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|age=13
|age=13
|weapon=Destroyer
|weapon=Destroyer
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin#Transcendence]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser#Transcendence]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper#Transcendence]]
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:FGNEW.png|40px|link=Fury Guardian]] > [[Image:IPNEW.png|40px|link=Iron Paladin]] > [[Image:IPTransNEW.png|40px|link=Iron Paladin/Transcendence]]<br>[[Image:ChungNEW.png|40px|link=Chung]] > [[Image:SGNEW.png|40px|link=Shooting Guardian]] > [[Image:DCNEW.png|40px|link=Deadly Chaser]] > [[Image:DCTransNEW.png|40px|link=Deadly Chaser/Transcendence]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:ShGNEW.png|40px|link=Shelling Guardian]] > [[Image:TTNEW.png|40px|link=Tactical Trooper]] > [[Image:TTTransNEW.png|40px|link=Tactical Trooper/Transcendence]]
|VA=[[File:Korean_Flag.png|20px]] 양정화 Yang Jeong Hwa<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき Sawashiro Miyuki<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 Feng Junhua<br>[[File:German_Flag.png|20px]] Michaela Amler<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Paolo Domingo<br>[[File:Bresil_Flag.png|20px]] Rodrigo Andreatto
|VA=[[File:Korean_Flag.png|20px]] 양정화 Yang Jeong Hwa<br>[[File:Japanese_Flag.png|20px]] 沢城 みゆき Sawashiro Miyuki<br>[[File:Chinese_Flag.png|20px]] 冯骏骅 Feng Junhua<br>[[File:German_Flag.png|20px]] Petra Buschkaemper<br>[[File:Spanish_Flag.png|20px]] Alex De Porrata<br>[[File:French_Flag.png|20px]] Yoann Bellot-Sover<br>[[File:Italian_Flag.png|20px]] Fabrizio Valenzano<br>[[File:Polish_Flag.png|20px]] Maciej Dybowski<br>[[File:English Flag.png|20px]] Maik Daniels<br>[[File:Bresil_Flag.png|20px]] Rodrigo Andreatto
|Art=Concept: 흑주돈<br>Old Portrait: 흑주돈<br>Portrait: -<br>Skill Cutin: 흑주돈
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012<br>[[File:Flag-us.png|20px]] 27 June 2012
|RD=[[File:Korean Flag.png|20px]] 23 December 2010<br>[[File:Chinese_Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 11 July 2012<br>[[File:Flag-us.png|20px]] 27 June 2012
|Height=153 cm (5 ft)
|Height=153 cm (5 ft)
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{{#Widget:AdsenseR}}
{{#Widget:AdsenseR}}
=== Specialty ===
=== Specialty ===
Chung's weapon is the large cannon called the Destroyer, and his armor is the full body panoply called Freiturnier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
Chung wields the Destroyer cannon and comes decked in full body armor called the Freitunier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.
<br>
<br>


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=== Background  ===
=== Background  ===
:''Main Article: [[Dawn of Hamel]]''<br>
:''Main Article: [[Dawn of Hamel]]''<br>
The offspring of the Seiker family who are known protectors of the city of Hamel.<br>
Chung was born into the Seiker Family that protects Hamel, the capital of Senace. Known widely as Prince Seiker, he was trained in combat ever since he was young. When Hamel was under attack by demons, his father was devoted to holding off the attacks. Unfortunately, the demon possessed his father, who then unwittingly led the enemies to attack Hamel. Chung tried to hold off his father, but he got seriously wounded by him.
Chung's father Helputt, was possessed by demonic magic. Chung joins the El Search Party to stop the invasion lead by his father and become even stronger. He leaved his name behind and calls himself Chung.
Elsword and his friends helped Chung escape the battlefield so he could recover from his wounds. While he recuperated, most parts of Senace became occupied by demons. He then decided to leave Hamel in the hands of the Red Knights and go with Elsword to train and become stronger than ever. Prince Seiker then swore that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.
<br>
 
=== Side Story ===
:''Main Article: [[Chung's Story|The Boy's Resolution]]''<br>
<!--Needs summary of all quest.-->
<br>
<br>


