Add

From Elwiki
Add
Full Name
Edward Grenore (Add)
Class
Add
Weapon
Nasod Dynamo, Nasod Armor
Age
16
Race
Human
Birthday
January 2nd
Height
168 cm (5 ft 6 in)
Weight
52 kg (114 lb)
Blood Type
AB
Class Tree
{{

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Voice Actors
정재헌 (Jeong Jae-heon)
木村 良平 (Kimura Ryōhei)
Bryce Papenbrook
Tim Kreuer
Juan Antonio Soler
Damien Hartmann
Renato Novara
Paweł Krucz / Karol Wróblewski
Ritchie Clark
Release Date
19 December 2013
25 June 2014
25 June 2014
3 July 2014
23 July 2014
30 July 2014
Theme Song
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


Add

[A descendant of an ancient Nasod researcher]

Special Ability

Main Article: Dynamo Point System

Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Main Article: Elder Castle's Underground Laboratory
  • In-game Version
  • Nexon Version

Add is a descendant of a prominent family of Nasod researchers who were persecuted for researching the forbidden knowledge to make Nasod more 'human-like'.

As he was escaping, Add manages to fall in the cracks of time and space, gaining massive knowledge.

Afterwards, Add manages to escape the cracks of time and space and being a journey to return to his own timeline.


First Job Advancement

Add is required to be Lv15 to begin his first class advancement. You can decide between the following:

Psychic Tracer
A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.

Psychic Tracer

Arc Tracer
A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.

Arc Tracer

Time Tracer
A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.

Time Tracer

Affect Tracer
A class that supports allies in the field and battle effciently with collected data.

Affect Tracer



Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Image Description Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. 190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
370% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. 190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
491% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, lifts targets and fires an electrical blast that knocks them away.

190% Phy. Damage
234% Phy. Damage
135% Mag. Damage x2 (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
361% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second will follow the path
249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
354% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing .
  • The has Super Armor status.
249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)
146% Mag. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
36% Mag. Damage x2~9 (Each hit use 1 MP)
+ 248% Mag. Damage
Uses dynamos to create a high frequency which continuously damages targets.


190% Phy. Damage x1~x4

Jumps and twirls dynamos around him, knocking down targets.


86% Mag. Damage x3

By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.

While in a neutral air state, dashing a direction will cause Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd can also be triggered by pressing or holding down , the cause for this is unknown.
56% Phy. Damage x4
189% Mag. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
452% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
242% Mag. Damage
422% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
535% Phy. Damage
Triple particle blasts in the air without knocking down.


186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down charges for a bigger shot.
82% Mag. Damage x3
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
304% ~ 606% Mag. Damage (2 MP)
While air dashing, pressing up will allow Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.


Recovery / Recovery by twirling dynamos around him, staggering surrounding foes.

/ 364% Mag. Damage

Updates

Date Changes
KR NA
12/26/2013 -
  • command speed slightly increased.
01/21/2016 03/16/2016
  • All command attacks, except can now be countered.
04/21/2016 05/18/2016
  • adjusted:
    • Returns to jump state after falling a certain time.
    • Damage, KD amount and MP recovery changed.
    • Fixed lingering hitbox.
  • now consumes MP.
07/27/2017 08/09/2017
  • Recovery attack no longer knocks down.
07/18/2019 08/14/2019
  • Movement delay after reduced.


Skills

Active

Bonding Skill


Videos


Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Trivia

  • Add's job path in Lore/Story would be the Doom Bringer path.
  • Add hails from a time period exactly 300 years prior to his arrival to the present.
  • His dungeon victory quote in Henir's Time and Space reveals that the time and space crack that he fell in and teleported him to the ancient library was caused by the god of darkness, Henir.
  • He saved Eve during the story quest Ancient Heritage and officially joins the main cast on their journey during the story quest [Village] El Lady and the Prophecy along with Chung and Ara.
    • Add made a few appearances prior to the events of Hamel, though his name was obscured.
  • As a result of appearing briefly during the end of Elder story quests, he gains unique dungeon victory lines from Elder onward, only using generic lines in Ruben, like other characters do before they join the main cast.
  • Currently, Add's prologue dungeon and ending cutscene is in direct conflict with the main story, and cannot be considered canon at all.
  • Add's real name is Edward Grenore.
    • Add's mother, Grace, changed Dynamo's recognition of Edward's name, bypassing it by calling him Add.
  • Add's unique eye pattern is his family mark and is the result of a certain type of data chip that was implanted into him.
  • The Nasod Dynamo originally was a single AI Nasod unit which Add savaged the chips after it broke down to create the set of 6 mechanized weapons. This is why Add never refers his weapons as multiple units.
  • In the Japanese server, "Nasod Dynamo" are renamed to "Nasod Drive".
  • Add wears a choker on his neck to conceal a scar he received from enslavement.
  • Add appears to be the one to supply Wally with the blueprints for Nasod Inspector.
  • The Grenore family lives in a mansion in the forest northwest of Velder and appears to be located around where Elder currently resides.
  • Add likes sweet foods, especially chocolate.
  • Oddly, Add is shown to have distinctly pointed ears compared to other human characters.
    • This could be hereditary as it's shown in the small glimpses of Add's father that he has ears similar to Add.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel and response in Voice of Remorse.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest and whining about his clothes getting dirty in Heart of Behemoth.
  • In 2015, Add was chosen to be released as the first Nendoroid figurine for Elsword after receiving the most votes in a poll voted by players.
    • These Nendoroid figurines are not available for sale. They are distributed to players during certain events.
  • The Dynamo bear a strong resemblance to Mari's Geas class's weapon, Soul Taker, from Grand Chase.
  • Add and Noah share the trait of being from the past as a result of having been in a space cut off from the flow of time in the world.
  • In each of his 2nd job paths, the reason he follows Eve differs.
    • In the Lunatic Psyker path, he hopes to steal her energy source to use it to travel back in time. Although even after Doom Bringer, he is still unsure about it and even rejects a deal with Adrian.
    • In the Mastermind path, Add originally wanted to use Eve's AI chip to perfect his new technology - Dynamo. However, after facing Durahan Knight, he decided to borrow his demonic energy and imbue it into the Dynamo instead, allowing him to control its movements according to his mind. He then starts to follow Eve as a research subject.
    • In the Diabolic Esper path, Add does not chase Wally all the way to Altera, managing to complete his time travel formula. Later on, he just travels between gaps in space and time, completely unaware of Eve.


Prior to joining the El search Party
Generic Clear Lines

  • Add: There's too many aggressive weaklings, so bothersome...
  • Add: Hmm, that was a clean battle. I'm glad I didn't have to get my hands dirty.
  • Add: I can't stand being weakling...!! Power...I need more of it...!

Alternative Names

Server Name Translation
South Korea 애드
에드워드 그레노어
Add
Edward Grenore
Japan エド Add
Taiwan (Traditional Chinese) ADD
艾德華·格涅諾瓦
ADD
Edward Grenore
China (Simplified Chinese) 艾迪
爱德华 · 格兰诺尔
Add
Edward Grenore



Characters