Dragon Nest: Abyss: Difference between revisions

From Elwiki
No edit summary
No edit summary
(48 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Languages|3-X}}
:''For the previous iteration of this dungeon, see [[Dragon Nest: Abyss (Old)]].''
{{Languages|Dragon Nest: Abyss}}
{{DungeonPage
{{DungeonPage
| Orient=3
| Color={{ColorSel|Village|3}}
| Color={{ColorSel|Village|3}}
| DunButton=3-XButton.png
| DunButton=3-XButton.png
Line 6: Line 8:
| BigPic=3-xnew.jpg
| BigPic=3-xnew.jpg
| DunName=Dragon Nest: Abyss
| DunName=Dragon Nest: Abyss
| Quotation=Kayak's conspiracy isn't over yet. The gate of the '''Dragon Nest opens wide''' into the Abyss, The land of the accursed.
| Quotation='''Dragon Nest: Abyss.''' Kayak's conspiracy isn't over yet. The gate to the accursed land has been opened.
| Description=A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
| Description=A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
| LvNeed=60-70
| LvNeed=70-99
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}}
| LvFit=15000
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>
*Complete all dungeons in Bethma on Very Hard.
*Have 1 Secret Dungeon Entry Permit [[File:HQ Shop Item 700015.png|50px]] in your inventory.
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
*Must be Level 70 or higher.
**2 Luto's Passes is needed when entering Hell mode.
*Must be Level 60 or higher.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:SaurusGuardianFace.png|60px]]
|[[File:SaurusGuardianFace.png|60px]]
|'''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold. It will usually drop its super armor before attacking unlike the normal version.<br>
|'''Saurus Guardian''' - Similar to the '''Saurus Warriors''' in [[Bethma Lake (Night)]]. It also super armors itself frequently when attacking and possesses a stoic threshold.
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
|-
|-
|[[File:DNA2.jpg|60px]]
|[[File:DNA2.jpg|60px]]
|'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>
|'''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region.
|
*'''Staff Whack:''' Melees player with his staff.
*'''[[Magic Missile]]:''' The Shaman can perform an attack identical to Aisha's [[Magic Missile]].
*'''Heal:''' He is able to heal himself and mobs around him.
*'''Counter Smack:''' When knocked down, swing their club overhead.
|-
|-
|[[File:3-1-boss.jpg|60px]]
|[[File:3-1-boss.jpg|60px]]
|'''Lizardman Warrior''' - Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>
|'''Lizardman Warrior''' - Similar to the [[Dragon Road|Lizardman Warriors]] in [[Dragon Road]].
|
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
|-
|-
|[[File:DNA3.jpg|60px]]
|[[File:DNA3.jpg|60px]]
|'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
|'''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[Bethma Lake (Night)]].
|
*'''[[Block]]:''' The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
*'''Spear Combo:''' Stab players three times with its spear.
*'''Spear Throw:''' Throws his spear in a parabolic arc while in super armor.
*'''Counter Slash:''' When knocked down, swing their club overhead.
|-
|-
|[[File:3-3-1.jpg|60px]]
|[[File:3-3-1.jpg|60px]]
|'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-X]] it only gain super armor when hit from behind.
|'''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
|
*'''Tackle:''' The Komodo will rush at players.
*'''Flamethrower:''' The Komodo can breath fire.
|-
|[[File:3-4-1.jpg|60px]]
|'''Flame Bat''' - A red bat that clings onto you and detonates itself, so watch out!
|
*'''Latched Self-Destruct:''' The Bat will latch onto a target then try to self-destruct. They can be shaken off.  
|-
|-
|[[File:BoneGargoyleFace.png|60px]]
|[[File:BoneGargoyleFace.png|60px]]
|'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[5-1|Wyverns]].
|'''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manner to [[Shrine of Dedication Entrance|Wyverns]].
|
*'''Gargoyle Dive:''' Gargoyle will stall in the air then dive at an angle.
*'''Meteor Breath:''' Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| General=<span style="display:none">{{</span>
| General=<span style="display:none">{{</span>
Line 39: Line 69:
|'''Brainwished Lizardman Saurus''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
|'''Brainwished Lizardman Saurus''': This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
|
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.  