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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo  
! width="20%" | Combo
! width="40%" | Description
! width="50%" |Description  
! width="23%" | Damage
! width="30%" |Damage
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| {{CZ}}{{CZ}}{{CViZ}}{{CZ}}
| Basic 4 hit combo with the Destroyer.  
| Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.
|
|
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 320% Phy. Damage  
{{CViZ}} 315% Phy. Damage <br>
|
{{CZ}} 480% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CZ}} 1.5
|-
|-
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| {{CZ}}{{CZ}}{{CViZ}}{{CViX}}  
| Basic 3 hit combo followed by a discharge of all ammo in several bursts.
| Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 217% Phy. Damage <br>
{{CZ}} 206% Phy. Damage <br>
{{CX}} 260% Phy. Damage <br> + 244% Mag. Damage + 128% Mag. Damage x0~6
{{CViZ}} 315% Phy. Damage <br>
|
{{CViX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.45 <br>
{{CX}} 1.45, 1.1, 1.45
|-
|-
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}}  
| {{CZ}}{{CZ}}{{CViDZ}}{{CZ}}  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.  
|  
|  
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>
{{CDZ}} 233% Phy. Damage<br>
{{CZ}} 206% Phy. Damage <br>
{{CZ}} 297% Phy. Damage
{{CViDZ}} 280% Phy. Damage<br>
|
{{CZ}} 445% Phy. Damage
{{CZ}} 1.1 <br>
{{CZ}} 1.25 <br>
{{CDZ}} 1.2 <br>
{{CZ}} 1.5
|-
|-
| {{CX}}{{CX}}{{CX}}
| {{CX}}{{CViX}}{{CViX}}
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up.  
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now fires a single missile.
**It now fires a single missile.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 311% + 110% Phy. Damage <br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CX}} 128% Mag. Damage
{{CViX}} 185% Mag. Damage
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CX}} 1.45
|-
|-
| {{CX}}{{CX}}{{CZ}}{{CX}}
| {{CX}}{{CViX}}{{CZ}}{{CViX}}
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts.  
| A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
*''Post KR 07/10/2014 patch:''
*''Post KR 07/10/2014 patch:''
**It now shoots a stream of missiles.
**It now shoots a stream of missiles.
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**Missile's hitbox becomes smaller.
**Missile's hitbox becomes smaller.
|  
|  
{{CX}} 275% Phy. Damage<br>
{{CX}} 371% Phy. Damage<br>
{{CX}} 288% + 102% Phy. Damage<br>
{{CViX}} 357% + 138% Phy. Damage <br>
{{CZ}} 217% x 3 Phy. Damage <br>
{{CZ}} 238% x 3 Phy. Damage <br>
{{CX}} 244% Mag. Damage + 128% Mag. Damage x0~6
{{CViX}} 268% Mag. Damage + 185% Mag. Damage x0~6
|
{{CX}} 1.35<br>
{{CX}} 1.15, 1.25<br>
{{CZ}} 1.1<br>
{{CX}} 1.1, 1.45
|-
|-
| {{CU}}{{CZ}}
| {{CU}}{{CZ}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CZ}} 160% Phy. Damage
{{CZ}} 176% Phy. Damage
|
{{CU}}<br>
{{CZ}} 1.1
|-
|-
| {{CU}}{{CX}}
| {{CU}}{{CX}}
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|  
|  
{{CU}}<br>
{{CU}}<br>
{{CX}} 324% Phy. Damage
{{CX}} 388% Phy. Damage
|
{{CU}}<br>
{{CX}} 1.2
|-
|-
| {{CU}}{{CD}}  
| {{CU}}{{CD}}  
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|  
|  
{{CU}} <br>
{{CU}} <br>
{{CD}} 344% Phy. Damage
{{CD}} 378% Phy. Damage
|
{{CU}} <br>
{{CD}} 1.1
|-
|-
| {{CDR}}{{CZ}}
| {{CDR}}{{CZ}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage
{{CZ}} 138% Phy. Damage
|
{{CDR}} <br>
{{CZ}} 1.15
|-
|-
| {{CDR}}{{CX}}
| {{CDR}}{{CX}}
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|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 80% Phy. Damage <br>
{{CX}} 100% Phy. Damage <br>
+ 170% Mag. Damage
+ 204% Mag. Damage
|
{{CDR}} <br>
{{CX}} 1.25, 1.2
|-
|-
| {{CDRU}}{{CZ}}{{CZ}}  
| {{CDRU}}{{CZ}}{{CZ}}  
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 225% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 240% Phy. Damage <br>
+ 197% Mag. Damage
+ 285% Mag. Damage
|
{{CDRU}} <br>
{{CZ}} 1.25 <br>
{{CZ}} 1.1 (1 if no ammo), 1.45
|-
|-
| {{CDRU}}{{CX}}
| {{CDRU}}{{CX}}
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 370% Mag. Damage
{{CX}} 444% Mag. Damage
|
{{CDRU}} <br>
{{CX}} 1.2
|-
|-
| Heavy Stance {{CZ}}
| Heavy Stance {{CZ}}
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|  
|  
{{CZ}} 239% Phy. Damage
{{CZ}} 239% Phy. Damage
|
{{CZ}}
|-
|-
| Heavy Stance {{CX}}
| Heavy Stance {{CX}}
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}.
|  
|  
{{CX}} 253% Mag. Damage x2
{{CX}} 366% Mag. Damage x2
|
{{CX}} 1.45
|-
|-
| Recovery {{CZ}}
| Recovery {{CZ}}
| Recover back swinging your cannon horizontally hitting targets both in front and behind, knocking them down.
| Recover back swinging your cannon horizontally hitting targets both in front and behind.
*07/27/2017 KR
**No longer knocks down.
|  
|  
{{CZ}} 132% Phy. Damage
{{CZ}} 132% Phy. Damage
|
{{CZ}}
|-
|-
| Recovery {{CX}}
| Recovery {{CX}}
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
| Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery {{CZ}}.
*07/27/2017 KR
**No longer launches.
|  
|  
{{CX}} 297% Mag. Damage
{{CX}} 430% Mag. Damage
|
{{CX}} 1.45
|}
|}
<br>
<br>


== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction and immunity to [[Status Effects|Stun and Flattening]]. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, hits twice, (dungeon modifier = 1.45). If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
<br>
<br>


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<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:ChungPortraitFull.png|Chung's portrait (New)
File:ChungPortraitFull.png|Chung's portrait (New)
Image:CHUNG HELMET OFF.png|Chung's portrait.
Image:CHUNG HELMET OFF.png|Chung's portrait, illustrated by 흑주돈
File:ChungHelmonPortrait.png|Chung's portrait (Berserk Mode).
File:ChungHelmonPortrait.png|Chung's portrait (Berserk Mode).
File:Chung Alternate.png|Chung's Alternative Portrait.
File:Chung Alternate.png|Chung's Alternative Portrait. (International Ver.)
File:ChungoffHelmSkillCutin.png|Chung's Skill Cut-in.
File:ChungoffHelmSkillCutin.png|Chung's Skill Cut-in, illustrated by 흑주돈
File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Untitled.png|Chung's Skill Cut-in (Berserk Mode).
File:Chungcashfull.png|Full body Cash Shop Skill Cut-in.
File:Chungcashfull.png|Full body Cash Shop Skill Cut-in.
File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:FChungFull.png|A Skill Cut-in of a genderbent Chung used to celebrate April Fools.
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:ChungAP2.png|April Fools Skill Cut-in featuring [[Hanna]] (New).
File:Chung2AprilFools2017.png|April Fools Skill Cut-in. (2017) [[Maid Chung]]
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:Chung_Head_Portrait.png|Chung's Head Portrait.
File:ChungServiusPortrait.png|Official artwork of Chung wearing the [[Pale White Dragon - Servius]] Set.
</gallery>
</gallery>


