Critical Strike

From Elwiki

[Special Active: Bravery]
Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a [Bleed] debuff (Max 3 Stacks)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Cooldown decreased by 5 sec.


Requirements

Class Level Required
Code: Nemesis : Transcendent 95


Skill Information

PvE

Level Required Damage (Magical) Bleed Duration Max Hits MP Usage Cooldown
Cast Shockwave Sharp Orb Sharp Orb Retract Cast Shockwave Sharp Orb Sharp Orb Retract
95 3924% 236% 230% 4 Seconds 1 22-44 5 300 MP 23 Seconds
[Enhanced] 6 Seconds

PvP

Level Required Damage (Magical)
Cast Shockwave Sharp Orb Sharp Orb Retract
95 1420% 84% 83%
[Enhanced]


Skill Traits

Haste Critical Strike Heavy Critical Strike
Attribute Effect Details Attribute Effect Details
Cooldown Cooldown
Cooldown decreased to 90% 20.7 Seconds Damage increased to 144%
Cooldown increased to 120%
34.5 Seconds


Tips & Details

  • Maximum hits on a Giant Training Monkey is 50, giving Critical Strike a grand total of about 16,874% (6,035% in PvP) Magical Damage on medium-sized targets.
    • With Heavy trait it can deal a grand total of about 23,623.6% (8,449% in PvP) Magical Damage.
    • Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
    • Normal sized targets will be hit by around 22-26 hits.
    • The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
  • The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
    • The distance between contact checks seems to be slightly smaller than Eve's height.
      • The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hitcount of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hitcount of 830 hits, 836 when adding the cast shockwave and retract hits.


Updates

  • 11/03/2016 KR
    • Shockwave damage decreased.
    • Sharp Orb Retract damage decreased.
  • 01/25/2017 KR
    • Shockwave damage increased.
    • Sharp Orb damage increased.
    • Sharp Orb Retract damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.
  • 07/27/2017 KR
    • PvE Sharp Orb Retract damage increased.
    • PvP damage decreased.
  • 09/28/2017 (KR) / 10/18/2017 (NA)
    • PvP damage decreased.
  • 04/05/2018 (KR) / 04/18/2018 (NA)
    • PvE damage decreased.
    • PvP Shockwave damage increased.
    • PvP Sharp Orb damage decreased.
    • PvP Sharp Orb Retract damage decreased.


Alternative Names

Server Name Translation
South Korea 사이커 키네시스 Psyker Kinesis
Japan サイコキネシス Psychokinesis
China (Simplified Chinese) 灵能分裂 Psycho Split
Germany Psychokinese Psychokinesis
Spain Psicoquinesis Psychokinesis
France Psychokinésie Psychokinesis
Italy Psicocinesi Psychokinesis
Poland Psychokineza Psychokinesis
United Kingdom Psychokinesis
Brazil Psicocinese Psychokinesis