Carpet Bombing: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Carpet Bombing
}}
}}
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|400}}</div>
{{#ev:youtube|V6ljr-dy_Ys|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:CarpetBombing.png]]
| [[File:CarpetBombing.png]]
| {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit.
| {{SkillType|SA|B}} Request artillery support from Hamel's Artillery Bombardment unit.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Tactical Trooper]] || 35
| [[Tactical Trooper]] || 35
Line 30: Line 27:


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! colspan=2 | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits Per Wave !! colspan=2 | Wave Count !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Explosion !! rowspan=2 | Guided Missiles !! colspan="2" | Hits per Wave !! colspan="2" | Waves !! rowspan=2 | Default !! rowspan=2 | Extra
! rowspan=2 | Explosion !! rowspan=2 | Submunition !! colspan=2 | Per Missile !! rowspan=2 | Missile Count !! rowspan=2 | Initial !! rowspan=2 | Additional !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Explosion !! Guided Missiles !! Default !! Extra
! Explosion !! Submunition
|-  
|-  
! colspan=11 | Normal
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1805% || 689% || rowspan=2 | 9 || rowspan=2 | 27 || rowspan=2 | 2 || rowspan=2 | 0 ~ 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1588% || 606% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 584% || 223%
| {{PvP}} || 514% || 196%
|-  
|-  
! colspan=11 | [Enhanced]
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2162% || 827% || rowspan=2 | 9 || rowspan=2 | 27 || rowspan=2 | 2 || rowspan=2 | 0 ~ 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1,906% || 728% || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 9 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 701% || 268%
| {{PvP}} || 617% || 235%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Carpet Bombing|Critical, Heavy|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
{{/Total Damage}}
<div style="overflow-x:auto;">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=12 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 | Normal !! colspan=4 | Heavy !! colspan=6 | Normal !! colspan=6 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max !! colspan=2 | Per Wave !! colspan=2 | Last Wave !! colspan=2 | Max
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| ~{{formatnum:{{#expr: 827*4}}}}% || {{formatnum:{{#expr: 827*27}}}}% || ~{{formatnum:{{#expr: 827*4*3}}}}% || {{formatnum:{{#expr: 827*27*3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.44}}}}% || {{formatnum:{{#expr: 827*27*1.44}}}}% || ~{{formatnum:{{#expr: 827*4*3*1.44}}}}% || {{formatnum:{{#expr: 827*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2}}}}% || {{formatnum:{{#expr: 827*27*1.2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3}}}}% || ~{{formatnum:{{#expr: 827*4*2*1.2 + 827*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 827*27*2*1.2 + 827*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 827*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 827*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 827*27*1.2*1.3*1.44 round2}}}}% || ~{{formatnum:{{#expr: (827*4*2*1.2 + 827*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (827*27*2*1.2 + 827*27*1.2*1.3)*1.44 round2}}}}%
|-
! {{PvP}}
| ~{{formatnum:{{#expr: 268*4}}}}% || {{formatnum:{{#expr: 268*27}}}}% || ~{{formatnum:{{#expr: 268*4*3}}}}% || {{formatnum:{{#expr: 268*27*3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.44}}}}% || {{formatnum:{{#expr: 268*27*1.44}}}}% || ~{{formatnum:{{#expr: 268*4*3*1.44}}}}% || {{formatnum:{{#expr: 268*27*3*1.44}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2}}}}% || {{formatnum:{{#expr: 268*27*1.2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3}}}}% || ~{{formatnum:{{#expr: 268*4*2*1.2 + 268*4*1.2*1.3}}}}% || {{formatnum:{{#expr: 268*27*2*1.2 + 268*27*1.2*1.3}}}}%
| ~{{formatnum:{{#expr: 268*4*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.44 round2}}}}% || ~{{formatnum:{{#expr: 268*4*1.2*1.3*1.44 round2}}}}% || {{formatnum:{{#expr: 268*27*1.2*1.3*1.44 round2}}}}% || ~{{formatnum:{{#expr: (268*4*2*1.2 + 268*4*1.2*1.3)*1.44 round2}}}}% || {{formatnum:{{#expr: (268*27*2*1.2 + 268*27*1.2*1.3)*1.44 round2}}}}%
|}
</div>
*Average assuming roughly 4 hits per wave.
*Assumes the player has a minimum of 6 cannonballs to trigger the third wave.
*All damage assumes each missiles had split apart.
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
MAM.png; Mobile Shelling;
| align="center" width="150" | [[Modified Warhead]]
Reload.png; Reload Mastery;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|xFwF7e-H3Mg|300}}</div>
*You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
*When [[Carpet Bombing]] is activated, if Chung has 6 cannonballs, they are used to call a third bombing wave. [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of this wave.
*The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the '''Submunition''' contained inside, spreading them across a wide area in front. The pattern in which the '''Submunition''' falls out of the missiles is entirely consistent between casts.
*Chung can move after firing the flare.
**On average, most enemies on the same height as you will be hit by 3 to 6 '''Submunition''' explosions. Larger enemies will naturally take vastly more damage.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as [[El Tower Defense|Interdimensional Colossus]].
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first [[Titan's Grotto|Iserlohn Core]] fight and the final [[Plegas's Labyrinth|Colossus Plegas]] fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against '''Perkisas''' while he was knocked down by the harpoons during the final phase of [[Perkisas's Ruins/Phase_2|Perkisas: Fallen Dignity]].
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used in the same position. It is unknown if this variation makes a significant difference on larger targets.
*With correct positioning and timing it is possible to get almost all damage to connect against [[Dragon Nest: Abyss|Ancient Bone Dragon]] before it even finishes landing.
<br>
<br>


