Abandoned Deep-Sea Tunnel: Difference between revisions

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{{Languages|13-2}}
{{Languages|Abandoned Deep-Sea Tunnel}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=3
| Color={{ColorSel|Village|13}}
| Color={{ColorSel|Village|14}}
| DunButton=13-2Button.png
| DunButton=13-2Button.png
| SmallPic=13-2.png
| SmallPic=13-2.png
| BigPic=13-2new.png
| BigPic=14-2new2.png
| DunName=Abandoned Deep-Sea Tunnel
| DunName=Abandoned Deep-Sea Tunnel
| Quotation='''Abandoned Deep-Sea Tunnel'''. A hidden area submerged under the sea. A sharp metal sound echoes through the dark tunnels.
| Quotation=A hidden area submerged under the sea. A sharp metal sound echoes through the dark tunnels.
| Description=This seemingly abandoned deep-sea tunnel harbors a secret.
| Description=This seemingly abandoned deep-sea tunnel harbors a secret.
| LvNeed=99
| LvNeed=99
| LvFit=400000
| LvFit=320000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=[[File:13-2map.png]]
| DunMap=[[File:13-2map.png]]
| Ally=<span style="display:none">{{</span>
| Ally=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Oxygen Vent''' - Occasional vents exists that will replenish oxygen in the underwater section.
|'''Oxygen Vent''' - Occasional vents exists that will replenish oxygen in the underwater section.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:13-4 Mob 4.png|60px]]
|[[File:13-4 Mob 4.png|60px]]
| '''A.M.P.S Type - Abyssicola''' - A floating spherical robot containing some type of suspicious liquid.
| '''A.M.P.S Type - Abyssicola''' - A floating spherical robot containing some type of suspicious liquid.
|
|
*'''Gas Emission:''' It will start to emit gas wherever it moves for a period of time.
*'''Gas Emission:''' It will start to emit gas wherever it moves for a period of time.
*'''Gas Leak:''' Upon being defeated, they will release their contents, spewing a cloud of pink gas which will freeze players.
*'''Gas Leak:''' Upon being defeated, they will release their contents, spewing a cloud of pink gas which will inflict {{se||Extreme Coldness}} on players nearby.
|-
|-
|[[File:13-4 Mob 5.png|60px]]
|[[File:13-4 Mob 5.png|60px]]
| '''A.M.P.S Type - Archelon''' - A mechanical robot modeled after a sea turtle with some kind of jet propulsion system attached to its back.
| '''A.M.P.S Type - Archelon''' - A mechanical robot modeled after a sea turtle with some kind of jet propulsion system attached to its back.
|
|
*'''Jet Ram:''' Propel itself forwards with its jet ramming into players in its path. It will leave behind a trail of noxious gas.
*'''Jet Ram:''' Propels itself forwards with its jet, ramming into players in its path. It will leave behind a trail of noxious gas.
*'''Rocket Stomp:''' Shoot itself diagonally upward with its jet boosters. It will have a shockwave when it land back on the ground.
*'''Rocket Stomp:''' Shoots itself diagonally upward with its jet boosters. The landing will generate a shockwave.
|-
|-
|[[File:13-4 Mob 6.png|60px]]
|[[File:13-4 Mob 6.png|60px]]
| '''A.M.P.S Type - Kaempferi''' - A mechanical robot modeled after a crab with extremely long legs.
| '''A.M.P.S Type - Kaempferi''' - A mechanical robot modeled after a crab with extremely long legs.
|
|
*'''Claw Swipe:''' It will swipe downwards with its tow metal claws.
*'''Claw Swipe:''' Swipes downwards with its two metal claws.
*'''Gas Emission:''' It will emit gas beneath itself which deals damage to players.
*'''Gas Emission:''' Emits a gas beneath itself which deals damage to players.
'''Note:'''
'''Note:'''
*Only its main body has a hitbox, along with its tall stature, many attacks will miss if used at ground level.
*Only its main body has a hitbox, and while it is larger than the visual, certain attacks on ground level will be too short to hit the monster.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Water''' - A portion of the tunnel will be submerged underwater as you descend deeper into the facility, while submerged movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater an oxygen meter will appear above the player and once depleted will cause the character to drown.
|'''Water''' - A portion of the tunnel will be submerged underwater as you descend deeper into the facility, while submerged movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater, an oxygen meter will appear above the player and once depleted will cause the character to drown.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Bounce Pad''' - Bounce pads will exist marked by a purple vent, jumping on them will propel you upwards.
|'''Bounce Pad''' - Bounce pads will exist marked by a purple vent, jumping on them will propel players upwards.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Water Flow''' - In the final portions of the tunnel, water will flow freely transporting you down to the lower portions of the tunnel.
|'''Water Flow''' - In the final portions of the tunnel, water will flow freely transporting players down to the lower portions of the tunnel.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Retractable Floor''' - During your descent, the floor will open up sending you further down into the depths of the tunnel.
|'''Retractable Floor''' - A metallic floor that will open up, sending players further down into the depths of the tunnel.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''A.M.P.S Type - Gerstalker''' - The door at the end of the tunnel, it isn't just a door, but a fully automated security robot.
| '''A.M.P.S Type - Gerstalker''' - The door at the end of the tunnel. It isn't just a door, but a fully automated security robot.
|
|
*'''Move:''' While moving its legs are capable to dealing damage when they lift and land.
*'''Move:''' While moving, its legs are capable to dealing damage when they lift and land.
*'''Gas Emission:''' It is capable to releasing a volatile pink gas which will cause its still living legs to continuously emit it for a period of time, leaving trails wherever it seps. The gas will damage nearby players.
*'''Gas Emission:''' Releases a volatile pink gas from its main body as well as any functioning legs. The gas will leave trails behind and continuously damage any players in it.
*'''Sweeping Laser:''' Fire an extremely powerful laser and sweep if from one side of the screen to the other. There are two variants of this attack, one which is angles itself upwards and one downwards, attacking the upper or lower half of the map respectively.
*'''Sweeping Laser:''' Fires an extremely powerful laser from one side of the screen to the other. There are two variants of this attack, one which is angled upwards and one downwards, attacking the upper or lower half of the map respectively.
*'''Homing Missiles:''' Its central body will open up revealing and arsenal of missiles which it will fire off and home onto any available player. One can dodge them with invincibility frames, mana break, or keeping a far distance so they can expire.
*'''Homing Missiles:''' Its central body will open up, revealing an arsenal of missiles which it will fire off and home in on any available player. Players can dodge them with invincibility frames, mana break, or keeping a far distance so they can expire.
'''Note:'''
'''Note:'''
*Its life bar is a cumulative total of all its legs and the main body.
*Its life bar is a cumulative total of all its legs and the main body.
**All of the parts having separate hitboxes, making large aoe attacks more effective than strong but small attacks.  
**All of the parts having separate hitboxes, making large aoe attacks more effective than strong but small attacks.  
*Every time one of its legs are destroyed, it will drop an Essence of Life.
*Every time one of its legs are destroyed, it will drop an Essence of Life.
*The bosses main body is a physical object, so it will push players as it moves.
*The boss's main body is a physical object, so it will push players as it moves.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{:13-2Bdrop1}}
| BDrop={{:13-2Bdrop1}}
| DBGM=[http://www.youtube.com/watch?v=TPpHMALwMho '''''li_devildom2_tunnel_01''''']
| SBGM=[http://www.youtube.com/watch?v=p9bC0C3pIMQ '''''li_devildom2_tunnel_01''''']
| BBGM=[http://www.youtube.com/watch?v=9jb2s60v0Hk '''''li_devildom2_tunnel_boss_01''''']
 
