Combination

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Revision as of 12:58, 18 June 2017 by FlareKyn (talk | contribs) (Updating for current information)

Every character in Elsword has their own unique features that sets them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Inactive form.
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
      • Two or more Combination Points are gained when switching with a Special Active skill.
        • The switching attack/skill must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Lu/
Ciel


Stomp
: 2 CP gained

Evil Claw
: 2 CP gained

Chiliarch/
Dreadlord

Terror Chain
: 1 CP gained

Ruinous Impact
: 4 CP gained

Dead Hands
: 2 CP gained

Power of Oriax
: 2 CP gained
Summon Darkness
: 4 CP gained
Dead Cross
: 4 CP gained

Royal Guard/
Noblesse


Demonic Breath
: 2 CP gained

Shadow Bolt
: 4 CP gained

Swift Smash
: 1 CP gained

Spectral Spear
: 2 CP gained
Soul Entrapment
: 2 CP gained

Diabla/
Demonio


Land Crusher
: 4 CP gained

Phantom Rush
: 1 CP gained

Bloodlust
: 2 CP gained

Nightmare
: 4 CP gained

Rapid Impact
: 1 CP gained
Demonic Rush
: 4 CP gained


Switches to Ciel if Lu is in play and gains Combination Points

Lu/
Ciel


Triple Shot
: 2 CP gained

[Enhanced]
: 3 CP gained


Flick Shot
: 4 CP gained

Chiliarch/
Dreadlord

Terror Chain
: 1 CP gained

Dark Crescent
: 2 CP gained
Supreme Punishment
: 4 CP gained
Phantom Blade
: 2 CP gained
Awakened:
Dancing Blade
: 2 CP gained
Fear Tomorrow
: 4 CP gained

Royal Guard/
Noblesse


Death Sentence of Marbas
: 1 CP gained

Soul Extortion
: 2 CP gained

Fantasy Impromptu - 1st Movement
: 2 CP gained

Twilight Judgment
: 4 CP gained
Magdonic Cannon
: 4 CP gained

Diabla/
Demonio


Phantom Rush
: 1 CP gained

Rapid Impact
: 1 CP gained

Desperado
: 4 CP gained

Sinister Mind
: 4 CP gained

Garden of Haures
: 2 CP gained
Abyss Sniper
: 2 CP gained


Combination Skills

Lu/
Ciel


Nether Shredder

Soul Infest

Chiliarch/
Dreadlord


Apollyon

Oblivion

Demonic Cannon

Royal Guard/
Noblesse


Eschaton

Fantasy Impromptu - 2nd Movement

Rain of Chaos

Diabla/
Demonio


Altar of Evil

Transcendence

Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization

Character  Specialization A  Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

  • 02/12/2015 KR
    • MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
  • 02/26/2015 KR
    • CP is now only gained if a combo that switches characters successfully hits the target.
    • CP gain for MP2 Tier Skills increased from 3 to 4.
  • 07/09/2015 KR
    • Fixed error where combination point was gained even when skill was canceled.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
    • Passive MP gain on standby character decreased.
    • V switching changed from invincibility to super armor.
    • Shares cooldown if use any switching combo/skill besides V button.
  • 06/30/2016 KR
    • V switching cooldown when switching from a non V key attack decreased.
  • 03/30/2017 (KR) / 04/12/2017 (NA)
    • Specialization A max MP decreased from 10 MP to 5 MP.
    • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
  • 04/27/2017 KR
    • Skill CP gained only on successful hit.



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