== Updates ==
== Trivia ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The '''Submunition''' inside the missiles are actually primed disfrozen canisters, like the one used for [[Chaos Cannon]].
|- style="background:{{ColorSel|CharLight|Chung}}"
**The NA server mistakenly calls this '''Guided Missiles''', even though they are not missiles and do not home in at all.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 133: Line 91:
|-
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/18/2015 || - || colspan=2 align="left" |  
| 06/18/2015 || - || colspan=2 align="left" |  
Line 147: Line 105:
*MP recovery structure adjusted.
*MP recovery structure adjusted.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
Line 159: Line 117:
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
*Fixed skill effects not appearing when used consecutively.
*Fixed skill effects not appearing when used consecutively.
|-
| 03/17/2019 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 66%.}}
|-
| 03/24/2022 || colspan=2 align=left |
*{{nerf|Casting speed decreased by 20%.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |
*{{nerf|Damage decreased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 22:27, 1 April 2024

[Special Active: Bravery]
Request artillery support from Hamel's Artillery Bombardment unit.
Cannonball Consumption
  • Additional artillery wave if used with 6 cannonballs (1 wave max)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Tactical Trooper 35


Skill Information

Mode Damage (Magical) Max Hits Per Wave Wave Count Cannonball Usage MP Usage Cooldown
Explosion Submunition Per Missile Missile Count Initial Additional Initial Additional
Explosion Submunition
Normal
PvE 1588% 606% 1 3 9 2 1 0 6 300 MP 22 Seconds
PvP 514% 196%
[Enhanced]
PvE 1,906% 728% 1 3 9 2 1 0 6 300 MP 22 Seconds
PvP 617% 235%


