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{{Languages|Combination}}
{{Languages|Combination}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Combination ==
== Combination ==
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
[[Image:cielbar.png]]
[[File:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
<br>


==Combination Gauge==
==Combination Gauge==
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is typically only used for specific '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' are general {{SkillType|NT|B}} type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the [[Demersio]] path, Combination skills are categorized as '''Dyad''' Skills.


The '''Combination Gauge''' has room for 10 '''Combination Points'''. '''Combination Points''' are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.
The '''Combination Gauge''' is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.
<gallery>
<gallery>
File:Comboguage.png|Inactive form at 0 CP
File:Comboguage.png|Inactive form at 0 gauge
File:Activatecomboguage.png|Active form at 10 CP
File:Activatecomboguage.png|Active form at 10 gauge.
</gallery>
</gallery>
<br>
<br>


== Switching Skills ==
== Switching Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{{#css: .tabber-new .wikitable {padding-top:0!important;margin-top:0}
|-
}}
| valign="top" |
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Lu/Ciel]] || [[File:LuCielSkill5.png|27px]] [[Flick Shot]] || 4 || <font color="4488ff">Ciel</font>
| [[Lu/Ciel]] || [[File:LuCielSkill5.png|27px]] [[Flick Shot]] || 4 || <font color="4488ff">Ciel</font>
Line 30: Line 30:
|-
|-
| [[Lu/Ciel]] || [[File:LuCielSkill6.png|27px]] [[Evil Claw]] || 2 || <font color="FF4444">Lu</font>
| [[Lu/Ciel]] || [[File:LuCielSkill6.png|27px]] [[Evil Claw]] || 2 || <font color="FF4444">Lu</font>
|}
|}<dfn>}}</dfn>
|-
|Catastrophe=<dfn>{{</dfn>
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Chiliarch]] || [[File:LuCielSkill17.png|27px]] [[Terror Chain]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
| [[Chiliarch]] || [[File:LuCielSkill17.png|27px]] [[Terror Chain]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
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|-
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans3.png|27px]] [[Dead Cross]] ([[Dead Cross/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans3.png|27px]] [[Dead Cross]] ([[Dead Cross/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|}
|}<dfn>}}</dfn>
| valign="top" |
|Innocent=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Royal Guard]] || [[File:Royalguard1.png|27px]] [[Death Sentence of Marbas]] || 1 || <font color="4488ff">Ciel</font>
| [[Royal Guard]] || [[File:Royalguard1.png|27px]] [[Death Sentence of Marbas]] || 1 || <font color="4488ff">Ciel</font>
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|-
|-
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans3.png|27px]] [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans3.png|27px]] [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
|}
|}<dfn>}}</dfn>
| valign="top" |
|Diangelion=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Diabla]] || [[File:DemActive1.png|27px]] [[Land Crusher]] ([[Land Crusher/ModA|A]]) ([[Demonic Breath/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Diabla]] || [[File:DemActive1.png|27px]] [[Land Crusher]] ([[Land Crusher/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|-
|-
| [[Diabla]] || [[File:DiaBoS.png|27px]] [[Boomerang Step]] || 2 || <font color="4488ff">Ciel</font>
| [[Diabla]] || [[File:DiaBoS.png|27px]] [[Boomerang Step]] || 2 || <font color="4488ff">Ciel</font>
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| [[Demonio]] || [[File:DemActive14.png|27px]] [[Garden of Haures]] ([[Garden of Haures/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
| [[Demonio]] || [[File:DemActive14.png|27px]] [[Garden of Haures]] ([[Garden of Haures/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:NBTrans1.png|27px]] [[Abyss Sniper]] || 2 || <font color="4488ff">Ciel</font>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans1.png|27px]] [[Abyss Sniper]] || 2 || <font color="4488ff">Ciel</font>
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans1.png|27px]] [[Demonic Rush]] ([[Demonic Rush/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans3.png|27px]] [[Demonic Rush]] ([[Demonic Rush/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|}
|}<dfn>}}</dfn>
|}
}}
<br>
<br>