-Has a stoic threshold of 30 hits.  
|-
|-
|[[File:BrainwashedLizardmanChieftainFace.png|60px]]
|[[File:BrainwashedLizardmanChieftainFace.png|60px]]
|'''Brainwashed Lizardman Chieftain''': This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in [[Bethma]].
|'''Brainwashed Lizardman Chieftain''': This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in [[Bethma]].
|
|
*'''Overhead Smash:''' Draw its club and slam it with an overhead swing.
*'''Uppercut Swing:''' Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
*'''Quake:''' He will violently swing his club to the ground, both in front and behind him.
*'''Counter Swing:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.  
-Has a stoic threshold of 30 hits.  
|-
|-
|[[File:GenDarkBeraukFace.png|60px]]
|[[File:GenDarkBeraukFace.png|60px]]
|'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[3-4]].
|'''Dark Berauk''': This mob's attack is virtually similar when he appears as a miniboss in [[Dragon Nest|3-4]].
|
|
*'''Energy Ball:''' Berauk fires a ball of energy at you.
*'''Lightning:''' Berauk will summon a smashing lightning in front of him.
*'''Power Accelerator:''' Berauk will buff his attack power.
*'''[[Magic Missile]]:''' Berauk will cast a flying '''[[Magic Missile]]''' from his hands that'll follow you!
*'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Lightnings''' all around him. They are much more quicker and are harder to dodge.
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 20 hits.  
-Has a stoic threshold of 20 hits.  
|-
|-
|[[File:BrainwashedLizardmanWarriorFace.png|60px]]
|[[File:BrainwashedLizardmanWarriorFace.png|60px]]
|'''Brainwished Lizardman Warrior''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
|'''Brainwished Lizardman Warrior''': This mob's attack is virtually similar to '''Lizardman Warrior'''.
|
|
*'''Slash:''' A single slash attack.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Dive Smash:''' Jumping up into the air, the Warriors will try to land on you, smashing the ground.
*'''Counter Slash:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.  
-Has a stoic threshold of 30 hits.  
|-
|-
|[[File:GenShadowWarriorFace.png|60px]]
|[[File:GenShadowWarriorFace.png|60px]]
|'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[3-3]].
|'''Shadow Warrior''': This mob's attack is virtually similar to when it appears as a boss in [[Bethma Lake (Night)|3-3]].
|
|
*'''Swipe:''' The Lizardman will run over to you and use its dual swords to repeatedly hit you.
*'''Combo Attack:''' The Lizardman Warriors will do a spinning sword combo that sends you flying.
*'''Boomerang:''' A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
*'''Counter Slash:''' When knocked down, swing their club overhead.
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 20 hits.  
-Has a stoic threshold of 20 hits.  
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
Line 80: Line 125:
|[[File:Large Boulder.png|60px]]
|[[File:Large Boulder.png|60px]]
|'''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
|'''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
*It's still possible to avoid triggering the boulder. See [https://www.youtube.com/watch?v=evWDJM2LKN8 Video]. Currently only [[Aisha]] which could Levitation and the [[Yama Raja]] can use this trick.
*It's still possible to avoid triggering the boulder. See [https://www.youtube.com/watch?v=evWDJM2LKN8 Video]. Currently only [[Aisha]] which could Levitation and [[Yama Raja]] and [[Lu/Ciel]] can use this trick.
|-
|-
|[[File:Small Boulder.png|60px]]
|[[File:3-X Small Boulder.png|60px]]
|'''Small Boulder''' - A small boulder that rolls down hills knocking down players and dealing minor damage.
|'''Small Boulder''' - A small boulder that rolls down hills knocking down players and dealing minor damage.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
*You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
Line 88: Line 133:
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|[[File:3-4-boss.jpg|60px]]
|[[File:3-4-boss.jpg|60px]]
|'''Kayak the Shadow Shaman''' - The boss from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
|'''[[Kayak|Kayak the Shadow Shaman]]''' - The boss from [[Dragon Nest|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
|
|
-''Summon:'' Kayak will immediately summon a clone to aid in battle.
*'''Summon:''' Kayak will immediately summon a clone to aid in battle.
