Archenemy: Difference between revisions

Updated video to show skill note function, skill note updated
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(Updated video to show skill note function, skill note updated)
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__NOTOC__
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{{Languages|Archenemy}}
{{Languages|Archenemy}}
<div style="float: right;">{{#ev:youtube|9dxWFnS9f0M|300}}</div>
<div style="float: right;">{{#ev:youtube|9bSiWDX4Qns|300}}</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | KnockDown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
! Normal !! Awakening
! Normal !! Awakening
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'''Description:''' Each javelin explodes (like the awakened version) and hits twice.
'''Description:''' Each javelin explodes (like the awakened version) and hits twice.
*Used to increase [[Archenemy]] damage. All targets in range of the explosion are damaged.
*Allows [[Burning Nasod Hand]] to increase the damage if Nasod arm commands are used to fire the javelins.
*PvP damage modifier when used in awakening is increased from .4 to .6.
*Javelin MP gain reduced from 3 MP to 0.
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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*In awakening mode, the javelins explode on contact, increasing damage output.
*In awakening mode, the javelins explode on contact, increasing damage output.
*With the skill note and Burning Nasod Hand [8], in awakening, [[Archenemy]] [6] does 3783.28% total damage if used with Nasod arm commands.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
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*The javelins start attacking from the back.
*The javelins start attacking from the back.
**If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.
**If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.
*In NA currently the skill note doesn't have any practical effect as it doesn't have the additional hits that it should.
*Javelins can reduce KD.
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== Updates ==
== Updates ==
* 3/29/2012 KR
*3/29/2012 KR
**Damage increased.
**Damage increased.
* 4/5/2012 KR
*4/5/2012 KR
**Second explosion's damage from the skill note has been decreased.
**Second explosion's damage from the skill note has been decreased.
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