Combination: Difference between revisions

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*Adjusted switching skill text to more clearly reflect Combination Point gain.
*Adjusted switching skill text to more clearly reflect Combination Point gain.
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*{{buff|Skill CP gained upon successful hit, regardless of character in play.}}
*{{buff|Skill CP gained upon successful hit, regardless of character in play.}}
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Revision as of 03:28, 1 July 2020

Every character in Elsword has their own unique features that set them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.

The Combination Gauge has room for 10 Combination Points. Combination Points are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.


Switching Skills

Class Skill Name CP Gain Switches to
Demons Flick Shot 4 Ciel
Demons Stomp 2 Lu
Demons Evil Claw 2 Lu
Class Skill Name CP Gain Switches to
Chiliarch Terror Chain 1 Lu or Ciel
Chiliarch Ruinous Impact 4 Lu
Chiliarch Dark Crescent (Force) 2 Ciel
Chiliarch Dead Hands 2 Lu
Chiliarch Power of Oriax 4 Lu
Dreadlord Supreme Punishment (Force) 4 Ciel
Dreadlord Summon Darkness (Force) 4 Lu
Dreadlord Darkness Cutter 4 Ciel
Dreadlord Phantom Blade 2 Ciel
Transcendent Dreadlord Fear Tomorrow 2 Ciel
Transcendent Dreadlord Dead Cross (Force) 4 Lu
Class Skill Name CP Gain Switches to
Royal Guard Death Sentence of Marbas 1 Ciel
Royal Guard Soul Extortion 2 Ciel
Royal Guard Demonic Breath (Force) 4 Lu
Royal Guard Fantasy Impromptu - 1st Movement 2 Ciel
Noblesse Shadow Bolt (Force) 4 Lu
Noblesse Twilight Judgment (Force) 4 Ciel
Noblesse Swift Smash (Force) 1 Lu
Noblesse Spear's Descent 4 Lu
Noblesse Spectral Spear 2 Lu
Transcendent Noblesse Soul Entrapment (Force) 2 Lu
Transcendent Noblesse Magdonic Cannon (Force) 4 Ciel
Class Skill Name CP Gain Switches to
Diabla Land Crusher (Force) (Force) 4 Lu
Diabla Boomerang Step 2 Ciel
Diabla Bloodlust (Force) 2 Lu
Diabla Nightmare 4 Lu
Diabla Phantom Rush 1 Lu or Ciel
Demonio Rapid Impact 1 Lu or Ciel
Demonio Desperado (Force) 4 Ciel
Demonio Sinister Mind 4 Ciel
Demonio Execution 4 Lu
Demonio Garden of Haures (Force) 2 Ciel
Transcendent Demonio Abyss Sniper 2 Ciel
Transcendent Demonio Demonic Rush (Force) 4 Lu


Combination Skills

Class Skill Name
Demons Nether Shredder
Demons Soul Infest
Class Skill Name
Chiliarch Apollyon
Dreadlord Oblivion (Force)
Transcendent Dreadlord Demonic Cannon
Class Skill Name
Royal Guard Eschaton (Force)
Noblesse Fantasy Impromptu - 2nd Movement
Transcendent Noblesse Rain of Chaos
Class Skill Name
Diabla Altar of Evil (Force)
Demonio Transcendence
Transcendent Demonio Abyss Extinction


Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Tips and Details

  • On NA, if you switch between characters before a Switching Skill you used has hit any enemies, it will not gain CP unless you switch again afterwards while the skill is still active. For example, casting [Mod] Magdonic Cannon on Lu switches to Ciel. If you then switch to Lu again before the souls hit anything, even through a skill, you will need to switch back to Ciel while the souls are still active to gain CP.
    • This issue is very noticeable for summon skills like Summon Darkness and Garden of Haures.
    • The tooltip of switching skills was later updated to reflect this behavior, stating that a skill must land a successful hit while the character being switched to by the skill is in play, before the 06/04/2020 KR Patch removed this requirement (and reverted the tooltip to match).


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Combination added.
02/12/2015 -
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • CP gain for MP2 Tier Skills increased from 3 to 4.
  • CP is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination point was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 -
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 -
  • Skill CP gained only on successful hit with character being switched to.
04/08/2020 -
  • Adjusted switching skill text to more clearly reflect Combination Point gain.
06/04/2020 07/01/2020
  • Skill CP gained upon successful hit, regardless of character in play.



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