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File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:ChungPromoV2.png|Idle pose and Promo avatar Ver.2.
File:Chungcash.gif|Animated Cash Shop Skill Cut-in.  
File:Chungcash.gif|Animated Cash Shop Skill Cut-in.  
File:ChungInterCutin.gif|Animated International Ver. Skill Cut-in.
File:FC Poses.png|Genderbent avatar given to players on April fools.
File:FC Poses.png|Genderbent avatar given to players on April fools.
File:CHUNG SHELLS.png|In-game model of Chung's missiles.
File:CHUNG SHELLS.png|In-game model of Chung's missiles.
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File:Chung_Transcendent_awakening_animated(Berserk_mode).gif|Chung Transcendent awakening animated(Berserkmode)
File:Chung_Transcendent_awakening_animated(Berserk_mode).gif|Chung Transcendent awakening animated(Berserkmode)
</gallery>
</gallery>
<br>
== Tips and Details ==
*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''''s missiles are not classified as magical projectiles.
*Having higher Attack Speed will also increase the speed of reloading while standing.
**Tapping {{CL}} or {{CR}} right after reloading will also help accelerate the process.
*The MP gain on the cannon blasts of his ZZZ'''X''' and XXZ'''X''', is very high, making it a very useful means of regenerating MP given he has ammo at his disposal.
<br>
<br>


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*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
*'''Chung''' is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
**Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
*'''Chung''' falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian or White Colossus.
*'''Chung''''s father is [[Helputt]], the Fallen Guardian of White Colossus.
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*'''Chung''' is the first character with a known last name, with it being "'''Seiker'''".
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
*'''Chung''' was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills.
** [[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.
*Having higher Attack Speed will also increase the speed of reloading while standing idle.
*'''Chung''' was originally the first male character capable of providing party buffs to his allies, with the second being [[Time Tracer]]. After the removal of the skills [[Blessed Aura]] and [[Tolerance Aura]], he no longer possesses any Buff skills. However, he could still provide supportive effects through some skills after completing his class advancements.
**As Iron Paladin, he provides damage reduction through [[Wonder Wall]].
**As Deadly Chaser, he provides increased damage through [[Sharpshooter Syndrome]].
**As Tactical Trooper, he provides additional MP and Super Armor through [[Tactical Field]].
*According to the World Cup 2014 avatar costume for '''Chung''', he seemed to have played water polo in Hamel.
*According to the World Cup 2014 avatar costume for '''Chung''', he seemed to have played water polo in Hamel.
*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*According to Chung's Skill Note for [[Pandemonium - Fear#Skill Note|Pandemonium - Fear]], Chung is afraid of cockroaches.
*When '''Chung''' goes berserk in his reveal trailer of NA, he actually has [[Iron Paladin]]'s berserk form instead.
*Like [[Iron Paladin]] and [[Raven]], '''Chung's''' Interface (face on the top of the screen) is also a skill cut-in.
**[[Raven]] no longer has this interface since it was replaced in the Character Reborn patches.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
*The side story [[Chung's Story|'''Boy's Resolve 1''']] looked at '''Chung''''s past.
**His character select portrait however has been changed to the renewed portrait.
**Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
*'''Chung''' and all characters that have come after him only have one base skill cut-in as opposed to [[Elsword]]~[[Eve]] who each have three.
*The side story [[Chung's Story|'''The Boy's Resolution 1''']] looked at '''Chung''''s past.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**'''Chung''' was originally a nickname given by [[Helputt]] for '''Prince''' due to his blue eyes.
**It is revealed that '''Chung''' was sick for much of his early life.
**It is revealed that '''Chung''' was sick for much of his early life.

Revision as of 17:06, 10 September 2017

Full Name
Prince Seiker (Chung)
Class
Weapon
Destroyer
Age
13
Birthday
December 5th
Height
153 cm (5 ft)
Weight
47 kg (103 lb)
Blood Type
A
Voice Actors
양정화 Yang Jeong Hwa
沢城 みゆき Sawashiro Miyuki
冯骏骅 Feng Junhua
Petra Buschkaemper
Alex De Porrata
Yoann Bellot-Sover
Fabrizio Valenzano
Maciej Dybowski
Maik Daniels
File:Bresil Flag.png Rodrigo Andreatto
Release Date
23 December 2010
11 July 2012
File:Europeanunion.png 11 July 2012
27 June 2012
Statistics
Speed
Slow
Range
Medium
Difficulty
Easy
Magical
I will destroy you!


File:ChungNEW.png Chung

Specialty

Chung wields the Destroyer cannon and comes decked in full body armor called the Freitunier. In spite of his young and delicate looks, he can freely handle the big cannon with a tough combat style. His creed: no innocent human will get hurt under his watch.

