Chain Fireball: Difference between revisions

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! First !! Second !! Third
! First !! Second !! Third
|-
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| align="left" | 1 || colspan="2"| 426% || 438% || rowspan="2" | 3 || rowspan="2" | 90 MP || rowspan="2" | 6 Seconds
| align="left" | 1 || colspan="2"| 426% || 438% || rowspan="2" | 3 || 100 MP || rowspan="2" | 6 Seconds
|-
|-
| align="left" | [Enhanced] 71 || colspan="2" | 469% || 482%
| align="left" | [Enhanced] 71 || colspan="2" | 469% || 482% || 90 MP
|}
|}
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Revision as of 06:45, 15 January 2016

[Special Active] Fire 2 small fireballs and end with a big fireball. Enemies hit will be burned for 10 seconds.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • MP Usage is decreased by 10%.
Available for Memorize
  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Magician 1 71 11 17


Skill Information

Character Level Damage (Magical) Max Hits MP Usage Cooldown
First Second Third
1 426% 438% 3 100 MP 6 Seconds
[Enhanced] 71 469% 482% 90 MP


Other Information

PvP Damage Modifier MP Gain per Hit Invincibility Interval
PvP PvE
0.6 (0.75 noted) ?? MP ?? MP 0 Seconds


Skill Traits

Chain Fireball - Empowered Chain Fireball - Enhanced
Level Required Attribute Effect Details Level Required Attribute Effect Details
Damage Damage Critical Rate
? Damage is increased to 120% x1.2 ? Critical Rate increased to 100%, damage decreased to 80% x0.8 100%


Tips and Details

  • Chain Fireball is a decent crowd skill early on due to the piercing effect.
  • Chain Fireball no longer has invincibility frames. If you are hit while casting the skill, it will cancel immediately.
  • Although Chain Fireball is affected by Fireball Mastery, the MP reduction effect is only half of the normal reduction. For example, when using the skill with Lv. 14 Fireball Mastery, the MP usage of Chain Fireball is only decreased by 17% instead of 34%.


Updates

  • 06/27/2013 KR
    • Special Active → Active
  • 11/07/2013 KR
    • MP Cost decreased to 80 from 100.
    • Now affected by Fireball Mastery (MP consumption only reduce half of passive)
    • If you learn Freezing Point Investigation, this skill now converted to ice balls and damage increased depended of what level of passive.
  • 05/15/2014 KR
    • 3rd Fireball will no longer knock down.
    • Damage increased.
  • 06/08/2015 KR
    • Active → Special Active.
    • Projectile and skill motion speed increased.


Alternative Names

Server Name Translation
South Korea 체인 파이어볼 Chain Fireball
Japan チェーンファイアーボール Chain Fireball
Germany Kettenfeuerball Chain Fireball
France Boules de feu en chaîne Chain Fireballs



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