ECP System: Difference between revisions

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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using 2 '''ECP''' skills, assuming their ECP cost adds up to 70 ECP and your gauge is full. Prior to 08/14/2019 Korean Patch, you can choose any 2 '''ECP''' skills to active '''Over Strike''' immediately when your gauge is full.
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.<br> Once the gauge is consumed all the way until the red bar, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. Maximum ECP amount is 70 and it is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in row, assuming that your gauge is full.
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Revision as of 07:37, 9 August 2019

Every character in Elsword has their own unique features that set them apart from other characters.

ECP System

ECP (Energy of Colorless Point) is a system exclusive to Rose. The system interface is displayed below the MP bar.


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ECP Gauge

The ECP gauge will recover 5 points per second. ECP skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos.
Once the gauge is consumed all the way until the red bar, Over Strike will be activated. You can not use ECP skills while Over Strike is active, but Weapon Switching is still allowed. Maximum ECP amount is 100 and it is possible to activate Over Strike instantly by using 3 ECP skills, assuming their ECP cost adds up to 100 ECP and your gauge is full.

Over Strike

Indication of activating Over Strike/Over Strike being active.

While Over Strike is active, the damage of all combos and Over Strike skills will be boosted by 30%, the critical damage will be boosted by 15%. }}


Weapon Switching

Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction.

  • Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.
  • Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
  • Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
  • Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.

During the [Weapon Switch]
Depending on the command input after the applied attack, weapons will switch.
Revolvers: V +
Muskets: V +
Auto-guns: V +
Hand Cannons: V +
combo, you are able to switch weapons by holding V and tapping the respective arrow key.

Weapon Locking

You can lock up to 2 specfic weapons if you dislike using them. Locked weapons will not be switched to if you switch with the 'V' Key. To lock weapons, enter your equipment page ('U' default) and right click the weapon icon that you want to lock. If the combo extension uses the specfic weapon that you have locked, the weapon will only be switch during the combo and changed back to the original weapon you were using.

Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:RoseNEW.png
Increased damage of combos and Over Strike Skills in Over Strike Mode by x%. (Max: -%) Increased ECP nature regeneration by x%. (Max: -%)


Updates

Date Changes
KR NA
06/30/2016 -
  • Added ability to lock weapons away by left clicking the UI.
11/03/2016 11/23/2016

Over Strike skills damage increase during Over Strike Mode decreased to 30%.

combos damage increase during Over Strike Mode decreased to 30%.

08/01/2019 -
  • Maximum ECP amount changed from 100 to 70.

Over Strike skills and combos damage increase during Over Strike Mode decreased to 20%.



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