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== Aufstehkonter ==
== Aufstehkonter ==
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by [[Veteran Technique]].
Wenn Chung auf den Boden fällt und man nur eine Kanonenkugel noch hat, dann kann man {{CX}}drücken um auf den Boden zu schießen, um den Gegner damit zurückzudrängen. Die Attacke macht 390% magischen Schaden und wird von dem Passiv-Skill [[Veteran Technique/de|Erfahrung des Veteran]] beeinflusst.
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Revision as of 12:55, 28 July 2014

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Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.

Freiturnier


A special system for Chung which utilize the usage of cannonballs to aid him in combat.

Munition/Kannonkugeln

Chung's altes Munitions-Icon.
Voll und Leer

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Detonation and Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot or Steel Edge use only one. Many of Chung's X attacks use ammo too.
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like
()


Berserker-Modus

Chung's dritte Machtbosstperle.
Leer und Voll
Chung's verändertes Charakterbild während des Berserker-Modus

Despite being covered in chains when empty, Chung's third awakening bead is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The benefits of Berserk Mode are:

  • The standard 20% damage increase from awakening mode.
  • All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's red cannonballs are unaffected.
  • Intense Showtime increases Deadly Chaser's action speed and reduces the MP cost and cooldown times of his skills.









Schwere Haltung

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that stuns or flattens.
While guarding, Chung can counterattack:

  • Press to swing your cannon and inflict 215% physical damage. This knocks down.
  • Press to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
  • Cannoneer Withstanding changes Tactical Trooper's Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter Siege Shelling stance.


Aufstehkonter

Wenn Chung auf den Boden fällt und man nur eine Kanonenkugel noch hat, dann kann man drücken um auf den Boden zu schießen, um den Gegner damit zurückzudrängen. Die Attacke macht 390% magischen Schaden und wird von dem Passiv-Skill Erfahrung des Veteran beeinflusst.

Triviales

  • Oddly, "Freiturnier" is German for "free tournament."
  • When awakened, Chung shouts special actives' names instead of calmly stating them.
  • Chung falls noticeably faster than all the other characters. This makes it harder for others to do combos on him which require the opponent to be launched.
  • Chung was the first character to have a system related to consuming a certain number of awakening beads.


Template:SpecialAbilities/de

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