Add/pt-br

From Elwiki
< Add
Revision as of 14:30, 19 November 2014 by Izironpvp (talk | contribs) (Created page with " Add[edit] Specialty[edit] Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Add[edit]


Specialty[edit] Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values. Special Ability[edit] Main Article: Dynamo Point System Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others. Background[edit] Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King. First Job Advancement[edit]


Add' three job paths. Add is required to be Lv15 to begin his first class advancement.

Tracer[edit] Defeat Boss: William in 2-4 twice on any difficulty. Defeat Nasod Banthus in 2-3 on hard or higher. Talk to the alchemist Echo in Elder. Collect Cleaning Tools from Little Soldier in 2-5. After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.

Click job names below to see what must be done after advancing to Tracer. Psychic Tracer Arc Tracer Time Tracer Skill Tree[edit] AddSkill1.png AddSkill2.png Level 0 (2 SP) AddSkill3.png AddSkill4.png CSZE.png Level 5 (2 SP) AddPassive1.png AddSkill5.png Level 10 (2 SP) AddPassive2.png AddPassive3.png AddSkill6.png Level 15 (2 SP, 2 SP, 10 SP) AddSkill8.png AddSkill9.png Level 20 (2 SP)

Combos[edit] Combo Description Damage Dungeon Modifier Z.jpg Z.jpg Z.jpg Z.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. Z.jpg Physical Damage 100% Z.jpg Physical Damage 135% Z.jpg Physical Damage 50% x2 Z.jpg Physical Damage 135%

Z.jpg 1.25 Z.jpg 1.25 Z.jpg 1.25 x2 Z.jpg 1.25

Z.jpg Z.jpg Z.jpg X.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. Z.jpg Physical Damage 100% Z.jpg Physical Damage 135% Z.jpg Physical Damage 50% x2 X.jpg Physical Damage 150%

Z.jpg 1.25 Z.jpg 1.25 Z.jpg 1.25 x2 X.jpg 1.25

Z.jpg Z.jpg X.jpg X.jpg Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. Z.jpg Physical Damage 100% Z.jpg Physical Damage 135% X.jpg Magical Damage 135% x2 X.jpg Magical Damage 135% (3 MP)

Z.jpg 1.25 Z.jpg 1.25 X.jpg 1 x2 X.jpg 1

X.jpg X.jpg X.jpg The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. The second X will follow the path After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. 12/26/2013 KR: Command speed becomes slightly faster. X.jpg Magical Damage 175% (2 MP) X.jpg Magical Damage 175% (2 MP) X.jpg Magical Damage 225% (3 MP)

X.jpg 1 X.jpg 1 X.jpg 1

X.jpg X.jpg Z.jpg Z.jpg ~ Z.jpg Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. X.jpg Magical Damage 175% (2 MP) X.jpg Magical Damage 175% (2 MP) Z.jpg Physical Damage 50% x2 Z.jpg Magical Damage 135% x2~9 (Each hit use 1 MP) Z.jpg Magical Damage 50%

X.jpg 1 X.jpg 1 Z.jpg 1.25 x2 Z.jpg 1 x2~9 Z.jpg 1

U.jpg Z.jpg Uses dynamos to create a high frequency which continuously damages targets. U.jpg Z.jpg Physical Damage 100%

U.jpg Z.jpg 1.25

U.jpg X.jpg Jumps and twirls dynamos around him, knocking down targets. U.jpg X.jpg Magical Damage 70% x3

U.jpg X.jpg 1 x3

DR.jpg Z.jpg Z.jpg Z.jpg Pushes targets forward with a frequency hit and lifts targets, then blast them away. After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. DR.jpg Z.jpg Physical Damage 50% x4 Z.jpg Magical Damage 200% Z.jpg Physical Damage 400%

DR.jpg Z.jpg 1.25 x4 Z.jpg 1 Z.jpg 1.25

DR.jpg X.jpg X.jpg X.jpg Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. DR.jpg X.jpg Magical Damage 150% X.jpg Physical Damage 200% X.jpg Physical Damage 400%

