Gate of Darkness (Season 3)

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Gate of Darkness (Season 3)

Description
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Recommended Level
34-99
Required Combat Power
-
Entry Requirements
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The orb of darkness that will bring you to the field

In any time of the day, after defeating a boss of any dungeon from Feita onwards, there will be a random chance where an orb of darkness will appear, sucking in your party into the Gate of Darkness field.
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the Gate of Darkness as shown below. If you press yes, only those who pressed yes will go into Gate of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.


During KR time (GMT +9:00):

  • 13:00 to 14:00
  • 19:30 to 20:30
  • 22:00 to 23:00
    • The chance to enter the Gate of Darkness field will be increase to about 90 - 100%. (If you play party or play a dungeon with difference of 10 levels)
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Gameplay Guide
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A picture of the field that you will be fighting in


In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.
As in the picture shown,

  • Buttons: 1, 2, and 3 will summon basic units from your base. The monsters have 3 stages and will change into a higher level set once a new ally boss is spawned.
    (Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.) All three buttons share the same cooldown of 15 seconds, so choose the units that fit the situation at hand.
  • Button 4 can be one of two things, depending on your gear. If you are not wearing a(n Ancient) Wyvern's Claw it will be a limitless supply of Advanced Mana Potions (Recover 150 MP, cooldown 60 seconds, increased MP recovery based on the guild skill Alchemy Specialist or the passive skill Metabolism Boost). If you are wearing one of the Claws, it will be a special monster that is much stronger than the regular units available from buttons 1, 2, and 3. This monster also has a cooldown of 60 seconds.


After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
In case your party is incomplete, meaning only having 1/2/3 people in the party, Epic NPC's will spawn to aid you against the demons.

Objective


Your objective of the new Gate of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP (281 HP and 20 MP per second). YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.

Differences between NA and KR
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When Season 3 of Gate of Darkness is released in NA server, there are a few noticeable differences from that of KR server, besides the name changes of Potions and Bosses.

Dungeon Entrance

Unlike KR, NA does not have a certain time period where the chances of the entering the dungeon will increase. The chances of the Portal to appear will be the same, regardless of what time or day you are playing on.

Server-wide Debuff

Unlike KR, there will be no consequences for not completing this dungeon for a certain amount of times.

Darkness Core

Darkness Core

Unlike KR, all new Wyvern Accessories and Elixirs cannot be crafted at the Alchemist or Accessory merchants. They can only be obtained from boxes called Darkness Core at a random chance. Due to the removal of the crafting service of GoD-related items, the special drops can no longer be obtained in this dungeon. Darkness Cores can be obtained by completing the dungeon or purchasing them from other players.

Potential Rewards from Darkness Cores

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Ally Summons
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  • These are the possible summons while in Gate of Darkness assigned to buttons 1, 2, and 3.
  • No two monsters of the same role can be in one set of three.
  • The 'Defense' stat determines the amount of HP. None of the summons or monsters have defense.
  • Special Summons are available for only those who have a(n Ancient) Wyvern Claw equipped.


  • Normal
  • Special
Image Names Attacks Role Stats Attack Damage Max Hits
Lv.1 Rolling Mong Pounds the ground causing a shockwave that will damage nearby targets. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Wild Mong 12075
Lv.3 Enraged Mong 18626
Lv.1 Baby Sprout Tree Knight Uses a sword to make a horizontal slash. Attacker Attack Power: High
Defense Power: High
Attack Range: Short
8625 1
Lv.2 Grass Tree Knight 12075
Lv.3 Elite Tree Knight 18626
Lv.1 Grass Watcher Attacks by punching. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Enraged Watcher 6900
Lv.3 Furious Maple Leaf Watcher 10579
Lv.1 Mossy Giant Crab Attacks by bringing its claws down on targets. Defender Attack Power: Medium
Defense Power: High
Attack Range: Short
4830 1
Lv.2 Bushy Giant Crab 6900
Lv.3 Jungle Giant Crab 10579
Lv.1 Copper Armor Scout Shoots an arrow using a crossbow. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Black Steel Scout 36225
Lv.3 Metal Armor Scout 55878
Lv.1 Needleleaf Cactus Shoots a thorn. Will hit up to only one target. Archer Attack Power: Medium
Defense Power: Medium
Attack Range: Long
25875 1
Lv.2 Prickly Cactus 36225
Lv.3 Nettle Cactus 55878
Lv.1 Dynamite Bombermong Throws a bomb that will explode
after a set duration with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Gunpowder Bombermong 20851 (15974)*
Lv.3 Explosive Bombermong 32163 (24640)*
Lv.1 Forest Magician Casts a green sphere that will travel forward and
then explode with a large area of effect.
Mage Attack Power: Medium
Defense Power: Low
Attack Range: Long
14893 (11410)* 1
Lv.2 Lightning Magician Casts a ball of lightning that will roll forward and
will cause damage on touch.
10425 (7987)* -
Lv.3 Meteor Magician Casts several meteors down upon target.
Will also damage nearby targets.
16081 (12320)* 2

