Flying Kite: Difference between revisions

From Elwiki
No edit summary
 
(38 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Flying Kite}}
__NOTOC__{{Languages|Flying Kite}}
<div style="float: right;">{{#ev:youtube|ZtUdr6kvdY0|400}}</div>
{{#ev:youtube|ZtUdr6kvdY0|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
Line 7: Line 7:
|-
|-
|
|
|{{SkillText|EnergyConsume|FlyingKite}}
| {{SkillText|EnergyConsume|FlyingKite}}
|-
|-
|
|
Line 15: Line 15:


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
Line 25: Line 24:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Spirit Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Battering !! Initial Hit !! Battering !! Base !! Additional
|-
|-
| align="left" | 45 || rowspan=2 | 2884% || rowspan=2 | 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Spirit Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Energy Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced]
! First Strike !! Blink Attacks !! First Strike !! Blink Attacks !! Base !! {{tt|Additional|Eun Mode only}}
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Ara}}"
! Initial Hit !! Battering
|-
|-
| align="left" | 45 || rowspan=2 | 732% || rowspan=2 | 187%
| {{PvE}} || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 × [Energy + 1] || rowspan=2 | 1~10 || rowspan=2 | Indefinite || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 732% || 187%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Flying Kite|Heavy, Critical|cd=24|def_ignore2=20|pvp_def_ignore2=10|mp=0}}
|- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 | Heavy Flying Kite !! colspan=2 | Critical Flying Kite
|- style="background:{{ColorSel|CharLight|Ara}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 28.8 Seconds || {{SkillText|Critical|Energy|20|10}} || 0 MP
|}
<br>
<br>


== Total Damage ==
==Extra Information==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Ara}}"
{{Damage|true|Ara
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=2884, 734
|- style="background:{{ColorSel|CharLight|Ara}}"
|pvp_dmg=732, 187
! Normal !! Heavy
|hits=1, 11
|-  
|heavy=true
! {{PvE}}
}}
| {{formatnum:{{#expr: 2884 + 734*11}}}}% || {{formatnum:{{#expr: (2884 + 734*11)*1.44}}}}%
*Damage assumes a single target with no additional Energy gained.
|-  
 
! {{PvP}}
=== Miscellaneous ===
| {{formatnum:{{#expr: 732 + 187*11}}}}% || {{formatnum:{{#expr: (732 + 187*11)*1.44}}}}%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
! Affected By Action Speed
|-
| {{Check|P}}
|}
|}
*Damage assumes a single target with no additional Spirit Orbs gained.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SDTrans5.png]]
SDTrans5.png; Valor and Devotion Locked-Trans2;
| align="center" width="150" | [[Valor and Devotion]] {{Locked Skill|Trans2}}
VisPassive1.png; Time of Enlightenment;
| width="40" | [[File:VisPassive1.png]]
}}
| align="center" width="150" |  [[Time of Enlightenment]]
| width="40" | [[File:VisPassive2.png]]
| align="center" width="150" |  [[Flow of Chi]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|uqkvQHNhbWA|400}}</div>
{{#ev:youtube|uqkvQHNhbWA|300|right}}
*While 10 energy is required to cast the skill, it will only consume 1 energy per battering strike. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
*Only your initial casting animation is affected by action speed.
*While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
**If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
*Energy gained through killing enemies in '''Celestial Fox''' mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
*Energy gained through killing enemies in '''Eun Mode''' will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
**As only energy gained this way will allow for additional hits, you can not use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
**As only energy gained this way will allow for additional hits, you cannot use [[Gate of Darkness/Season 4|Corrupted Recovery Potions]] to extend the skill.
*One final attack will be done upon reaching 0 energy, hence the [Spirit Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Celestial Fox''' mode, the skill will no longer continue.
***However, this skill will be cast infinitely for the buff duration if used in the range of one of [[Horary]]'s forms, [Culmination].
*One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in '''Eun Mode''', the skill will no longer continue.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
*Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
Line 103: Line 83:
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
*There's a bug with this skill. When used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*Since [[Add]]'s {{DMC}} has one invincibility frame during activation, when used at the same time against '''Add''' when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
*When used against Chung while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
*When used against [[Chung]] while he's in '''Heavy Stance''', he will be able to receive all the hits from the skill without exceeding the hit limit. Also, '''Chung''' won't be able to use counterattack for the whole duration.
*Under the effect of connection delay, in [[Titan's Grotto]], this skill may target the ceiling and make you locked in there.
<br>
<br>