Skill Traits

Critical Carpet BombingHeavy Carpet Bombing
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Base Modified Warhead/Mobile Shelling
Normal Heavy Normal Heavy
Per Wave Total Per Wave Total Per Wave Total Per Wave Total
Average Max Average Max Average Max Average Max Average Max Average Max Average Max Average Max
PvE 2,912% 19,656% 8,736% 58,968% 4,193.28% 28,304.64% 12,579.84% 84,913.92% 3,581.76%
Additional Wave Only
(~4,656.29%)
24,176.88%
Additional Wave Only
(~31,429.94%)
10,745.28% ~11,819.81% 72,530.64% ~79,783.7% 5,157.73%
Additional Wave Only
(~6,705.05%)
34,814.71%
Additional Wave Only
(~45,259.12%)
15,473.2% ~17,020.53% 104,444.12% ~114,888.53%
PvP 940% 6,345% 2,820% 19,035% 1,353.6% 9,136.8% 4,060.8% 27,410.4% 1,048.1%
Additional Wave Only
(~1,362.53%)
7,074.675%
Additional Wave Only
(~9,197.08%)
3,144.3% ~3,458.73% 14,149.35% ~23,346.43% 1,509.26%
Additional Wave Only
(~1,962.04%)
10,187.53%
Additional Wave Only
(~13,243.79%)
4,527.79% ~4,980.57% 30,562.6% ~33,618.86%
  • Average assumes 4 Submunition hits per wave.
  • Does not account for Explosion damage.
  • Assumes 6 cannonballs are consumed to trigger the additional wave.
    • Modified damage ranges from 0 to 6 enhanced cannonballs used.


Related Skills


Tips and Details

  • You are able to move immediately after the flare is fired, allowing you to continue attacking while the missiles rain down.
  • The missiles will rain down towards you, diagonally opposite the direction you are facing. At a certain height, quite far above the ground, they will split open and rain down the Submunition contained inside, spreading them across a wide area in front. The pattern in which the Submunition falls out of the missiles is entirely consistent between casts.
    • On average, most enemies on the same height as you will be hit by 3 to 6 Submunition explosions. Larger enemies will naturally take vastly more damage.
    • Due to the height at which the missiles split, it is rather unlikely an enemy will ever be hit by that part of the skill, though extremely tall targets may take a mix of missile and submunition damage, such as Interdimensional Colossus.
    • As even the largest enemies currently in the game have gaps between segments of their hitbox, such as the first Iserlohn Core fight and the final Colossus Plegas fight, there is no enemy that can actually take full damage from this skill. In the past however, this was possible against Perkisas while he was knocked down by the harpoons during the final phase of Perkisas: Fallen Dignity.


Trivia

  • The Submunition inside the missiles are actually primed disfrozen canisters, like the one used for Chaos Cannon.
    • The NA server mistakenly calls this Guided Missiles, even though they are not missiles and do not home in at all.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Carpet Bombing added.
07/10/2014 -
  • Bombs will descend through all platforms.
  • Third bombing wave if six cannonballs are used.
11/06/2014 04/29/2015
  • Damage decreased.
06/18/2015 -
  • Fixed the error where the enemies cannot recover MP when hit.
07/09/2015 -
  • Fixed error where skills appearing at bottom of the Perkisas's Ruins when using it at certain points.
08/20/2015 01/27/2016
10/29/2015 03/16/2016
  • MP recovery structure adjusted.
01/25/2017 02/08/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
11/02/2017 -
  • Fixed issue where is not affected by "Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +10% (5 Stacks)" effect.
04/05/2018 04/18/2018
  • Damage decreased.
08/01/2019 08/28/2019
  • Casting speed increased.
  • Fixed skill effects not appearing when used consecutively.
03/17/2019 04/13/2022
  • Casting speed increased by 66%.
03/24/2022
  • Casting speed decreased by 20%.
10/13/2022 11/09/2022
  • Damage decreased.
??/??/2022 ??/??/2022
  • Fixed skill continuing to fall down when fired off the map.


Alternative Names

Server Name Translation
South Korea 카펫 바밍 Carpet Bombing
Japan カーペットボミング Carpet Bombing
China (Simplified Chinese) 地毯式轰炸 Carpet Bombing
Germany Flächenbombardement Surface Bombing
Spain Bombardeo Intenso Intense Bombing
France Tapis de bombes Bomb Carpet
Italy Bombardamento a Tappeto Carpet Bombing
Poland Nalot Dywanowy Carpet Raid
Brazil Bombardeio Aéreo Aerial Bombing