Special Ability

Main Article: Freiturnier

Chung's most notable feature is his Ammo. With the Cannonball Reload System, Chung is able to maintain a stable supply of ammo to fight. He also has the ability to transform into Berserk mode.

Background

Main Article: Dawn of Hamel

Chung was born into the Seiker Family that protects Hamel, the capital of Senace. Known widely as Prince Seiker, he was trained in combat ever since he was young. When Hamel was under attack by demons, his father was devoted to holding off the attacks. Unfortunately, the demon possessed his father, who then unwittingly led the enemies to attack Hamel. Chung tried to hold off his father, but he got seriously wounded by him.

Elsword and his friends helped Chung escape the battlefield so he could recover from his wounds. While he recuperated, most parts of Senace became occupied by demons. He then decided to leave Hamel in the hands of the Red Knights and go with Elsword to train and become stronger than ever. Prince Seiker then swore that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.

Side Story

Main Article: The Boy's Resolution


First Class Advancement

Chung is required to be Lv 15 to begin his first class advancement. You can decide between the following:

Fury Guardian
Enhanced defense and Heavy Stance allows Chung to charge ahead without fear.

Fury Guardian

Shooting Guardian
With fast magical bullets from Sliver Shooter, the path uses quick long range combo attacks.

Shooting Guardian

Shelling Guardian
Specialize in strategic battle style utilizing artillery and bombs.

Shelling Guardian

Cor Guardian
A class that uses lighter Freitunier for mobility and supports allies with the power of the holy Guardian Stone.

Cor Guardian



Skill Tree

Option 1 Fixed Option 2 Fixed
Level 1

Level 5
Level 10
Level 15
Level 20


Combos

Combo Description Damage
Basic 4 hit combo with the Destroyer. Heavy Stance during the third Z.

165% Phy. Damage
206% Phy. Damage
315% Phy. Damage
480% Phy. Damage

Basic 3 hit combo followed by a discharge of all ammo in several bursts. Heavy Stance during the third Z and while firing missiles.
  • Post KR 07/10/2014 patch:
    • It now shoots a stream of missiles.
      • Now each shot can do 2 hits, one being the missile (stronger) and another (weaker) at the end of the cannon (firing explosion).
  • Post KR 04/20/2015 patch:
    • Missile's hitbox becomes smaller.

165% Phy. Damage
206% Phy. Damage
315% Phy. Damage
377% Phy. Damage
+ 268% Mag. Damage + 185% Mag. Damage x0~6

Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit.

165% Phy. Damage
206% Phy. Damage
280% Phy. Damage
445% Phy. Damage

A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. Heavy Stance during the second and third X.
  • Post KR 07/10/2014 patch:
    • It now fires a single missile.
  • Post KR 04/20/2015 patch:
    • Missile's hitbox becomes smaller.

371% Phy. Damage
357% + 138% Phy. Damage
185% Mag. Damage

A heavy hit, followed by a reload hit, a lunge forward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. Heavy Stance during the second X and while firing missiles.
  • Post KR 07/10/2014 patch:
    • It now shoots a stream of missiles.
      • Now each shot can do 2 hits, one being the missile (stronger) and another (weaker) at the end of the cannon (firing explosion).
  • Post KR 04/20/2015 patch:
    • Missile's hitbox becomes smaller.

371% Phy. Damage
357% + 138% Phy. Damage
238% x 3 Phy. Damage
268% Mag. Damage + 185% Mag. Damage x0~6

Single jump bash.


176% Phy. Damage

Swings Destroyer once like a helicopter.


388% Phy. Damage

Pounds onto the ground at a fast speed. Deals damage to targets close.


378% Phy. Damage

Launches targets into the air with a whack.


138% Phy. Damage

Dashes behind targets and does a short ranged blast that uses 1 ammo.


100% Phy. Damage
+ 204% Mag. Damage

Does a swipe in mid air then drops. Upon impact on the ground and if ammo is loaded, he will release 1 blast on the ground, lifting targets upwards.


225% Phy. Damage
240% Phy. Damage
+ 285% Mag. Damage

Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below.