Line 111: Line 92:
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/24/2013 || 12/18/2013 || colspan=2 align="left" |
*'''Flying Kite''' added.
|-
|-
| 07/07/2013 || - || colspan=2 align="left" |  
| 07/07/2013 || - || colspan=2 align="left" |  
{{nerf|A minimum number of 6 orbs is now required to activate '''Flying Kite'''.}}
*{{nerf|A minimum number of 6 orbs is now required to activate '''Flying Kite'''.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Changed skill structure to do additional damage on the first strike.}}
*{{buff|Changed skill structure to do additional damage on the first strike.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/17/2014 || - || colspan=2 align="left" |  
| 07/17/2014 || - || colspan=2 align="left" |  
{{nerf|All cancel zones removed.}}
*{{nerf|All cancel zones removed.}}
*Skill cast damage error fixed.
*Skill cast damage error fixed.
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
{{nerf|A minimum number of 10 orbs is now required to activate '''Flying Kite'''.}}
*{{nerf|A minimum number of 10 orbs is now required to activate '''Flying Kite'''.}}
{{nerf|Horizontal Reach range decreased by 50%.}}
*{{nerf|Horizontal Reach range decreased by 50%.}}
{{nerf|Last hit will knockdown.}}
*{{nerf|Last hit will knockdown.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
*Fixed issue where skill wasn't able to hit [[Ereda Island|Ereda Island]]'s tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
*"'''Enhanced'''" attribute changed to "'''Evil'''".
*'''Enhanced''' trait changed to '''Evil'''.
|-
|-
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |  
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Tracking AI revamped.}}
*{{buff|Tracking AI revamped.}}
**Range becomes Unlimited only in PvE
**Range becomes Unlimited only in PvE
|-
|-
Line 151: Line 135:
*None
*None
| align="left" |  
| align="left" |  
{{nerf|Modifiers decreased.}}
*{{nerf|Modifiers decreased.}}
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Final hit damage error fixed.
*Final hit damage error fixed.
|-
|-
Line 159: Line 143:
*Fixed issue where cannot "fly" in mid-air after using [[Celestial Master|Celestial Master Astronomical Object]].
*Fixed issue where cannot "fly" in mid-air after using [[Celestial Master|Celestial Master Astronomical Object]].
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage per Spirit Energy increased.}}
*{{buff|Damage per Energy increased.}}
{{nerf|Initial Hit damage decreased.}}
*{{nerf|Initial Hit damage decreased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Damage per Spirit Energy increased.}}
*{{buff|Damage per Energy increased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
{{buff|Damage per Spirit Energy increased.}}
*{{buff|Damage per Energy increased.}}
{{nerf|Initial Hit damage decreased.}}
*{{nerf|Initial Hit damage decreased.}}
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || align="left" |  
| 06/28/2018 || 07/11/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
| 11/01/2018 || 11/14/2018 || colspan=2 align="left" |  
{{nerf|Additional hits will only activate when consuming energy gained from Celestial Fox Form.}}
*{{nerf|Additional hits will only activate when consuming energy gained from Eun Mode.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
{{buff|Tracking AI improved.}}
*{{buff|Tracking AI improved.}}
*'''Evil''' trait changed to '''Critical'''.
*'''Evil''' trait changed to '''Critical'''.
**'''Critical''' trait modified to be weaker due to no cost increase.
|}
|}
<br>
<br>
Line 212: Line 197:
}}
}}
<br>
<br>
 
{{SkillNav - Sakra Devanam}}
{{SDSkills}}

Latest revision as of 01:58, 28 March 2024

[Special Active: Bravery]
Blink and attack targets with enormous speed.
Energy Consumption
  • Costs 10 Energy
    (Additional hits only occur for energy obtained in Eun Mode)
Final Enhanced Skill
  • Can be used in midair.