[http://www.youtube.com/watch?v=IftucY4uEas '''''li_devildom2_tunnel_boss_01''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
Line 79: Line 80:
File:Abandoned Deepsea Tunnel 5.png
File:Abandoned Deepsea Tunnel 5.png
File:Closed Deepsea Tunnel 4.png
File:Closed Deepsea Tunnel 4.png
File:13-2Story1.png|Story background.
File:13-2new.png|Old loading image.
File:13-2Story2.png|Story background.
File:13-2Story3.png|Story background.
File:13-2Story4.png|Story background.
</gallery>
</gallery>
| Dialogue=
| Dialogue=
Line 89: Line 87:
|tab1=Dungeon Start Dialogue
|tab1=Dungeon Start Dialogue
|contents1=
|contents1=
*'''Chung:''' ''There are a lot of machines, but they are different from Nasods in Elrios.''
*{{StoryIcon|CC}} '''Chung:''' ''There are a lot of machines, but they are different from Nasods in Elrios.''
|tab2=Mid Dungeon Dialogue
|tab2=Mid Dungeon Dialogue
|contents2=
|contents2=
*'''Rena:''' ''This place seems submerged...''
*{{StoryIcon|DyB}} '''Rena:''' ''This place seems submerged...''
*'''Aisha:''' ''Here, I've used a spell on everyone. It doesn't last long, so let's hurry.''
*{{StoryIcon|AS}} '''Aisha:''' ''Here, I've used a spell on everyone. It doesn't last long, so let's hurry.''
|tab3=Mid Boss Dialogue
|tab3=Mid Boss Dialogue
|contents3=
|contents3=
*'''Laby:''' ''Whoa! Legs are coming out of the door!''
*{{StoryIcon|RaS}} '''Laby:''' ''Whoa! Legs are coming out of the door!''
*'''Elesis:''' ''It was disguised as a door. Watch out! It's attacking!''
*{{StoryIcon|ES}} '''Elesis:''' ''It was disguised as a door. Watch out! It's attacking!''
|tab4=Boss Outro Dialogue
|tab4=Boss Outro Dialogue
|contents4=
|contents4=
*'''A.M.P.S Type - Gerstalker:''' ''Major system malfunction... Cease operation...''
*{{StoryIcon|Gerstalker}} '''A.M.P.S Type - Gerstalker:''' ''Major system malfunction... Cease operation...''
|tab5=Dungeon Victory Quote
|tab5=Dungeon Victory Quote
|contents5=
|contents5=
*'''Elsword:''' ''-''
*'''Elsword:''' ''If we remain still, it won't resolve anything. Whichever way this tunner leads, we will follow it.''
*'''Aisha:''' ''-''
*'''Aisha:''' ''The deep-sea, a giant tunnel, and now machines? Are we sure we're in the Demon Realm?''
*'''Rena:''' ''-''
*'''Rena:''' ''This tunnel seems to be going deeper into the sea... I hope I'm wrong...''
*'''Raven:''' ''-''
*'''Raven:''' ''Countless machines... It's not a sight that bring up fond memories.''
*'''Eve:''' ''These machines are not that sophisticated. However, it's been well maintained. Perhaps the manager is nearby.''
*'''Eve:''' ''These machines are not that sophisticated. However, it's been well maintained. Perhaps the manager is nearby.''
*'''Chung:''' ''-''
*'''Chung:''' ''It's definitely different from Varnimyr.<br>I guess the Demon Realm is still full of surprises.''
*'''Ara:''' ''I, it finally stopped! Uhh... It's terrifying even when it's not moving...''
*'''Ara:''' ''I, it finally stopped!<br>Uhh... It's terrifying even when it's not moving...''
*'''Elesis:''' ''A secret guarded by this kind of system... It has to be big.''
*'''Elesis:''' ''A secret guarded by this kind of system...<br>It has to be big.''
*'''Add:''' ''-''
*'''Add:''' ''Tsk, these stupid piece of trash getting in my way... Dynamo, analyze it's energy source.''
*'''Lu:''' ''How strange... I've never heard there was this kind of technology in the Demon Realm...''
*'''Lu:''' ''How strange... I've never heard there was this kind of technology in the Demon Realm...''
*'''Ciel:''' ''-''
*'''Ciel:''' ''Poisonous Gas...? Perhaps we should get out of here as soon as possible.<br>Here Lu, cover your face with this handkerchief.''
*'''Rose:''' ''-''
*'''Rose:''' ''Hm... That circular machine looks quite similar to you, Zero. ...Why are you upset?''
*'''Ain:''' ''-''
*'''Ain:''' ''Oops, looks like we destroyed it completely.<br>I don't know who manages this place, but they will not have an easy time fixing it.''
*'''Laby:''' ''-''
*'''Laby:''' ''The pink smoke is coming out everywhere! Oh! Nisha! Don't breathe it in!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=
 