444% Mag. Damage

Heavy Stance Counter by swinging your cannon horizontally hitting targets both in front and behind, knocking them down.

239% Phy. Damage

Heavy Stance Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance .

366% Mag. Damage x2

Recovery Recover back swinging your cannon horizontally hitting targets both in front and behind.
  • 07/27/2017 KR
    • No longer knocks down.

132% Phy. Damage

Recovery Recover by firing your cannon staggering enemies in front of you. If there are no cannonballs available, the combo will default to Recovery .
  • 07/27/2017 KR
    • No longer launches.

430% Mag. Damage


Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction and immunity to Stun and Flattening. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.
While guarding, Chung can counterattack.

  • Press to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
  • Press to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. Chung will have Heavy Stance for a fraction of a second during this counter, so if another hit lands on you during that period, the Heavy Stance's hit count will reset, allowing proper use to withstand consecutive hits.

Depending on the timing, each sucessive Reset can store up a counter, allowing to unleash incredible amounts of damage from just one counter.

  • Non-flinch attacks can't trigger Heavy Stance Guarding animation/contribute to hit count, but their damage will still be reduced.
  • Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.


Skills

Special Active

Active

Bonding Skill


Theme


Videos


Gallery

Artwork

Miscellaneous


Tips and Details

  • Chung falls a bit faster than the other characters, a trait that can often disrupt combos that involve launching.
  • Chung's missiles are not classified as magical projectiles.
  • Having higher Attack Speed will also increase the speed of reloading while standing.
    • Tapping or right after reloading will also help accelerate the process.
  • The MP gain on the cannon blasts of his ZZZX and XXZX, is very high, making it a very useful means of regenerating MP given he has ammo at his disposal.


Trivia

  • Chung officially joins the main cast after the Resiam Outskirts story quest [Dungeon] Preparing Retreat!!.
  • Chung is not his real name but a nickname. His real name is Prince Seiker.
    • Chung's Korean name "청" literally means "Blue". The nickname was given to him by his father in reference to his eyes which were as blue as the waters of Hamel.
  • Chung is also known as the White Wolf of Hamel. This reflects the uniformity of his Freiturnier base color.
    • Another reference to his title of "White Wolf" are his pupils, which resemble an dog/wolf's paw mark. The two dark spots on his hair also resemble animal ears as well.
  • Chung's father is Helputt, the Fallen Guardian or White Colossus.
  • Chung is the first character with a known last name, with it being "Seiker".
  • Chung was originally the first male character capable of providing a dedicated party buffs to his allies, with the second being Time Tracer. After the removal of the skills Blessed Aura and Tolerance Aura, he no longer possesses any Buff skills.
  • According to the World Cup 2014 avatar costume for Chung, he seemed to have played water polo in Hamel.
  • According to Chung's Skill Note for Pandemonium - Fear, Chung is afraid of cockroaches.
  • When Chung goes berserk in his reveal trailer of NA, he actually has Iron Paladin's berserk form instead.
  • Like Iron Paladin and Raven, Chung's Interface (face on the top of the screen) is also a skill cut-in.
    • Raven no longer has this interface since it was replaced in the Character Reborn patches.
  • Despite the other renewed characters getting a new base job portrait, Chung still uses his old portrait as his in-game portrait instead of using the new one, due to the lack of a Berserk version for the new portrait.
    • His character select portrait however has been changed to the renewed portrait.
    • Oddly, his portrait on the character creation menu was unchanged still depicting his old portrait.
  • Chung and all characters that have come after him only have one base skill cut-in as opposed to Elsword~Eve who each have three.
  • The side story The Boy's Resolution 1 looked at Chung's past.
    • Chung was originally a nickname given by Helputt for Prince due to his blue eyes.
    • It is revealed that Chung was sick for much of his early life.


Alternative Names

Server Name Translation
South Korea
프린스 세이커
Chung
Prince Seiker
Japan ラシェ Lacher
Taiwan (Traditional Chinese) Chung
China (Simplified Chinese) Chung
Germany Prinz Saker Prince Saker
Spain Príncipe Seicor Prince Seicor
France Prince Saker
Poland Książę Seiker Prince Seiker
United Kingdom Prince Saker


Characters