Requirements

Class Level Required Skill Requirement
Sakra Devanam 45 Advanced Training Skill Quest


Skill Information

Mode Damage (Physical) Max Hits Energy Usage MP Usage Cooldown
First Strike Blink Attacks First Strike Blink Attacks Base
Eun Mode only
Additional
PvE 2884% 734% 1 1 × [Energy + 1] 1~10 Indefinite 0 MP 24 Seconds
PvP 732% 187%


Skill Traits

Heavy Flying KiteCritical Flying Kite
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
28.8 SecondsMP Usage increased to 100%
Skill will ignore 20% defense (10% defense in PvP)
0 MP


Extra Information

Total Damage

ModeBase
NormalHeavy
PvE10,958%15,779.52%
PvP2,789%4,016.16%
  • Damage assumes a single target with no additional Energy gained.

Miscellaneous

Affected By Action Speed
* (See Tips and Details)


Related Skills


Tips and Details

  • Only your initial casting animation is affected by action speed.
  • While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
    • If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
  • Energy gained through killing enemies in Eun Mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
    • As only energy gained this way will allow for additional hits, you cannot use Corrupted Recovery Potions to extend the skill.
      • However, this skill will be cast infinitely for the buff duration if used in the range of one of Horary's forms, [Culmination].
  • One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in Eun Mode, the skill will no longer continue.
  • Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
  • Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
    • The heavy hitstun will prevent opponents from charging MP for Mana Break in PvP.
    • If used on a mob that has a Stoic Threshold, the Super Armor effect will only apply after this skill's animation ends.
  • The initial hit applies once per target, making this skill especially useful for clearing rooms quickly.
  • Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
  • The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
  • Since Add's Template:DMC has one invincibility frame during activation, when used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
  • When used against Chung while he's in Heavy Stance, he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
  • Under the effect of connection delay, in Titan's Grotto, this skill may target the ceiling and make you locked in there.


Trivia

  • In the past, the skill used to list its range in in-game distance units the same way skills like Photon Flare still do. As it no longer lists this information, and due to many updates to both the intial and additional hits' homing radius as well as the tracking AI, it is unclear as to what the current version's range is.


Updates

Date Changes
KR NA PvE PvP
01/24/2013 12/18/2013
  • Flying Kite added.
07/07/2013 -
  • A minimum number of 6 orbs is now required to activate Flying Kite.
07/10/2014 -
  • Changed skill structure to do additional damage on the first strike.
  • Damage increased.
07/17/2014 -
  • All cancel zones removed.
  • Skill cast damage error fixed.
11/06/2014 04/29/2015
  • A minimum number of 10 orbs is now required to activate Flying Kite.
  • Horizontal Reach range decreased by 50%.
  • Last hit will knockdown.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/06/2015 01/13/2016
  • Fixed issue where skill wasn't able to hit Ereda Island's tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
10/29/2015 03/16/2016
  • Enhanced trait changed to Evil.
04/21/2016 05/18/2016
  • Damage increased.
  • Tracking AI revamped.
    • Range becomes Unlimited only in PvE
  • None
  • Modifiers decreased.
12/01/2016 01/11/2017
  • Final hit damage error fixed.
02/09/2017 -
04/27/2017 05/10/2017
  • Damage per Energy increased.
  • Initial Hit damage decreased.
  • Damage decreased.
07/27/2017 08/09/2017
  • Damage per Energy increased.
02/22/2018 04/18/2018
  • Damage per Energy increased.
  • Initial Hit damage decreased.
  • Damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Damage increased.
06/28/2018 07/11/2018
  • None
  • Damage decreased.
11/01/2018 11/14/2018
  • Additional hits will only activate when consuming energy gained from Eun Mode.
09/11/2019 09/25/2019
  • Tracking AI improved.
  • Evil trait changed to Critical.
    • Critical trait modified to be weaker due to no cost increase.


Alternative Names

Server Name Translation
South Korea 비연 Flying Kite
South Korea (literal Chinese name) 飛鳶 Flying Kite
Japan 羅刹 Rakshasa
China (Simplified Chinese) 飞鸢 Flying Kite
Germany Schwalbenflug Swallow Flight
Spain Vuelo de la golondrina Swallow Flight
France Vol de colombes Dove Flight
Italy Volo di Rondine Swallow Flight
Poland Jaskółczy Lot Swallow Flight
United Kingdom Swallow Assault
Brazil Vôo da Andorinha Swallow Flight