DR.jpg X.jpg 1 X.jpg 1.25 X.jpg 1.25

DR.jpg U.jpg Z.jpg Z.jpg Z.jpg Triple particle blasts in the air without knocking down. DR.jpgU.jpg Z.jpg Magical Damage 120% Z.jpg Magical Damage 120% Z.jpg Magical Damage 120%

DR.jpgU.jpg Z.jpg 1 Z.jpg 1 Z.jpg 1

DR.jpg U.jpg X.jpg [HOLDX.jpg] Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. DR.jpgU.jpg X.jpg Magical Damage 70% x3 X.jpg Magical Damage 175.6%~350% (3 MP)

DR.jpgU.jpg X.jpg 1 X.jpg 1


Air Float[edit]


Add while afloat. By pressing U.jpg U.jpg, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing U.jpg again.


Air Dash[edit]


Add's flight. Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.

In order to use Air Dash:

Dash off a platform Dash after using Air Float Jump, then dash Dash and press U.jpg twice.

By pressing U.jpg again while 'flying', Add can execute another forward jump, providing more coverage.

Uncounterable Attacks[edit] Unlike the other characters, Add and his advancement's attacks cannot be countered with the exception of his attack that require MP which is reflectable.


Skills[edit] NAKR Special Active[edit] AddSkill1.png Void Breaker AddSkill3.png Particle Prism AddSkill4.png Energy Boom AddSkill8.png Particle Accelerator AddSkill9.png Neutron Bomb

Active[edit] AddSkill2.png Particle Shot AddSkill5.png Mind Break AddSkill6.png AddSkill7.png Phase Shift Passive[edit] AddPassive1.png Dynamo Research - Overcharge AddPassive2.png Dynamo Research - Dismantle AddPassive3.png Dynamo Research - Configuration Couple Skill(Active)[edit] CSZE.png Extreme Heavenly Love lock.gif

Videos[edit] Teaser Made by KOG Animated Trailer Made by KOG Official Trailer Made by KOG

Theme[edit]


Gallery[edit]


Add's Main Portrait.


Add's 2nd Alternate Portrait


Add's 3rd Alternate Portrait with his hood on.


Add's skill cut-in


Add's in-game Idle pose.

A Skill Cut-in of a genderbent Add used to celebrate April Fools. Possible Reference: Saori Bajeena of Oreimo


Genderbent avatar given to players on April fools.


Rough drafts of Add's April Fools Skill Cut-ins. Quoted from artist: "Regrettable April fools roughs... still, maid one was work of satisfaction!"


Attacks outline of Add.


Concept art of Add's Weapon: Nasod Dynamo.

Add's 3D model.


A teaser poster showing a silhouette of a younger Add trapped in the ancient library.


Revelation of Add before his actual release date.


Add's Backstory.


A diagram of Add's relationship to other characters.

A female figure who appears in Add's memories. She is implied to be his mother.


Young Add.

Trivia[edit] Like Elesis, Add is not actually part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her. However, in Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party. For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory. According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection. Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect. Unlike the other characters, Add is mentally unstable due to witnessing the death of his family and spending his childhood in isolation. When advancing to Time Tracer, Add made it his goal to travel back to his original time to prevent his family's death. Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one. Add chases after Wally after finding traces of Nasods in Wally's Castle. He manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven. After Cargo Airship, Add partners up with Wally in order to search for the Altera Core. But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve. Although, technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information. It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core. Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find. Add is the first male character to have naturally higher magical attack rather than physical. According to game developers, Add is conceptually designed to be a pair character to Eve, who is the most popular character in Elsword. This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve. Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve. Add has been linked many times, by fans of both the game and the To Aru franchise, to the character Accelerator. His voice actor, Jeong Jae-heon, also happens to dub Accelerator in the Korean To Aru Majutsu no Index. Add likes sweet foods, especially chocolate. Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel. Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest. Interestingly, if you use Dynamo Configuration or Install skills, Add's Japanese voice files will say "Drive", unlike the original Korean voice files where he would say "Dynamo".