Crazy Shot

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Revision as of 20:07, 14 July 2022 by Gameboy224 (talk | contribs) (Text replacement - "*{{nerf|Damage decreased.}}" to "*{{nerf|'''Damage''' decreased.}}")
File:Crazy Shot.png [Special Active: Bravery]
Fire a sphere that fires magical arrows. It's hits and size is increased by 30% if used while Awakened.
NF Consumption Skill
  • Uses 3 NF on hit
Final Enhanced Skill
  • Last hit no longer launches.


Requirements

Class Level Required
Sniping Ranger 35


Skill Information

Mode Sphere of Light (Magical) Max Hits MP Usage Cooldown
Normal Awakened Normal Awakened
PvE 454% 359% 15 19 300 MP 21 Seconds
PvP 172% 137%


Skill Traits

Useful Crazy Shot Gigantic Crazy Shot
Attribute Effect Max Hits Attribute Effect
Normal Awakened
Max Hits increased
Damage decreased to 70%
29 38 Skill size increased to 130%


Total Damage

 : Damage values may not be reflected in Free Training.
Mode Base Hawkeye/Arrow Mastery
Normal Awakened Normal Awakened
Normal Useful Normal Useful Normal Useful Normal Useful
PvE 6,810% 9,216.2% 6,821% 9,549.4% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.%
PvP 2,580% 3,491.6% 2,603% 3,644.2% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.%


Related Skills


Tips and Details

  • Without [Enhanced], targets will be knocked up at the end of the skill.
  • The skill drags enemies towards its center and since the hits start as the projectile leaves Rena's bow, enemies must be relatively close to receive full hits of the skill.
    • This is mitigated a lot by the Gigantic trait and by being in awakening as the size increases make this initial point of contact much larger
    • Due to the skill originating near Rena, the hitbox actually starts quite far behind her, as the entire Sphere of Light travels forward to its eventual location.
  • This skill has a high MP regeneration when using Useful Crazy Shot while awakened, and if used inside of Gungnir while having the passive Rapid Archer, it is possible to get almost all of your MP back.
  • The skill is affected by the Free Training hit count error:
    • By default, it will deal 16 hits instead of 15.
    • In Awakening Mode, it will deal 21 hits instead of 19.
    • With the Useful trait, it will deal 25 hits instead of 29.
    • In Awakening Mode, with the Useful trait, it will deal 41 hits instead of 38.


Gallery



Updates

Date Changes
KR NA PvE PvP
03/20/2008 05/04/2011
  • Crazy Shot added.
11/07/2013 02/12/2014
  • Damage increased.
  • MP cost increased to 300.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
07/23/2015 12/16/2015
  • Range increased when awaken.
  • Max Hits increased when awaken.
02/04/2016 03/16/2016
  • Fixed Crazy Shot appearing in other side when Grand Archer has too much attack speed.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
11/02/2017 11/15/2017
  • Damage increased.
12/14/2017 -
  • Tooltip error in [Enhanced] level fixed.
04/05/2018 04/18/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 미친 샷 Crazy Shot
Japan クレイジーショット Crazy Shot
China (Simplified Chinese) 疯狂空间 Crazy Space
Germany Schuss des Wahnsinns Crazy Shot
Spain Disparo de locura Crazy Shot
France Tir démentiel Crazy Shot
Italy Tiro di Follia Crazy Shot
Poland Strzał Obłędu Crazy Shot
Brazil Disparo Explosivo Explosive Shot