<br>
*'''Whack:''' Whacks you with his staff.
-''Whack:'' Whacks you with his staff.
*'''[[Chain Fireball]]:''' Kayak puts his arm in front of himself and fires three fireballs.
<br>
*'''[[Magic Missile]]:''' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
-''[[Chain Fireball]]:'' Kayak puts his arm in front of himself and fires three fireballs.
*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
<br>
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
*'''Counter Smack:''' When knocked down, swing their club overhead.
<br>
-''Bonfire:'' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
<br>
-''Multiple Geyser:''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
|-
|-
|[[File:Kayak SHShman Clone.png|60px]]
|[[File:Kayak SHShman Clone.png|60px]]
|'''Kayak the Shadow Shaman (Clone)''' - Identical to the boss in many ways, even the name is exactly the same.  It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.
|'''Kayak the Shadow Shaman (Clone)''' - Identical to the boss in many ways, even the name is exactly the same.  It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.
|
|
-''Whack:'' Whacks you with his staff.
*'''Whack:''' Whacks you with his staff.
<br>
*'''[[Chain Fireball]]:''' Kayak puts his arm in front of himself and fires three fireballs.
-''[[Chain Fireball]]:'' Kayak puts his arm in front of himself and fires three fireballs.
*'''[[Magic Missile]]:''' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
<br>
*'''Bonfire:''' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
*'''Multiple Geyser:'''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
<br>
*'''Counter Smack:''' When knocked down, swing their club overhead.
-''Bonfire:'' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
<br>
-''Multiple Geyser:''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
|-
|-
|[[File:Ancient_Bone_Dragon_Head.jpg|60px]]
|[[File:Ancient_Bone_Dragon_Head.jpg|60px]]
|'''Ancient Bone Dragon''' - At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
|'''Ancient Bone Dragon''' - At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
|
|
-''Impaling Bone Spears:'' The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
*'''Impaling Bone Spears:''' The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
<br>
*'''Head-whack:''' The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
-''Head-whack:'' The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
*'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.
<br>
*'''Aerial Dragon Fire:''' The dragon will usually try to use this skill right at the start of the fight.  It flies up and over to the other end of the cave and then back while breathing fire on the ground. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
-''Dragon Fire'': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.
*'''Fire Rain:''' The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
<br>
*'''Overheat:''' When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.<br/>
-''Aerial Dragon Fire:'' The dragon will usually try to use this skill right at the start of the fight.  It flies up and over to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
**Since you receive damage, you can trigger an effect that normally activates when attacked.
<br>
**You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
-''Fire Rain:'' The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
<br>
-''Overheat:'' When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.<br/>
*Since you receive damage, you can trigger an effect that normally activates when attacked.
*You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| XSet={{tabs|name=2|tab1=Dragonic-Origin|contents1={{:DragOrg}} |tab2=(New) Dragonic-Force|contents2={{:DragFor}} |tab3=(Old) Dragonic-Caligo|contents3={{:DragCal}}}}
| XSet=
| DBGM=
  {{tabs
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']<br>
  |name=2
[http://www.youtube.com/watch?v=xAVrtxgBcFs '''''music019_stage''''']<br>
  |tab1=Dragonic-Breath
[http://www.youtube.com/watch?v=mPNtxmifAt0 '''''music022_stage''''']
  |contents1={{:DragBreath}}
  |tab2=(Old) Dragonic-Fear
  |contents2={{:DragFear}}
  |tab3=(Old) Dragonic-Force
  |contents3={{:DragFor}}
  |tab4=(Old) Dragonic-Origin
  |contents4={{:DragOrg}}
  |tab5=(Old) Dragonic-Caligo
  |contents5={{:DragCal}}
  |tab6=(Old) Dragonic
  |contents6={{:Drag}}
  }}
| SBGM=[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
 
