Bloody Carnival: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|alias1=Over Strike
|append=1, Over Strike
|passive2=Revolver Mastery
}}
}}
*Damage ranges from 0~50 additional MP consumed.
*Damage ranges from 0~50 additional MP consumed.
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CrRTrans4.png; Awakened Will: Crimson Rose;
CrRTrans4.png; Awakened Will: Crimson Rose;
BMEliminate_Target.png; Target Elimination;
BMEliminate_Target.png; Target Elimination;
}}<br>
}}
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== Tips and Details ==
== Tips and Details ==
*Rose will continuously move forward while casting this skill, which may be undesirable when placed right in front of a deadly attack, such as [[Altar of Invocation|Berserk Berthe]]'s energy ray attack during the Black/White Barrier pattern.
*You will continuously move forward while casting this skill, which may be undesirable when placed right in front of a deadly attack, such as [[Altar of Invocation|Berserk Berthe]]'s energy ray attack during the Black/White Barrier pattern.
*The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed.
*The '''Final Slash''' will momentarily stop the target hit and the caster in place, similarly to how [[Devastating Strike]] functioned before it was changed.
**It will also knock down on hit.
**It will also knock down on hit.
*Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time.
*Since this skill's casting speed is rather long, some moving enemies may partially or entirely dodge it. Also, be cautious of deadly invincibility-ignoring patterns appearing in close proximity to you while casting due to being locked in animation for this long time.
*The chain can hit well behind the caster and up to 1 platform above you at point blank, dragging enemies to be in front of you.
*The chain can hit well behind you and up to 1 platform above you at point blank, dragging enemies to be in front of you.
*If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach.
*If an enemy is initially hit close to the end of this skill's range, they may be pushed further out of its reach.
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ElEditors
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