Explosion Impact: Difference between revisions

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*Enemies will be pulled along by the explosions towards you, often ensuring they are hit by most of the skill.
*Enemies will be pulled along by the explosions towards you, often ensuring they are hit by most of the skill.
**An enemy in super armor or otherwise immovable will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings. Naturally, wider enemies will take more hits.
**An enemy in super armor or otherwise immovable will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings. Naturally, wider enemies will take more hits.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out, about half a screen.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
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