Explosion Impact: Difference between revisions

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*Enemies will be pulled along by the explosions towards you, often ensuring they are hit by most of the skill.
*Enemies will be pulled along by the explosions towards you, often ensuring they are hit by most of the skill.
**An enemy in super armor or otherwise immovable will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings. Naturally, wider enemies will take more hits.
**An enemy in super armor or otherwise immovable will take on average 14 hits from the explosions, counting the 2 explosions from the initial whip swings. Naturally, wider enemies will take more hits.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. It also extends a significant amount off-screen when it finishes stretching out, about half a screen.
*The whip will hit anything it passes through on its initial swings, allowing it to hit enemies far above and behind you as well. The first swing is also capable of hitting enemies in the background/foreground across the Z-axis when the whip first appears.
**The whip also extends a significant amount off-screen when it finishes stretching out, about half a screen.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*The explosions occur at varying heights along the whip, so while enemies on higher or lower elevations can be hit by them, they will take less hits overall.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
*As the skill's explosions occur backwards from the end of the whip, it will bypass shielding enemies and certain other guard stances that block from the front.
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