Freiturnier: Difference between revisions

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== Freiturnier ==
== Freiturnier ==
[[File:IPUI.jpg]]<br>
[[File:IPUI.jpg]]<br>  
A special system for Chung which utilize the usage of cannonballs to aid him in combat.
A special system for Chung which utilize the usage of cannonballs to aid him in combat.
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Revision as of 17:59, 16 February 2019

Every character in Elsword has their own unique features that set them apart from other characters.

Freiturnier


A special system for Chung which utilize the usage of cannonballs to aid him in combat.

Ammunition/Cannonballs

Chung's old ammunition supply icon. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot use only one. Many of Chung's attacks use ammo too.

To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos, such as ().

Each job path has Passives that will aid you with Cannonball management:

After the 2015 Character Revamp, using Awakening with any number of beads will completely refill all of Chung's cannonballs upon activation.

Berserk Mode

Chung's third awakening bead. Empty and full
Note Chung's change of appearance in Berserk Mode

Chung's third awakening bead starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The base benefits of Berserk Mode are:

Furthermore, each job path has Passives that enhance Awakening Mode and Berserk Mode:


List of Cannonball Related Skills

Chung/
Base


Scare Chase

Reload 1 Cannonball


Use 1 Cannonball


Reload

Reload 1 Cannonball


[Enhanced]
Reload 3 Cannonballs


Siege Shelling

Reload 1 Cannonball


Use 0~7 Cannonballs


Lunatic Blow

Use 3~6 Cannonballs


Aiming Shot

Use 1 Cannonball

Fury Guardian/
Iron Paladin
/
Comet Crusader


Sudden Burster

Use 1 Cannonball


Lunatic Fury

Use 3~6 Cannonballs


Artillery Nova

Use 1 Cannonball


Land Demolisher - Earthquake (Force)

Use 3 Cannonballs


Guard

Use 0~1 Cannonballs


Crack Crusher

Use 1 Cannonball

Shooting Guardian/
Deadly Chaser/
Fatal Phantom


Dual Buster

Reload 1 Cannonball


Deadly Shot

Use 1 Cannonball


Artillery Strike - Quantum Ballista (Force)

Use 6 Cannonballs


Shooting Star (Force)

Use 3 Cannonballs


Rumble Shot

Use 1 Cannonball


Heavy Railgun

Use 1 Cannonball


Comet Crasher

Use 3~6 Cannonballs


Rapid Cannon

Use 3~6 Cannonballs


Exciting Crash

Use 1 Cannonball

Shelling Guardian/
Tactical Trooper/
Centurion


Dread Chase

Use 3~5 Cannonballs


Impact Detonation

Use 3~6 Cannonballs


Magnum Shot

Use 3 Cannonball


[Enhanced]
Use 2 Cannonballs


Chaos Cannon

Use 1~5 Cannonballs


Carpet Bombing (Force)

Use 0~6 Cannonballs


Tactical Field (Force)

Reload 6 Cannonballs


Artillery Strike - Missile Shower

Use 6 Cannonballs


Cannon Strike

Reload 6 Cannonballs
Reload 6 Enhanced Cannonballs


Cannon Prison

Use 1 Cannonball


Fatal Cannon

Use 1 Enhanced Cannonball

List of Cannonball Related Combos

Guardian Comet Crusader Fatal Phantom Centurion
ZZZX Use 1~6 Cannonballs ^vZZ Use 1 Cannonball XZZ Use 1 Cannonball X Reload 1 Cannonball
ZZvZ Reload 1 Cannonball >>^ZX Use 1~7 Cannonballs XX Use 1 Cannonball
XX Reload 1 Cannonball >>XXX Use 1 Cannonball >>ZZ Reload 1 Cannonball
XXX Use 1 Cannonball ZZXXX Use 1 Cannonball >>ZZX Use 1 Cannonball
XXZX Use 1~6 Cannonballs ZZXX Reload 1 Cannonball
>>X Use 1 Cannonball >>XX Reload and Use 1 Cannonball
>>^X Use 1 Cannonball >>^XX Use 1 Cannonball
Heavy Stance X Use 1 Cannonball >>XZ Use 1 Cannonball
Recovery X Use 1 Cannonball


Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the combo), he switches to a guarding stance which gives 40% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts Power Stun.

While guarding, Chung can counterattack.

  • Press to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
  • Press to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the attack is used instead.

Heavy Tanking

While Countering, is possible for Chung to reset his Heavy Stance hit count, allowing him to withstand a theorically infinite number of hits.
To perform this, perform any counter or use a Skill right as Chung is struck by an attack, this will interrupt Chung's action and refresh his Heavy Stance.

  • This is easier done with Counter or Skills, furthermore, attacks that hit extremely fast are the easiest to continually tank, provided the player has a quick finger.
  • Comparatively, Counter is the hardest since it provides Invulnerability, which will ruin the sequence if used frames out of tempo, however, the Cannon Burst will occur everytime Chung resets Heavy Stance, potentially inflicting huge damage agaisnt nearby Super Armored enemies.


Some job paths have Passives that will enhance Heavy Stance:

Non-flinch attacks don't contribute to Heavy Stance's hit threshold, but their damage will still be lowered nonetheless.

Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.

Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press to shoot the floor and flinches foes, if no Cannonballs are avaible, counter is used. If Chung falls on his back, he'll use the shot to recoil back to his feet, marginally behind his spot pre-Knocked Down.

If Chung falls on his front, he'll use the shot to recoil front far away ahead from his Knock Down spot, passes through objects and enemies.

Both variants deal 430% Magical Damage.

Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:ChungNEW.png
MP Usage decreased by x% for skills. (Only when there's more than 1 cannonball) (Max: 20%) x% chance of not using cannonball (Max: 40%)


Tips and Details

  • Strangely, Chung's combo Heavy Stance's can withstand hits by behind, whereas Iron Paladin's Guard Heavy Stance cannot.
  • Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
  • Chung can more quickly reload his ammo by tapping the left or right key just after he had reloaded a cannonball. This also works for his idle-reload.
  • If Chung activates a Special Active when he's attacked while guarding with Heavy Stance, the skill will be canceled, but MP will be consumed, cooldown time will begin, and skill delay will apply. This trick can also be used with Awakening Beads, allowing Chung to escape or start a combo.
  • Chung's Specialization A stat will affect the MP cost of all skills, including Hyper Active skills.


Trivia

  • Oddly, "Freiturnier" is German for "free tournament."
  • When awakened, Chung shouts special actives' names instead of calmly stating them.
  • Chung was the first character to have a system related to consuming a certain number of awakening beads.


Updates

Date Changes
KR NA
04/21/2016 05/18/2016

Specialization A socket effectiveness decrease amount increased.

10/13/2016 11/23/2016

Specialization A cap decreased from 30% to 20%.

Starting matches with 3 cannonballs in PvP removed.

08/23/2018 09/06/2018

Heavy Stance's damage decrease decreased from 67% to 40%.



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