[http://www.youtube.com/watch?v=xAVrtxgBcFs '''''music019_stage''''']
 
[http://www.youtube.com/watch?v=QAJkG_QAC30 '''''music022_stage''''']
 
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
| DLBGM=[https://www.youtube.com/watch?v=uVKoXEUjAPU '''''music033_stage''''']
| DLBGM=[https://www.youtube.com/watch?v=uVKoXEUjAPU '''''music033_stage''''']
| BBGM=[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
 
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
| Gallery=
| Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:3-xExterior.jpg|Dragon Nest: Abyss exterior.
File:3-xExterior.jpg|Dragon Nest: Abyss exterior.
File:Ancient_Bone_Dragon.jpg|Ancient Bone Dragon
File:Ancient_Bone_Dragon.jpg|Ancient Bone Dragon
File:3-4Button.png|Old Dungeon Button of '''3-X''', it share the same button with [[3-4]].
File:3-4Button.png|Old Dungeon Button of '''Dragon Nest: Abyss''', it share the same button with [[Dragon Nest|3-4]].
File:HQ_Boss_Dark_Kayak.png|Kayak the Shadow Shaman's Skill Cut in (Unused)
File:HQ_Boss_Dark_Kayak.png|Kayak the Shadow Shaman's Skill Cut in (Unused)
</gallery>
</gallery>
| Video=
| Video=
[http://www.youtube.com/watch?v=BfeJA8v8B5A '''Lord Knight Gameplay by 'Speed Well'''']
[http://www.youtube.com/watch?v=BfeJA8v8B5A '''Lord Knight Gameplay by 'Speed Well'''']
[http://www.youtube.com/watch?v=3avnSFfBfN4 '''Grand Master Gameplay by 'Je Hae Gwon'''']
[http://www.youtube.com/watch?v=3avnSFfBfN4 '''Grand Master Gameplay by 'Je Hae Gwon'''']
[http://www.youtube.com/watch?v=0lbFNWP5fck '''Blazing Heart Gameplay by 'Je Hae Gwon'''']
[http://www.youtube.com/watch?v=Df_4KoLaqv4'''Mastermind Gameplay by 'lAmazonl'''']
| Trivia=<span style="display:none">{{</span>
*This is the only Secret Dungeon to feature different music in Luto Mode. The song used in Luto Mode is also exclusive to this dungeon.
<span style="display:none">}}</span>
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|3}}
|KR=용의 둥지: 나락 |KRName=Dragon Nest: Abyss
|TW=巨龍祭壇 |TWName=Dragon Altar
|JP=竜の巣:奈落 |JPName=Dragon Nest: Abyss
|CN=巨龙祭坛 |CNName=Dragon Altar
|FR=Les abîmes |FRName=The Abysses
|DE=Unterwelt |DEName=Underworld
|IT=Abisso |ITName=Abyss
|PL=Podziemia |PLName=Underworld
|ES=Inframundo |ESName=Underworld
|UK=Underworld
|BR=Ninho de Dragões: Abismo |BRName=Dragon Nest: Abyss
}}
|Dialogue=
{{tabs
|name=Dialog
|tab1=Dungeon Victory Quotes
|contents1=
{{CharsTabs
|EL=
*'''Elsword''': ''This maze is a mess! Good thing we've got Chacha Buch's map.''
*'''Elsword''': ''Whoa, is that a bone dragon?! Cool - in a gross kinda way. Get lost, you!''
|AI=
*'''Aisha''': ''Wow, that big boulder just rolled down out of nowhere! I bet smaller stones are gonna keep falling for a while – better stay out of the way.''
*'''Aisha''': ''I guess the rumors were right. The Lizardmen really are the descendants of a great, ancient tribe. I can't believe they actually resurrected an ancient dragon!''
*'''Aisha''': ''Ew–too many paths, too complicated! Now I'll have to waste time figuring out which way to go.''
*'''Aisha''': ''Okay, I get it now. Some bad guys just refuse to take a hint! Even when you beat them up to a pulp, they keep coming back for more. So I guess it's time to stop hinting and start hitting!''
|RN=
*'''Rena''': ''There are several places here where stones are likely to fall. One must simply be alert and agile; it is the nature of stones, after all.''
*'''Rena''': ''Ugh, I thought it was hot outside, but it's positively scorching in here! How can anyone appreciate such a place? The heat is terrible for the complexion, for one thing.''
*'''Rena''': ''You again?! You may think yourself better-prepared this time, but I doubt that will help you. Your kind simply never learns. Nevertheless, let me teach you a lesson!''
*'''Rena''': ''Quite the labyrinth, this place. Perhaps the simple answer is to take the path of least resistance.''
|RA=
*'''Raven''': '' ''
|EV=
*'''Eve''': ''Is this really a dragon? It looks different from what I saw in the database. It's wounded, but it's still strong.''
*'''Eve''': ''Rolling rocks? Such primitive traps can't stop me, the Queen of the Nasods.''
*'''Eve''': ''…I don't want to see you. I refuse to see you. I don't want to use up my energy for you.''
|CS=
*'''Chung''': ''Whoo~ Hah~ It's so hard to fight in this hot area with my armor on!! Hard to breath with my heavy armor!!''
*'''Chung''': ''Can't believe I'm really seeing a dragon!! It's different than what I expected!!''
*'''Chung''': ''Kayak!! This is it... in the name of Hamel's Protector Seiker clan, I will finish you once and for all!!!''
*'''Chung''': ''Kayak!! Don't know when to give up... But no more dark spells for you!!!''
|AR=
*'''Ara''': ''Dragons are breathing fire from above!! And volcanic flames are flaring underneath!! Hold yourself together!!''
*'''Ara''': ''Secretly preparing a ceremony at this place... Kayak the Shaman!! You can never let your guard down!!''
*'''Ara''': ''It can even awaken the ancient breathing dragon... the forbidden spellbook is a fearful thing.''
|ES=
*'''Elesis''': '' ''
|AD=
*'''Add''': ''Have these ancient creatures been invaded by spirits? Dark magic is never to be underestimated.''
*'''Add''': ''Oh... an ancient magical creature, the Dragon. It's intriguing to see creatures from ancient times. Ahaa, it's hard to even call these creatures now... keke.''
*'''Add''': ''Kyaa... that villain uses attack skills like a book. Has he been formally trained? Puhaha!''
|LC=
*'''Lu''': ''The ancient beings worship many things at the time. But using witchcraft to bring a person back is not the right way!''
*'''Lu''': ''Your majesty hates the heat. Then again I hate the cold too... Anyway! I hate the heat way more!''
*'''Ciel''': ''An ancient dragon... I thought those only existed in stories... What great power...''
*'''Ciel''': ''A high temperature area… It's not a terrible environment. I'll poach an egg here. Taste it, Lu.''
|RS=
*'''Rose''': ''It's really hot. I refuse to battle any more in the volcanic region...!!''
*'''Rose''': ''Kayak... how long were you going to continue your evil deeds...?” I won't let you get away!!''
*'''Rose''': ''The huge organism is called a dragon. If it were fully revived... I don't even want to image it.''
|AN=
*'''Ain''': '' ''
}}}}
}}
}}

