Artillery Strike - Missile Shower: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>  
| [[File:SI_ASTRIKE.png]]<br>  
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies.
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Mode !! Explosion (Magical) !! Max Hits !! Ammo Usage !! MP Usage !! Cooldown
! Mode !! Blast (Magical) !! Max Hits Per Missile !! Missile Count !! Max Targeting Duration !! Cannonball Consumption !! MP Usage !! Cooldown
|-  
|-
! colspan=6 | Normal
| colspan="8" | '''Normal'''
|-  
|-  
| '''{{PvE}}''' || 970% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 970% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 309%
| '''{{PvP}}''' || 309%
|-
| colspan="8" | '''[Enhanced]'''
|-  
|-  
! colspan=6 | [Enhanced]
| '''{{PvE}}''' || 1041% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvE}}''' || 1041% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 396%
| '''{{PvP}}''' || 396%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Enhanced Artillery Strike - Missile Shower !! colspan=2 | Critical Artillery Strike - Missile Shower
! Enhanced Artillery Strike - Missile Shower !! colspan=2 | Critical Artillery Strike - Missile Shower
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! Attribute Effect !! MP Usage
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage
|-
|-
| {{SkillText|Enhanced|80}} || {{SkillText|Critical|110}} || 220 MP  
| {{SkillText|Enhanced|80}} || {{SkillText|Critical|110}} || 220 MP  
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{:Modified Warhead}}
|- style="background:{{ColorSel|CharLight|Chung}}"
{{:Mobile Shelling}}
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Normal !! Enhanced !! Normal !! Enhanced
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 1041*15}}}}% || {{formatnum:{{#expr: 1041*15*0.8}}}}%
| {{formatnum:{{#expr: 1041*15}}}}% || {{formatnum:{{#expr: 1041*30}}}}%
| {{formatnum:{{#expr: 1041*15*1.2*1.3}}}}% || {{formatnum:{{#expr: 1041*15*0.8*1.2*1.3}}}}%
| {{formatnum:{{#expr: 1041*15*0.8}}}}% || {{formatnum:{{#expr: 1041*30*0.8}}}}%
| {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*15}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15 round2}}}}% || {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*30}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30}}}}%
| {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*15*0.8}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15*0.8 round2}}}}% || {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*30*0.8 round2}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30*0.8 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 396*15}}}}% || {{formatnum:{{#expr: 396*15*0.8}}}}%
| {{formatnum:{{#expr: 396*15}}}}% || {{formatnum:{{#expr: 396*30}}}}%
| {{formatnum:{{#expr: 396*15*1.2*1.3}}}}% || {{formatnum:{{#expr: 396*15*0.8*1.2*1.3}}}}%
| {{formatnum:{{#expr: 396*15*0.8}}}}% || {{formatnum:{{#expr: 396*30*0.8}}}}%
| {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|0}}*15}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15}}}}% || {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*30}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30}}}}%
| {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*15*0.8}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15*0.8 round2}}}}% || {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*30*0.8}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30*0.8 round2}}}}%
|}
|}
*Does not account for splash damage.
*Average assumes 15 hits.
*Modified damage ranges from 0 to 6 enhanced cannonballs consumed.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:ConvertedWarhead.png]]  
| width="40" | [[File:ConvertedWarhead.png]]  
| align="center" width="150" | [[Modified Warhead]]
| align="center" width="150" | [[Modified Warhead]]
| width="40" | [[Image:Reload.png]]  
| width="40" | [[File:Reload.png]]  
| align="center" width="150" | [[Reload Mastery]]
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]  
| width="40" | [[File:MAM.png]]  
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== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
*You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
**Everyone can see the reticle.
**The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
*If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
*The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
*Rockets will hit below platforms if that area is targeted.
**The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.
*Note that the bombs will explode at the nearest platform to the reticle (plus/minus 1 platform)
<br>
 
== Gallery ==
<gallery>
File:AStrikeEU.png|Old skill icon in UK.
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
[[File:AStrikeEU.png|thumb|Skill icon in UK]]
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*In UK server, the hint in the skill icon shows "Caution", not "WARNING".
*Prior to the EU servers merging into one server, the icon on the UK server would read "Caution" instead of "WARNING".
<br>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|Rrl65X-penI|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*The original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Rrl65X-penI|300}}
|Between its initial release and the 06/27/2013 KR Patch, the original version of '''Artillery Strike - Missile Shower''', simply named '''Artillery Strike''' for [[Deadly Chaser]], used to have the missiles actively being fired instead of firing a signal flare.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|Removed short pause before being able to aim.}}
*{{buff|Removed short pause before being able to aim.}}
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*Renamed  '''Artillery Strike - Missile Shower'''.
*Renamed  '''Artillery Strike - Missile Shower'''.
*Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
*Moved from [[Deadly Chaser]]'s skill tree to [[Tactical Trooper]]'s.
*Casting animation changed.
*Casting animation changed.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Hitbox in platform terrain changed.
*Hitbox in platform terrain changed.
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Rockets can hit above and below platforms.}}
*{{buff|Rockets can hit above and below platforms.}}
*{{nerf|Rockets no longer do impact damage, halving max hits and damage.}}
*{{nerf|Rockets no longer do impact damage, halving max hits and damage.}}
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*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
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*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Missiles will pierce through targets.}}
*{{buff|Missiles will pierce through targets.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed casting speed being slower during Awakening.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}