|Updates=<dfn>{{</dfn>
<span style="display:none">}}</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! KR !! NA
|-
| 07/18/2019 || 08/14/2019 || align="left" |
*'''Abandoned Deep-Sea Tunnel''' added.
|-
| 10/10/2019 || - || align="left" |
*CP Requirement increased from 400000 to 420000.
|-
| 11/21/2019 || - || align="left" |
*CP Requirement decreased from 420000 to 320000.
*Difficulty decreased.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*Difficulty decreased.
|-
| 06/18/2020 || 06/17/2020 || align="left" |
*ED drop rate increased.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*{{buff|All monsters' HP and defense decreased.}}
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|13}}
|Color={{ColorSel|Village|14}}
|KR=폐쇄된 심해 터널|KRName=Closed Deep-Sea Tunnel
|KR=폐쇄된 심해 터널|KRName=Closed Deep-Sea Tunnel
|BR=Túnel Submarino Abandonado |BRName=Abandoned Deep-Sea Tunnel
|BR=Túnel Submarino Abandonado |BRName=Abandoned Deep-Sea Tunnel
|DE=Verlassener Tiefseetunnel |DEName=Abandoned Deep-Sea Tunnel
|ES=Túnel Marino Abandonado |ESName=Abandoned Deep-Sea Tunnel
|FR=Tunnel des abysses abandonné |FRName=Abandoned Deep-Sea Tunnel
|IT=Tunnel subacqueo abbandonato |ITName=Abandoned Deep-Sea Tunnel
|PL=Opuszczony Tunel Głębi Morskiej |PLName=Abandoned Deep-Sea Tunnel
}}
}}
}}
}}

Latest revision as of 17:14, 6 August 2023

Abandoned Deep-Sea Tunnel

A hidden area submerged under the sea. A sharp metal sound echoes through the dark tunnels.