* Damage in ( ) will be done on monsters that have long range, fly, or self-destruct

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Bosses
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For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near ally bosses, you will be able to regenerate HP. (Roughly 1% per second)

  • Allies
  • Demon
Monster Image Monster Name Special Attacks Normal Attack Damage Special Attack Damage
Giant Kira-Kira Lv1
(NA: Illusion Magician)
Able to call forth a focused blizzard shower. Will inflict frostbite. 5175 2070
Giant Kira-Kira Lv2
(NA: Miracle Magician)
Able to call forth a large shard of ice. Will freeze enemies. 7762 23287
Giant Kira-Kira Lv3
(NA: Legendary Magician)
Able to call forth a focused meteor shower. Will inflict burn. 12107 12107
Ancient Phoru Lv1
(NA: Mysterious Ancient Phoru)
Able to breathe fire that has very long range. Will inflict burn. 5175 5175
Ancient Phoru Lv2
(NA: Blazing Ancient Phoru)
Able to breathe green fire that has very long range. Will inflict poison. 7762 9315
Ancient Phoru Lv3
(NA: Frenzied Ancient Phoru)
Able to breathe green fire that has significant range. Will inflict poison. 12107 16950
Taranvash Lv1
(NA: Light Taranvash)
Able to call forth a blast of lightning in one spot. Will stun foes. 5175 5175
Taranvash Lv2
(NA: Flash Taranvash)
Able to call forth four strikes of lightning. Will stun foes. 7762 15525
Taranvash Lv3
(NA: Luminant Taranvash)
Able to call forth a lightning shower. Will stun foes. 12107 24215
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Dialogue
Reward
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Special Drops

The following items can only be obtained from playing in this dungeon.

Image Name How to Obtain
Wyvern's Scale Pieces This can be found in the dungeon as drops after complete the Gate of Darkness.

Usually will gives 6.

Darkness Soul This can be found in the dungeon as drops after you defeat the mobs.
Darkness Chryso This can be obtained at the end of the dungeon. Completion of dungeon will give 2.
It can exchanged into Wyvern's Scale Piece x1 , Hexonight x1 ,etc via Alchemist shop.
Hexonight This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!.

"Stop the Demon Invasion!! Quest will give 6 of this item. The requirements to completion is 2 rounds of Gate of Darkness.

Accessories

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (Unique rarity) or the regular version(Elite rarity).

  • Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.
  • Also note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories. (In NA, you are cannot mix and match Season 2's accessories to obtain Season 3's Set Effects.)


