Titan's Grotto: Difference between revisions

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| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
*Up to 6 players can enter (minimum 3 players required to enter)
*Up to 6 players can enter (minimum 3 players required to enter)
*Item Drop Rate effects except for Drop Rate Events do not affect drops from this dungeon.
====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
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<span style="display:none">}}</span>
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments. All attacks from the turrets will cause 2 seconds of cooldown on skills for players within the attack range, even through invincibility frames.
| '''Izellon Kai''' - A generator on the machine's lowest floor, disabling the teleporter to the upper floor.
|
|
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center. The turrets prioritize targeting players near the '''Izellon Omega''', but will target nearby players at times as well.
'''Note:'''
*'''Self-Repair:''' After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
*As there are two '''Izellon Kai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Kai''' - A generator on the machine's lowest floor. The teleporter on the floor above them will not be active until destroyed, but this also means only one must be destroyed to progress.
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments.
|
|
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Beam Detonation:''' Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center.
*'''Self-Repair:''' After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
 
'''Note:'''
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-R''' - One of four combat robots colored red, yellow, green and purple. Defeating the yellow or purple robot will activate a teleporter to the '''Izellon Core''' on the same side as the room it is in. Defeating the green robot will deactivate the green '''Elemental Gear''', while defeating the red robot will deactivate the red '''Elemental Gear'''.
| '''Izellon Guarder Type-R''' - A combat robot guarding the '''Izellon Core''', powered by one of four elements.
|
|
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the green room.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the green room.
'''Note:'''
*Defeating the yellow or purple robot will activate a teleporter to the '''Izellon Core''' on the same side as the room it is in. As such, only one is required to be destroyed.
*Defeating the green robot will deactivate the green '''Elemental Gear''', while defeating the red robot will deactivate the red '''Elemental Gear'''.
**Both of these are entirely optional, as the '''Elemental Gear''' attack does not bypass invincibility frames at all.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
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| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Omega''' - The machines's core located at the chamber at its top most point.
| '''Izellon Omega''' - The machines's core located at the chamber at its top most point.
|
|
*'''Beam Beacon''': The boss does not attack players at all, but permanently causes all active turrets to focus on defending it from nearby players with '''Beam Detonation'''.
'''Note:'''
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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|
|
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Elemental Gear:''' A gear-shaped aura will surround the red and green elemental nodes for as long as their respective '''Izellon Guarder Type-R''' lives. The green aura inflicts poison and the red aura inflicts burn. Both auras inflict hitstun and deal extremely high damage. The aura depends on which of the red or green node is currently on the left side of the core, and will appear on both sides.
*'''Elemental Gear:''' A gear-shaped aura will surround the red and green elemental nodes for as long as their respective '''Izellon Guarder Type-R''' lives, inflicting hitstun and dealing extremely high damage. The green aura inflicts poison and the red aura inflicts burn.  
*'''Core Spin:''' Rotates the elemental nodes on its side. This deals no damage, and simply influences the '''Elemental Gear''' attack.
*'''Core Spin:''' Rotates the elemental nodes on its side. This deals no damage, and simply influences the '''Elemental Gear''' attack.
'''Note:'''
*The active aura depends on which of the red or green node is currently on the left side of the core, and will appear on both sides.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
| '''Izellon Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
|
|
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| BDrop={{:13-5Bdrop1}}
| BDrop={{:13-5Bdrop1}}

Revision as of 22:09, 19 August 2019

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
  • English

Chamber of the Colossus

Description
-
Recommended Level
99
Required Combat Power
450,000
Entry Requirements
{{
  • Can only enter dungeon at specific times.
Availability Times
South Korea Server North American Server
  • 09:00 ~ 11:00 KST
  • 13:00 ~ 15:00 KST
  • 17:00 ~ 19:00 KST
  • 21:00 ~ 23:00 KST
  • 01:00 ~ 03:00 KST
  • 05:00 ~ 07:00 KST
  • Can enter for free once whenever the dungeon opens.
  • Can enter additional times using Key to the Sleeping Colossus .
}}
Details
{{
  • Up to 6 players can enter (minimum 3 players required to enter)
  • Item Drop Rate effects except for Drop Rate Events do not affect drops from this dungeon.

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Izellon Kai - A generator on the machine's lowest floor, disabling the teleporter to the upper floor.
  • Defense Barrier: Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.

Note:

  • As there are two Izellon Kai, it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
Izellon Guarder Type-T - A turret that specializes in aerial bombardments.
  • Sky Beam: Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
  • Beam Detonation: Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center.
  • Self-Repair: After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.

Note:

  • All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames.
  • It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with Beam Detonation attacks constantly increasing allies' cooldown timers.
Izellon Guarder Type-W - A flying defensive unit that can be summoned to defend the machine.
  • Blade Shot: Fires 3 disk-shaped blasts at a nearby player.
Izellon Guarder Type-R - A combat robot guarding the Izellon Core, powered by one of four elements.
  • Power Slam: Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
  • Missile Barrage: Fires 5 missiles at players nearby.
  • Wind Barrier: Create a barrier that drastically reduces all damage taken through the use of three Defense Nodes, but the barrier will implode if all Defense Nodes are overloaded. This is only used by the combat robot in the green room.

Note:

  • Defeating the yellow or purple robot will activate a teleporter to the Izellon Core on the same side as the room it is in. As such, only one is required to be destroyed.
  • Defeating the green robot will deactivate the green Elemental Gear, while defeating the red robot will deactivate the red Elemental Gear.
    • Both of these are entirely optional, as the Elemental Gear attack does not bypass invincibility frames at all.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Portal - This portal which will take you to various points on the stage.
Defense Node - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
Pitfall - A far drop to the ground, falling down these pitfalls will result in a percentage loss in HP.
Low Gravity - Against the boss, gravity is decreased, allowing for more floaty jumps.
Raising Platforms - The energy from the portal has disrupted the gravitational field of the area, platforms will raise up into the sky.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Izellon Omega - The machines's core located at the chamber at its top most point.
  • Beam Beacon: The boss does not attack players at all, but permanently causes all active turrets to focus on defending it from nearby players with Beam Detonation.

Note:

  • The boss room can be extremely deadly while multiple turrets are still active. When the sigils for Beam Detonation appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
Izellon Core - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
  • EMP: Emit an electrical discharge that will knock any players nearby away.
  • Elemental Gear: A gear-shaped aura will surround the red and green elemental nodes for as long as their respective Izellon Guarder Type-R lives, inflicting hitstun and dealing extremely high damage. The green aura inflicts poison and the red aura inflicts burn.
  • Core Spin: Rotates the elemental nodes on its side. This deals no damage, and simply influences the Elemental Gear attack.

Note:

  • The active aura depends on which of the red or green node is currently on the left side of the core, and will appear on both sides.
Izellon Core - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
  • EMP: Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
  • Gear Pylon: Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
  • Energy Fall: Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.

}}

}}
Dialogue
{{
Image Name Boss Character Stats
Portable Energy Coil
Portable Energy Coil
Iserlohn Core
Common

Accessory (Support Unit):
+2% Adaptation.
Critical Damage +3%
3 MP Decreased per second

}}
Gallery
Trivia
{{ }}
Alternative Names
{{
Server Name Translation
South Korea 거신의 침소 Bedchamber of the Colossus
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous