Dark Magician: Difference between revisions

From Elwiki
(→‎Additional Combos: All enemies take the full plasma ball damage nowadays, it's not going away faster with more.)
Line 98: Line 98:
{{CZ}} 198% Phy. Damage <br>
{{CZ}} 198% Phy. Damage <br>
{{CUZ}} 290% Phy. Damage <br>
{{CUZ}} 290% Phy. Damage <br>
{{CZ}} 57% Mag. Damage x11
{{CZ}} 57% Mag. Damage x11 (6 MP)
|}
|}
=== Updates ===
=== Updates ===

Revision as of 21:11, 7 January 2018

File:DMTiny.png Dark Magician
Full Name
Aisha Landar
Class
File:DMTiny.png Dark Magician
Weapon
Staff, Dark Magic
Age
17
Height
159 cm (5 ft 3 in)
Release Date
22 May 2007
8 December 2010
4 May 2011
Statistics
Speed
Slow
Range
Medium
Difficulty
Hard
Magical
You can't handle this!


File:DMNEW.png Dark Magician

Specialty

The Dark Magician is a mixed range magic user utilizing the power of darkness to deal high magic damage. With her refined intelligence and magic use, the Dark Magician is capable of enormous amounts of damage, allowing efficient elimination of her enemies. Devoting her life to the magic arts she has become more powerful and versatile than anyone expected. With highly strategic skills, she is a benefit to any party.

Background

Since ancient times, magicians trained not only on the basics, but on their spiritual power too. In order to obtain greater power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, that being said, a dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human, half-demon being. True practitioners of dark magic are rare, as most of the magicians are usually elderly people. Even so, Aisha's body has a special essence that isolates such influence, along with her immature age, allows her to obtain dark magic, while avoiding the influence of demon world. However, Aisha's spiritual power is not stable, and if influenced by the path of darkness, she will become a creature scarier than any demon. So, in order for her to obtain great power she must bear the great risk of a Dark Magician.

First Class Advancement


Skill Tree

Skill Tree: Dark Magician KR

Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:DMCombo1.png Retreat Plasma Ball

After doing , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

324% Mag. Damage
324% Mag. Damage
57% Mag. Damage x10 (6MP)

File:DMCombo2New.png Warp Plasma Ball

After doing , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

  • no longer knocks down.


189% Phy. Damage
371% Phy. Damage
57% Mag. Damage x10 (6 MP)

File:DMCombo5.png Midair Plasma Ball

After doing , fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.


222% Mag. Damage
136% Mag. Damage x9 (5 MP)

File:DMCombo3.png Magic Touch

After doing , catch the launched enemies with a magic sphere that knocks them down at the end.

324% Mag. Damage
324% Mag. Damage
155% Mag. Damage
55% Mag. Damage x6 (10 MP)

Launch Plasma Ball

Replaces the magic orb in with a plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

161% Phy. Damage
198% Phy. Damage
290% Phy. Damage
57% Mag. Damage x11 (6 MP)

Updates

      

  • Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.
06/26/2014 KR

  • Added new combo.
  • Added new combo.
  • Plasma Ball version of Magician's reinstated.
08/06/2015 KR

  • Fixed the directional input in always being , even when facing left.
02/18/2016 KR


Skills

Special Active

Active


Gallery

Artwork

Miscellaneous


Tips and Details

  • Dark Magician's Dark Plasma Ball is quite effective against shielded mobs, with the exception of the >>ZXX combo.
    • The part where she retreat backwards in xx<x is good for evasion, with perfect timing.


Trivia

  • Dark Magician's Promotion Weapon Costume changes when awakened.


Alternative Names

Server Name Translation
South Korea 다크 매지션 Dark Magician
Japan ダークマジシャン Dark Magician
Taiwan (Traditional Chinese) 暗黑術師 Dark Magician
China (Simplified Chinese) 暗黑术师 Dark Magician
Germany Okkultmagierin Occult Magician
Spain Maga ocultista Occult Mage
France Magicienne de l'occulte Occult Magician
Italy Maghetta dell'Occulto Occult Mage
Poland Czarodziejka Okultyzmu Occultism Wizard
United Kingdom Occult Mage
Thailand นักเวทย์มนต์ดำ Dark Magician
Brazil Maga do Oculto Occult Mage


Characters