== Combination Skills ==
== Combination Gauge-using Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Lu/Ciel]] || [[File:LuCielSkill9.png|27px]] [[Nether Shredder]] || 10
|-
|-
| valign="top" |
| [[Lu/Ciel]] || [[File:LuCielSkill8.png|27px]] [[Soul Infest]] || 10
|}<dfn>}}</dfn>
|Catastrophe=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Lu/Ciel]] || [[File:LuCielSkill9.png|27px]] [[Nether Shredder]]
| [[Chiliarch]] || [[File:LuCielSkill20.png|27px]] [[Apollyon]] || 10
|-
|-
| [[Lu/Ciel]] || [[File:LuCielSkill8.png|27px]] [[Soul Infest]]
| [[Dreadlord]] || [[File:LuCielSkill21.png|27px]] [[Oblivion]] ([[Oblivion/ModA|A]]) || 10
|}
|-
|-
| valign="top" |
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans6.png|27px]] [[Demonic Cannon]] || 10
|}<dfn>}}</dfn>
|Innocent=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Royal Guard]] || [[File:Royalguard6.png|27px]] [[Eschaton]] ([[Eschaton/ModA|A]]) || 10
|-
|-
| [[Chiliarch]] || [[File:LuCielSkill20.png|27px]] [[Apollyon]]
| rowspan=2 | [[Noblesse]] || [[File:Royalguard4.png|27px]] [[Fantasy Impromptu - 2nd Movement]] || 10
|-
|-
| [[Dreadlord]] || [[File:LuCielSkill21.png|27px]] [[Oblivion]] ([[Oblivion/ModA|A]])
| Chain Skill from [[Fantasy Impromptu - 1st Movement]] || 8
|-
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans6.png|27px]] [[Demonic Cannon]]
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans6.png|27px]] [[Rain of Chaos]] || 10
|}
|}<dfn>}}</dfn>
| valign="top" |
|Diangelion=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Royal Guard]] || [[File:Royalguard6.png|27px]] [[Eschaton]] ([[Eschaton/ModA|A]])
| rowspan=2 | [[Diabla]] || [[File:DemActive3.png|27px]] [[Nightmare]] || 0~10
|-
|-
| [[Noblesse]] || [[File:Royalguard4.png|27px]] [[Fantasy Impromptu - 2nd Movement]]
| [[File:DemActive22.png|27px]] [[Altar of Evil]] ([[Altar of Evil/ModA|A]]) || 10
|-
|-
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans6.png|27px]] [[Rain of Chaos]]
| [[Demonio]] || [[File:DemActive24.png|27px]] [[Transcendence (Lu/Ciel)|Transcendence]] || 10
|}
|-
| valign="top" |
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans6.png|27px]] [[Abyss Extinction]] || 10
|}<dfn>}}</dfn>
|Demersio=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Diabla]] || [[File:DemActive22.png|27px]] [[Altar of Evil]] ([[Altar of Evil/ModA|A]])
| [[Emptiness]] || [[File:EmptinessSkill6.png|27px]] [[Abyss Scatter]] || 0~10
|-
|-
| [[Demonio]] || [[File:DemActive24.png|27px]] [[Transcendence (Lu/Ciel)|Transcendence]]
| [[Turbids]] || [[File:TurbidsSkill4.png|27px]] [[Invite Abyss]] ([[Invite Abyss/ModA|A]]) || 0~10
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans6.png|27px]] [[Abyss Extinction]]
| [[Turbids#Transcendence_2|Transcendent Turbids]] || [[File:TurbidsSkill11.png|27px]] [[Blanket Authority]] || 0~10
|}
|}<dfn>}}</dfn>
|}
}}
<br>
<br>


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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - LuCiel (Lu).png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination point gained.  (Max: 5 MP per CP) || Increased damage of skills using Combination points by x%. (Max: 40%)
| [[File:Icon - LuCiel (Lu).png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination gauge gained.  (Max: 5 MP per gauge) || Increased damage of skills using Combination Gauge by x%. (Max: 40%)
|}
|}
<br>
== Tips and Details ==
*Although '''Switching''' is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like [[Status Effects/Silence|Silence]].
<br>
== Trivia ==
*The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 02/26/2015 || - || colspan=2 align="left" |  
| 02/26/2015 || - || colspan=2 align="left" |  
*{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}}
*{{buff|Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.}}
*{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}}
*{{nerf|Combination Gauge is now only gained if a combo that switches characters successfully hits the target.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
*Fixed error where combination point was gained even when skill was canceled.
*Fixed error where combination gauge was gained even when skill was canceled.
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Skill CP gained only on successful hit with character being switched to.}}
*{{nerf|Skill Combination Gauge gained only on successful hit with character being switched to.}}
|-
|-
| 12/19/2019 || 01/14/2020 || colspan=2 align="left" |  
| 12/19/2019 || 01/14/2020 || colspan=2 align="left" |  
*'''Switching's''' icon changed from [[Image:SwitchingOld.png|30px]] to [[Image:Switching.png|30px]]
*'''Switching's''' icon changed from [[File:SwitchingOld.png|30px]] to [[File:Switching.png|30px]]
|-
|-
| 04/08/2020 || - || colspan=2 align="left" |  
| 04/08/2020 || - || colspan=2 align="left" |  
*Adjusted switching skill text to more clearly reflect Combination Point gain.
*Adjusted switching skill text to more clearly reflect Combination Gauge gain.
|-
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
*{{buff|Skill CP gained upon successful hit, regardless of character in play.}}
*{{buff|Skill Combination Gauge gained upon successful hit, regardless of character in play.}}
|-
| 11/23/2023 || - || align="left" |
*{{buff|MP recovery for standby character increased from 6 MP to 20 MP per second.}}
| align="left |
*None.
|}
|}
<br>
<br>

Latest revision as of 13:59, 23 December 2023

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.


Combination Gauge

Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is typically only used for specific Combination Skills such as Soul Infest. Combination Skills are general [Special Active: Bravery] type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the Demersio path, Combination skills are categorized as Dyad Skills.

The Combination Gauge is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.


Switching Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion

{{

Class Skill Name Combination Gauge Gain Switches to
Lu/Ciel Flick Shot 4 Ciel
Lu/Ciel Stomp 2 Lu
Lu/Ciel Evil Claw 2 Lu
}}


Combination Gauge-using Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion
  • Demersio

{{

Class Skill Name Combination Gauge Usage
Lu/Ciel Nether Shredder 10
Lu/Ciel Soul Infest 10
}}


Specialization (Not available anymore)

Character Specialization A Specialization B
Gain X amount of MP depending on combination gauge gained. (Max: 5 MP per gauge) Increased damage of skills using Combination Gauge by x%. (Max: 40%)


Tips and Details

  • Although Switching is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like Silence.


Trivia

  • The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".


Gallery


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Combination added.
02/12/2015 08/12/2015
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.
  • Combination Gauge is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination gauge was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 07/13/2016
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 05/10/2017
  • Skill Combination Gauge gained only on successful hit with character being switched to.
12/19/2019 01/14/2020
  • Switching's icon changed from to
04/08/2020 -
  • Adjusted switching skill text to more clearly reflect Combination Gauge gain.
06/04/2020 07/01/2020
  • Skill Combination Gauge gained upon successful hit, regardless of character in play.
11/23/2023 -
  • MP recovery for standby character increased from 6 MP to 20 MP per second.
  • None.



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