Description
This seemingly abandoned deep-sea tunnel harbors a secret.
Recommended Level
99
Required Combat Power
320,000
Dungeon Layout
Details
{{

Environmental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
}}
Ally
{{ {{
Ally Image Ally Description
Oxygen Vent - Occasional vents exists that will replenish oxygen in the underwater section.

}}

}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
A.M.P.S Type - Abyssicola - A floating spherical robot containing some type of suspicious liquid.
  • Gas Emission: It will start to emit gas wherever it moves for a period of time.
  • Gas Leak: Upon being defeated, they will release their contents, spewing a cloud of pink gas which will inflict  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness on players nearby.
A.M.P.S Type - Archelon - A mechanical robot modeled after a sea turtle with some kind of jet propulsion system attached to its back.
  • Jet Ram: Propels itself forwards with its jet, ramming into players in its path. It will leave behind a trail of noxious gas.
  • Rocket Stomp: Shoots itself diagonally upward with its jet boosters. The landing will generate a shockwave.
A.M.P.S Type - Kaempferi - A mechanical robot modeled after a crab with extremely long legs.
  • Claw Swipe: Swipes downwards with its two metal claws.
  • Gas Emission: Emits a gas beneath itself which deals damage to players.

Note:

  • Only its main body has a hitbox, and while it is larger than the visual, certain attacks on ground level will be too short to hit the monster.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Water - A portion of the tunnel will be submerged underwater as you descend deeper into the facility, while submerged movements and attacks will be slowed down exponentially as well as jump height being increased significantly. While underwater, an oxygen meter will appear above the player and once depleted will cause the character to drown.
Bounce Pad - Bounce pads will exist marked by a purple vent, jumping on them will propel players upwards.
Water Flow - In the final portions of the tunnel, water will flow freely transporting players down to the lower portions of the tunnel.
Retractable Floor - A metallic floor that will open up, sending players further down into the depths of the tunnel.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
A.M.P.S Type - Gerstalker - The door at the end of the tunnel. It isn't just a door, but a fully automated security robot.
  • Move: While moving, its legs are capable to dealing damage when they lift and land.
  • Gas Emission: Releases a volatile pink gas from its main body as well as any functioning legs. The gas will leave trails behind and continuously damage any players in it.
  • Sweeping Laser: Fires an extremely powerful laser from one side of the screen to the other. There are two variants of this attack, one which is angled upwards and one downwards, attacking the upper or lower half of the map respectively.
  • Homing Missiles: Its central body will open up, revealing an arsenal of missiles which it will fire off and home in on any available player. Players can dodge them with invincibility frames, mana break, or keeping a far distance so they can expire.

Note:

  • Its life bar is a cumulative total of all its legs and the main body.
    • All of the parts having separate hitboxes, making large aoe attacks more effective than strong but small attacks.
  • Every time one of its legs are destroyed, it will drop an Essence of Life.
  • The boss's main body is a physical object, so it will push players as it moves.

}}

}}
Dialogue
  • Chung: There are a lot of machines, but they are different from Nasods in Elrios.
{{
Image Name Boss Character Stats
Complete Energy Conversion Device
Complete Energy Conversion Device
A.M.P.S Type - Gerstalker
Common

Accessory (Ring):
+1% Attack/Magical Attack for each debuff you have (max 3%)

}}
Gallery
Updates
{{
Date Changes
KR NA
07/18/2019 08/14/2019
  • Abandoned Deep-Sea Tunnel added.
10/10/2019 -
  • CP Requirement increased from 400000 to 420000.
11/21/2019 -
  • CP Requirement decreased from 420000 to 320000.
  • Difficulty decreased.
03/12/2020 04/08/2020
  • Difficulty decreased.
06/18/2020 06/17/2020
  • ED drop rate increased.
07/06/2023 08/02/2023
  • All monsters' HP and defense decreased.
}}
Alternative Names
{{
Server Name Translation
South Korea 폐쇄된 심해 터널 Closed Deep-Sea Tunnel
Germany Verlassener Tiefseetunnel Abandoned Deep-Sea Tunnel
Spain Túnel Marino Abandonado Abandoned Deep-Sea Tunnel
France Tunnel des abysses abandonné Abandoned Deep-Sea Tunnel
Italy Tunnel subacqueo abbandonato Abandoned Deep-Sea Tunnel
Poland Opuszczony Tunel Głębi Morskiej Abandoned Deep-Sea Tunnel
Brazil Túnel Submarino Abandonado Abandoned Deep-Sea Tunnel
}}


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