Combination

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Every character in Elsword has their own unique features that set them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.

The Combination Gauge has room for 10 Combination Points. Combination Points are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.


Switching Skills


Combination Skills


Specialization (Not available anymore)

Character Specialization A Specialization B
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Tips and Details

  • Although Switching is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like Silence.


Gallery


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Combination added.
02/12/2015 08/12/2015
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • CP gain for MP2 Tier Skills increased from 3 to 4.
  • CP is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination point was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 07/13/2016
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 05/10/2017
  • Skill CP gained only on successful hit with character being switched to.
12/19/2019 01/14/2020
  • Switching's icon changed from to
04/08/2020 -
  • Adjusted switching skill text to more clearly reflect Combination Point gain.
06/04/2020 07/01/2020
  • Skill CP gained upon successful hit, regardless of character in play.



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