Revision as of 23:53, 24 December 2019

For the previous iteration of this dungeon, see Dragon Nest: Abyss (Old).

Dragon Nest: Abyss

Dragon Nest: Abyss. Kayak's conspiracy isn't over yet. The gate to the accursed land has been opened.

Description
A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
Recommended Level
70-99
Required Combat Power
15,000
Entry Requirements
{{
  • Have 1 Secret Dungeon Entry Permit in your inventory.
  • Must be Level 70 or higher.
}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Saurus Guardian - Similar to the Saurus Warriors in Bethma Lake (Night). It also super armors itself frequently when attacking and possesses a stoic threshold.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Counter Swing: When knocked down, swing their club overhead.
Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region.
  • Staff Whack: Melees player with his staff.
  • Magic Missile: The Shaman can perform an attack identical to Aisha's Magic Missile.
  • Heal: He is able to heal himself and mobs around him.
  • Counter Smack: When knocked down, swing their club overhead.
Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
  • Counter Slash: When knocked down, swing their club overhead.
Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night).
  • Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
  • Spear Combo: Stab players three times with its spear.
  • Spear Throw: Throws his spear in a parabolic arc while in super armor.
  • Counter Slash: When knocked down, swing their club overhead.
Fire Komodo - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
  • Tackle: The Komodo will rush at players.
  • Flamethrower: The Komodo can breath fire.
Flame Bat - A red bat that clings onto you and detonates itself, so watch out!
  • Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off.
Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manner to Wyverns.
  • Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.
  • Meteor Breath: Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.

