Run
}}
}}
}}
}}

Revision as of 01:46, 27 November 2019

Shadow Vein

Shadow Vein. Everyone who gathered had a different agenda. But they were all seeking the ore that stores special powers.

Description
This vein exudes similar energy as the Dark El. Someone is waiting for them, and the El Search Party finds another lead.
Recommended Level
99
Required Combat Power
240,000
Dungeon Layout
Details
{{

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 30%.
  • Additionally, using a special active within the cave applies a stacking Debuff which drains your MP for 10 seconds, can stack up to 10 times.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Driller - An elite shadow monster with thorns all over its body.
  • Lunge: Wind up and thrust forwards.
  • Roll: They can quickly roll into targets.
  • Thorn Fire: Teleport close to a target. Curl itself into a ball and fire spikes out of its body in all directions.
Shadow Guard - A built elite shadow monster.
  • Pound: Pound the ground with its arms which also causes a shockwave to travel forwards.
    Will also perform this attack if they fall off of a platform.
  • Charge: Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path. Shadow Guards will have highly increased Guard while performing this attack, typically used as a combo breaker.
  • Protective Aura: The Shadow will generate protective shields for itself and surrounding enemies.
Shadow Deliverer - A floating elite shadow monster. Immune to Special Actives.
  • Sting: Sting targets with its tail.
  • Orb Generate: Create an orb or dark light which slowly homes towards a target for a period of time before exploding.
  • Retaliation: Upon death, will explode shortly after, dealing heavy damage and launching.
Soul Eater - A purple Eater. A creature that absorbs the HP and MP of nearby targets.
  • Energy Absorb: Absorb all the MP and a significant amount of HP from surrounding targets and run away. If it is defeated, it will drop either an HP or MP orb.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Nero - A wolf child wielding a large hammer. A demon commander working under Ran.
  • Teleport: Warp around the map at will.
  • Smash: Short hop forwards and smash the ground with his hammer.
  • Swing: Perform a two swing combo.
  • Beam: Nero fires a powerful beam towards the farthest player away from him. He can adjust the trajectory of the beam if the targeted player dodges the attack, should a player get hit, Nero will recover some HP.
  • Dark Empowerment: Nero will launch nearby players into the air and cast a dark aura around himself, inflicting massive damage to any players caught inside. If this attack is successful, Nero will deal significantly increased damage for a short duration, signified by a dark blue aura around him.
  • Warp Strike: Nero can warp above a target and drop strike them.
  • Cyclone Spin: Swing his hammer in a circle, pulling target inwards and dealing a large amount of damage. Nero will cast this attack every 18 HP bars, usually at 42, 24 and 6 bars.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Dark Agate - A crystal monster born of the geodes of the mines. It carries a lantern in one hand and a blunt sword in its other.
  • Phase Shift: The creature can phase in and out of existence, moving left or right.
  • Sword Swing: Swing once or twice with its large club sword.
    Mind that both swings can hit players behind Agate.
  • Sword Smash: Swing downward in one powerful swing with its large club sword.
  • Sword Wave: If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
  • Crystal Breaker: Jump into the air and slam into the ground causing an eruption of crystals around it, typically used as a combo breaker, Invulnerable during the attack.
  • Soul Absorption: Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
    • At 40x/20x HP- Soul Release: Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last hit will inflict Panic. Also convert all incoming damage to HP while casting.
      • Surging Skewer: Typically follow-up to the attack above, The creature will suddenly emit a dozens of crystal shards from within itself, impaling all players unfortunate enough to be nearby.
        has a sustained hitbox, don't approach until the shards retract.

Attacks highlighted in red bypass Invincibility frames.

Notes:

  • After taking around 3 HP bars of damage from combos and Active skills, Dark Agate will fall to the ground and enter an [Exhausted] state for a short duration.
  • While Dark Agate is [Exhausted], the following effects will be in place:
    • Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
    • Dark Agate will be unable to attack players. However, he will still activate Soul Absorption every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Soul Absorption, stopping him from fighting back.
    • If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. Be careful about when you revive!

Strategy:

  • It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
  • For this strategy, players should begin the battle by attacking Dark Agate with combos and Active skills, until you see him fall to the ground. Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!
  • Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
  • Skills and consumables that inflict Freeze will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Soul Absorption intervals if enough damage is dealt to him while frozen.

}}

}}
Dialogue
  • Eve: There is unstable energy around.
  • Aisha: My body feels heavy. Is this the influence of the Dark El?
  • Raven: We'll have to use our powers carefully around here.
{{
Image Name Boss Character Stats
Agate Fragment
Agate Fragment
Dark Agate
Common

Face Accessory (Bottom):

Adaptation +2% (Dungeon)

Ignore Physical Defense by 5% (Dungeon)

Ignore Magical Defense by 5% (Dungeon)

}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 그림자 광맥 Shadow Vein
Japan 影の鉱脈 Vein of Shadow
Germany Schattenlauf Shadow Run
Spain Mena sombría Shadow Vein
France Filon ténébreux Shadow Vein
Italy Cammino delle Ombre Shadow Path
Poland Mroczny Bieg Shadow Run
United Kingdom Shadow Run
Brazil Mina Sombria Shadow Mine
}}


  • Region 7~12
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  • Region 13~18
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