Revision as of 09:35, 31 August 2022


[Special Active: Strength]
Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
Cannonball Consumption
  • Uses 6 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Tactical Trooper 45 Advanced Training Skill Quest


Skill Information

Mode Blast (Magical) Max Hits Per Missile Missile Count Max Targeting Duration Cannonball Consumption MP Usage Cooldown
Normal
PvE 970% 2 15 11 Seconds 6 200 MP 15 Seconds
PvP 309%
[Enhanced]
PvE 1041% 2 15 11 Seconds 6 200 MP 15 Seconds
PvP 396%


Skill Traits

Enhanced Artillery Strike - Missile Shower Critical Artillery Strike - Missile Shower
Attribute Effect Attribute Effect MP Usage
Critical Hit Rate increased to 100%
Damage decreased to 80%
MP Usage increased to 110%
Skill will ignore 50% defense (25% defense in PvP)
220 MP


Total Damage

Mode Base Modified Warhead/Mobile Shelling
Normal Enhanced Normal Enhanced
Average Max Average Max Average Max Average Max
PvE 15,615% 31,230% 12,492% 24,984% 19,206.45% ~ 24,968.39% 38,412.9% ~ 49,936.77% 15,365.16% ~ 19,974.71% 30,730.32% ~ 39,949.42%
PvP 5,940% 11,880% 4,752% 9,504% 7,306.2% ~ 8,610.03% 13,246.2% ~ 17,220.06% 5,298.48% ~ 6,888.02% 10,596.96% ~ 13,776.05%
  • Does not account for splash damage.
  • Average assumes 15 hits.
  • Modified damage ranges from 0 to 6 enhanced cannonballs consumed.


Related Skills


Tips and Details

  • You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
    • While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
    • The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
  • If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
  • The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
  • The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
    • On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
    • The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.


Gallery


Trivia


Old Version

Video Description
Between its initial release and the 06/27/2013 KR Patch, the original version of Artillery Strike - Missile Shower, simply named Artillery Strike for Deadly Chaser, used to have the missiles actively being fired instead of firing a signal flare.


Updates

Date Changes
KR NA PvE PvP
07/07/2011 08/01/2012
  • Artillery Strike added.
07/28/2011 -
  • Duration increased.
  • Decreased push rate.
  • Cooldown decreased.
02/14/2013 -
  • Can be activated anywhere.
  • Removed short pause before being able to aim.
06/27/2013 11/06/2013
07/04/2013 07/04/2013
  • Hitbox in platform terrain changed.
11/07/2013 02/12/2014
  • Rockets can hit above and below platforms.
  • Rockets no longer do impact damage, halving max hits and damage.
07/10/2014 -
  • Start up and bombing execution speeds increased.
  • Rockets fall if reticle reaches maximum distance.
  • Rockets will descend through all platforms.
  • Damage increased.
  • Cannonball usage increased from 5 to 6.
07/17/2014 -
  • Error where it used up more than 6 cannonballs fixed.
  • None
  • Damage decreased.
07/09/2015 -
  • Fixed error where missiles getting caught in the delay when you awaken after casting them.
  • Fixed error where skills appearing at bottom of the Perkisas's Ruins when using it at certain points.
01/14/2016 -
  • Fixed characters freezing for 10 seconds when using the skill right before stage clear.
04/21/2016 05/18/2016
  • Fix aiming reticle being stuck in one direction.
  • Fixed issue where the level requirement is Lv. 50.
02/23/2017 -
  • Fixed camera getting stuck on Herbaon in certain situations.
04/27/2017 05/10/2017
  • Damage decreased.
02/22/2018 04/18/2018
  • Damage increased.
04/05/2018
  • Damage increased.
08/01/2019 08/28/2019
  • Invincibility frames added while aiming.
  • Missiles will pierce through targets.
  • Damage decreased.
03/17/2022 04/13/2022
  • Fixed casting speed being slower during Awakening.


Alternative Names

Server Name Translation
South Korea ?? Artillery Strike - Missile Shower
Japan アーティラリーストライク - アートシャワー Artillery Strike - Art shower
China (Simplified Chinese) 火炮攻击 - 导弹轰炸 Artillery Strike - Missile Bombing
North America Artillery Strike (prior to the November 6, 2013 update)
Germany Artillerieschlag - Raketenschauer Artillery Strike - Missile Shower
Spain Golpe de artillería - Lluvia de misiles Artillery Strike - Missile Shower
France Tir d'artillerie - pluie de missiles Artillery Shot - Missile Shower
Italy Colpo d'Artiglieria - Pioggia di Missili Artillery Strike - Missile Shower
Poland Uderzenie Artylerii - Rakietowe Zatrzęsienie Artillery Strike - Abundance of Rockets
Brazil Ataque do Artilheiro – Chuva de Mísseis Artillery Attack - Missile Shower