}}

}}
General
{{ {{
Monster Image General Description General Moves
Brainwished Lizardman Saurus: This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Brainwashed Lizardman Chieftain: This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Quake: He will violently swing his club to the ground, both in front and behind him.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Dark Berauk: This mob's attack is virtually similar when he appears as a miniboss in 3-4.
  • Energy Ball: Berauk fires a ball of energy at you.
  • Lightning: Berauk will summon a smashing lightning in front of him.
  • Power Accelerator: Berauk will buff his attack power.
  • Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you!
  • Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Lightnings all around him. They are much more quicker and are harder to dodge.

Notes:

  • Has a stoic threshold of 20 hits.
Brainwished Lizardman Warrior: This mob's attack is virtually similar to Lizardman Warrior.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 30 hits.
Shadow Warrior: This mob's attack is virtually similar to when it appears as a boss in 3-3.
  • Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • Has a stoic threshold of 20 hits.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Totem - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!
Geyser - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity
Large Boulder - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
  • It's still possible to avoid triggering the boulder. See Video. Currently only Aisha which could Levitation and Yama Raja and Lu/Ciel can use this trick.
Small Boulder - A small boulder that rolls down hills knocking down players and dealing minor damage.
  • You can generally tell how close they are by listening to the rumbling sounds of their movement.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle.
  • Summon: Kayak will immediately summon a clone to aid in battle.
  • Whack: Whacks you with his staff.
  • Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
  • Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
  • Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
  • Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
  • Counter Smack: When knocked down, swing their club overhead.
Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed.
  • Whack: Whacks you with his staff.
  • Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
  • Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
  • Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
  • Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
  • Counter Smack: When knocked down, swing their club overhead.
Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
  • Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
  • Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
  • Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
  • Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
  • Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
  • Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, Burned status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.
    • Since you receive damage, you can trigger an effect that normally activates when attacked.
    • You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.

}}

}}
Dialogue
  • Elsword
  • Aisha
  • Rena
  • Raven
  • Eve
  • Chung
  • Ara
  • Elesis
  • Add
  • Lu/Ciel
  • Rose
  • Ain
  • Elsword: This maze is a mess! Good thing we've got Chacha Buch's map.
  • Elsword: Whoa, is that a bone dragon?! Cool - in a gross kinda way. Get lost, you!
Secret Set
Icon Name Stats Set Bonus
Dragonic-Breath Top Piece Lv. 80 Top Piece:

[Unidentified * ?]
Polarize +6%

Secret Dungeon:

2-Piece Effect:

  • Critical +5%
  • Maximize +5%
  • Action Speed +5%

3-Piece Effect:

  • All Skill Damage +5%

4-Piece Effect:

  • +5% Physical Attack Power
  • +5% Magical Attack Power
Dragonic-Breath Bottom Piece Lv. 80 Bottom Piece:

[Unidentified * ?]
Damage Dealt to Boss Monsters +6%

Dragonic-Breath Gloves Lv. 80 Gloves:

[Unidentified * ?]
All Skill Damage +25%

Dragonic-Breath Shoes Lv. 80 Shoes:

[Unidentified * ?]
Ignore Physical Defense Power +6%
Ignore Magical Defense Power +6%

Dragonic-Breath Stinger Lv. 80 Accessory (Arm):

[Unidentified * ?]
HP Increase +2%

Secret Dungeon Accessory:

3-Piece Effect:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
Dragonic-Breath Weapon Lv. 80 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Critical +5%
Maximize +3%
When attacking, there is a 2% chance to summon Ancient Bone Dragon (Aerial Dragon Fire) (Dungeon)

Gallery
Trivia
{{
  • This is the only Secret Dungeon to feature different music in Luto Mode. The song used in Luto Mode is also exclusive to this dungeon.
}}
Alternative Names
{{
Server Name Translation
South Korea 용의 둥지: 나락 Dragon Nest: Abyss
Japan 竜の巣:奈落 Dragon Nest: Abyss
Taiwan (Traditional Chinese) 巨龍祭壇 Dragon Altar
China (Simplified Chinese) 巨龙祭坛 Dragon Altar
Germany Unterwelt Underworld
Spain Inframundo Underworld
France Les abîmes The Abysses
Italy Abisso Abyss
Poland Podziemia Underworld
United Kingdom Underworld
Brazil Ninho de Dragões: Abismo Dragon Nest: Abyss
}}


  • Region 13~18
  • Region 1~6
  • Region 7~12
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous