El Affected Paradigm: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:El Affected Paradigm.png]]  
| [[File:El Affected Paradigm.png]]  
| {{SkillType|Passive}} Decreases Master Skill Cooldown. Additionally cooldown decrease based on combat power.
| {{SkillType|Passive}} Decreases Master Skill Cooldown. Additionally cooldown decrease based on combat power.
|}
|}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- class="rainbow"
|- style="background:{{ColorSel|Misc}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| Any 3rd Job Master Class || 99 || {{SkillText|SkillQuest|Item}}
| Any [[Master Class|3rd Job Master Class]] || 99 || {{SkillText|SkillQuest|Item}}
|}
|}
<br>
<br>
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- class="rainbow"
|- style="background:{{ColorSel|Misc}}"
! Rarity !! Master Skill Cooldown Decrease !! Additional Decrease<br>(Per 300,000 Combat Power) !! Max Additional Reduction
! rowspan=2 | Rarity !! rowspan=2 | Master Skill Cooldown Decrease !! colspan=2 | Additional Decrease<br>(Per 300,000 Combat Power)
|- style="background:{{ColorSel|Misc}}"
! Amount !! Max
|-
|-
| align="left" | Rare || 4% || rowspan=3 | 1% || 4%
| align="left" | Rare || 4% || rowspan=3 | 1% || 4%
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|-
|-
| align="left" | Unique || 10% || 10%
| align="left" | Unique || 10% || 10%
|}
=== Master Skill Cooldown Decrease Scaling ===
{{#vardefine: scaling_base_rare    |4    }}
{{#vardefine: scaling_base_elite  |7    }}
{{#vardefine: scaling_base_unique  |10    }}
{{#vardefine: scaling_per          |1    }}
{{#vardefine: scaling_max_rare    |8    }}
{{#vardefine: scaling_max_elite    |14    }}
{{#vardefine: scaling_max_unique  |20  }}
{{#vardefine: scaling_cp          |300000}}
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base_unique}}) / {{#var:scaling_per}} }} }}
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }}
{{#vardefine: scaling_max_cp  | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}}  }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Combat Power !! colspan=3 | Master Skill Cooldown Decrease
|-
|- style="background:{{ColorSel|Misc}}"
! Rare !! Elite !! Unique
{{#vardefine: i | 1 }}
{{#while:
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }}
| <nowiki />
{{!}}-
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }}
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base_rare}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base_elite}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base_unique}} + {{#var:scaling_per}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare    }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare    }}}} | }}
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite    }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite    }}}} | }}
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique    }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique    }}}} | }}
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}}
{{!}}{{!}}{{#var:scaling_rare}}%
{{!}}{{!}}{{#var:scaling_elite}}%
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}
}}
|}
|}
<br>
<br>
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== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Rainbow
|Color={{ColorSel|Misc}}
|KR=엘이 스친 시간  |KRName= Time Brushed by El
|KR=엘이 스친 시간  |KRName= Time Brushed by El
|DE=Von EL geprägte Zeit |DEName=El Shaped Time
|ES=Tiempo marcado por el EL |ESName=El Marked Time
|FR=Temps manipulé par El |FRName=El Manipulated Time
|IT=Tempo di EL |ITName=El Time
|PL=Czas spod Znaku EL |PLName=Time under the El Sign
|UK=EL Imbued Time
}}
}}
<br>
<br>


{{ForceSkillNav}}
{{ForceSkillNav}}

Latest revision as of 18:34, 23 March 2024

[Passive]
Decreases Master Skill Cooldown. Additionally cooldown decrease based on combat power.


Requirements

Class Level Required Skill Requirement
Any 3rd Job Master Class 99 El Affected Paradigm Item


Skill Information

Rarity Master Skill Cooldown Decrease Additional Decrease
(Per 300,000 Combat Power)
Amount Max
Rare 4% 1% 4%
Elite 7% 7%
Unique 10% 10%

Master Skill Cooldown Decrease Scaling

Combat Power Master Skill Cooldown Decrease
Rare Elite Unique

300,000 5% 8% 11%
600,000 6% 9% 12%
900,000 7% 10% 13%
1,200,000 8% 11% 14%
1,500,000 8% 12% 15%
1,800,000 8% 13% 16%
2,100,000 8% 14% 17%
2,400,000 8% 14% 18%
2,700,000 8% 14% 19%
3,000,000 8% 14% 20%


Alternative Names

Server Name Translation
South Korea 엘이 스친 시간 Time Brushed by El
Germany Von EL geprägte Zeit El Shaped Time
Spain Tiempo marcado por el EL El Marked Time
France Temps manipulé par El El Manipulated Time
Italy Tempo di EL El Time
Poland Czas spod Znaku EL Time under the El Sign
United Kingdom EL Imbued Time