Frenzy: Difference between revisions

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| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when {{se|267|Over Strike Mode}} is deactivated.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required !! Skill Requirement
|-
|-
| [[Crimson Rose/Transcendence|Crimson Rose : Transcendent]]  || 90 || {{SkillText|SkillQuest|7}}
! Class !! Level Required !! Skill Requirement
|-
| [[Crimson Rose]]: Transcendent || 90 || {{SkillText|SkillQuest|7}}
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Player and Ally Critical Damage Increase<br>(Against Bleeding Enemies) !! Reactivation Cooldown
|-
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| align="left" | 1 || 90 || 13% || 20% || 10% || 30 Seconds  
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]])
|-
! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown
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| colspan="7" | {{PvE}}
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| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds
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| colspan="7" | {{PvP}}
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| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
|}
|}
<br>
==Related Skills==
{{SkillTable
|RoseSkill3.png; Rising Shot;
RoseSkill6.png; Needle Sobat;
Bloodia1.png; Head Shot (Rose);
CRActive7.png; Gun Guard;
CRActive1.png; Western Fire;
CRActive5.png; Bloody Chain;
CrRTrans2.png; Blood Bullet;
CRActive7.png; Gun Guard/Mod;
CRActive1.png; Western Fire/Mod;
}}
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<br>


== Tips and Details ==
== Tips and Details ==
*'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
*The effect can be prolonged by using skills that consume all ECP, such as [[Gun Dance/ModA|[Mod] Gun Dance]]'s '''Kick'''.
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
! KR !! NA
|-
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| 09/20/2018 || 10/11/2018 || align="left" |  
! colspan=2 | Date !! colspan=2 | Changes
{{buff|Active Skill Damage Increase increased.}}
|-
{{buff|Critical Damage Increase effect added.}}
! KR !! NA !! PvE !! PvP
|-
| 08/25/2016 || 09/28/2016 || colspan=2 align="left" |
*'''Frenzy''' added.
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Active Skill Damage Increase increased.}}
*{{buff|Critical Damage Increase effect added.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}}
*{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}}
{{buff|Critical Damage Increase increased.}}
*{{buff|Critical Damage Increase increased.}}
{{buff|Critical Damage Increase effect applies to allies as well.}}
*{{buff|Critical Damage Increase effect applies to allies as well.}}
|-
| 08/27/2020 || 09/23/2020 || align="left" |
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Reactivation Cooldown decreased.}}
| align="left" |
*{{nerf|Special Active Skill Damage Increase decreased.}}
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Received Damage Decrease effect added.}}
*{{buff|Special Active Skill Cooldown Reduction on hit with Active Skill increased.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*{{buff|Removed '''Bleed''' requirement for Ally Critical Damage Increase.}}
|-
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |
*Tooltip improved.
|}
|}
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{{SkillNav - Crimson Rose}}
{{CrRTSkills}}

Latest revision as of 18:35, 23 March 2024

[Passive]
When Blood Carnival is at max stack, receive a  Self BuffFrenzySelf BuffFrenzy buff.
Entering  Self BuffFrenzySelf BuffFrenzy will activate Over Strike Mode and Active skills can be used without any ECP consumption.
Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.
 Self BuffFrenzySelf BuffFrenzy buff is removed when  Self BuffOver Strike ModeSelf BuffOver Strike Mode is deactivated.


Requirements

Class Level Required Skill Requirement
Crimson Rose: Transcendent 90 Power of Transcendence Skill Quest


Skill Information

Skill Level Level Required  Self BuffFrenzySelf BuffFrenzy
(At Full Stacks of Bloody Carnival)
Special Active Skill
Damage Increase
This effect is multiplicative
to your current stats. 
M
Received Damage
Decrease
This effect is multiplicative
to your current stats. 
M
Special Active Current Cooldown Decrease
(Upon Successful Active Skill Hit)
Enemy Critical Damage
Received Increase
This effect is additive
to your current stats. 
A
Reactivation
Cooldown
PvE
1 90 25% 30% 30% 10% 5 Seconds
PvP
1 90 12.5% 12% 30% 10% 30 Seconds


Related Skills


Tips and Details

  • The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
  •  Self BuffFrenzySelf BuffFrenzy's reactivation cooldown begins from when  Self BuffOver Strike ModeSelf BuffOver Strike Mode's duration ends.
  • If you are already in  Self BuffOver Strike ModeSelf BuffOver Strike Mode, activating  Self BuffFrenzySelf BuffFrenzy will refresh the duration of  Self BuffOver Strike ModeSelf BuffOver Strike Mode, thus prolonging it.
  • Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
    • The initial melee hit when using the command is treated like an Active skill and will also lower Special Active cooldowns during Frenzy.
  • The effect can be prolonged by using skills that consume all ECP, such as [Mod] Gun Dance's Kick.
  • The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.


Updates

Date Changes
KR NA PvE PvP
08/25/2016 09/28/2016
  • Frenzy added.
09/20/2018 10/11/2018
  • Active Skill Damage Increase increased.
  • Critical Damage Increase effect added.
08/01/2019 08/28/2019
  • Critical Damage Increase effect changed to only affect bleeding enemies.
  • Critical Damage Increase increased.
  • Critical Damage Increase effect applies to allies as well.
08/27/2020 09/23/2020
  • Special Active Skill Damage Increase increased.
  • Reactivation Cooldown decreased.
  • Special Active Skill Damage Increase decreased.
01/28/2021 02/24/2021
  • Special Active Skill Damage Increase increased.
  • Received Damage Decrease effect added.
  • Special Active Skill Cooldown Reduction on hit with Active Skill increased.
08/19/2021 09/15/2021
  • Removed Bleed requirement for Ally Critical Damage Increase.
06/09/2022 07/06/2022
  • Tooltip improved.


Alternative Names

Server Name Translation
South Korea 광란 Frenzy
China (Simplified Chinese) 狂乱 Frenzy
Germany Wahnsinn Madness
Spain Locura Madness
France Folie Madness
Italy Pura folli Pure Madness
Poland Szaleństwo Madness
United Kingdom Madness
Brazil Frenesi Frenzy