Wyvern Set(2013)

Image Name Crafting Requirements Stats Set Bonus
Wyvern's Headgear

36 Wyvern's Scale Pieces

24 Hexonight

12,000 ED

Face Accessory (Middle)

Physical Defense +10
Magical Defense +10

3 Pieces Bonus:

Action Speed +2%

Critical +3%


5 Pieces Bonus:

Awakening Duration +30% (Dungeon)

Resistance of All Elements + 25

Ancient Wyvern's Headgear Face Accessory (Middle)

Physical Attack +10
Magical Attack +10
Physical Defense +20
Magical Defense +20

Wyvern's Tail 24 Wyvern's Scale Pieces

16 Hexonight

12,000 ED

Accessory (Bottom Piece):

Physical Attack +5
Magical Attack +5

Ancient Wyvern's Tail Accessory (Bottom Piece):

Physical Attack +15
Magical Attack +15
Physical Defense +10
Magical Defense +10

Wyvern's Hexacore

18 Wyvern's Scale Pieces

12 Hexonight

12,000 ED

Accessory (Arm):

Physical Defense +5
Magical Defense +5

Ancient Wyvern's Hexacore Accessory (Arm):

Physical Attack +10
Magical Attack +10
Physical Defense +15
Magical Defense +15

Wyvern's Wings

42 Wyvern's Scale Pieces

28 Hexonight

12,000 ED

Accessory (Top Piece):

Physical Attack +20
Magical Attack +20

Ancient Wyvern's Wing Accessory (Top Piece):

Physical Attack +30
Magical Attack +30
Physical Defense +10
Magical Defense +10

Wyvern's Claw

24 Wyvern's Scale Pieces

16 Hexonight

Basic Weapon Accessory of Each Class

12,000 ED

Accessory (Weapon) Elite Version:

Physical Attack +10
Magical Attack +10

Ancient Wyvern's Claw Accessory (Weapon) Unique Version:

Physical Attack +20
Magical Attack +20
Physical Defense +10
Magical Defense +10

Elixirs

While playing in this dungeon, you can obtain materials to craft special elixirs. These are powerful elixirs of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.

  • These potions may only be used in dungeons & field area.
  • Any time left will be carried over into the lobby and next dungeons entered.
  • Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
  • Video showing all effects


Image Name Crafting Requirements Effects Duration
Big Man Potion / 거인화 물약
(NA: Giant Potion)
Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character will be enlarge by a bit and Critical will be increased by 10%.

30 Minutes
Glowing Explosives / 이글이글 폭약
(NA: Blazing Bomb)
Darkness Soul x2

10 Alchemy Essences

20000 ED

Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.

Soul of Chaser / 추적자의 혼
(NA: Tracker's Soul)
Darkness Soul x4

30 Alchemy Essences

50000 ED

Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.

Fairy Potion / 아기 요정 요람
(NA: Baby Fairy Cradle)

Darkness Soul x5

40 Alchemy Essences

75000 ED

Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.

Denip's Ice Balls / 데니프의 얼음 구슬
(NA: Denif's Ice Orb)

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range.

Ventus' Wings / 벤투스의 날개깃

Darkness Soul x1

5 Alchemy Essences

10000 ED

Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100.

Rosso's Flame-ring / 로쏘의 화염고리
(NA: Rosso's Blazing Ring)

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn DoT status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.

Big Punch Potion / 거대손 물약
(NA: Giant Hand Potion)

Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character's fists and weapon grow bigger, and grants 10% Additional Damage.

Buff / Debuff

Upon winning the defense of the El Crystal Daily event, a Buff is given.

 Self BuffDemon Invasion Defense Success!Self BuffDemon Invasion Defense Success!

  • 50% discount on repairs
  • Special Active Skill Damage increased by 5%
    This effect is multiplicative
    to your current stats. 
    M
  • Hyper Active Skill Damage increased by 10%
    This effect is multiplicative
    to your current stats. 
    M
  • Movement Speed +10%
    This effect is multiplicative
    to your current stats. 
    M
  • MP Regen +5 Per Second

Upon losing the defense of the El Crystal Daily event, a Debuff is given.

 Self DebuffDemon Invasion Defense Failed!Self DebuffDemon Invasion Defense Failed!

  • Repair Fee +50%


Both Buff and Debuff cannot be removed by logging off the client and will last for one hour.

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Trivia
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  • As a lot of monsters will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
    • However, S2 GoD Very Hard is more lag inducing than it.
  • Just like the old seasons of Gate of Darkness, having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
    • However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
  • In the season 3 version of Gate of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.
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  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous


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