Gate of the Setting Sun: Difference between revisions

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| '''Master Solace''' - The El Master of Light.
| '''Master Solace''' - The El Master of Light.
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*'''<big>Marks of Light</big>''': certain attacks made by solace will fill a gauge under his health bar (5 marks in total). After a certain number of marks, he will add certain movements to his playstyle, making him harder to deal with.
*'''<big>Marks of Light</big>''': A gauge will appear under Solace's health bar at the start of the fight, with 5 empty marks. Whenever Solace lands a hit on a player, that player will receive the '''Sunlight''' debuff, decreasing movement and jump speed for 30 seconds. Being hit by any of Solace's attacks while you have the '''Sunlight''' debuff will remove the debuff and add 1 Mark of Light to the gauge. After he gains 5 marks, Solace will enter an empowered state for 30 seconds, dealing higher damage and enhancing some of his attacks.
**At 0-1 marks: he only uses '''Slash''', '''Light Pillar and Rain of Light'''
*'''Slash:''' Solace slashes players in front once.
**At 2 marks: he adds '''Solar Bomb''' to his moveset.
*'''<font color=red>Shield Bash:</font>''' Solace bashes players in front with his shield, inflicting heavy hitstun, before following up with a slash attack.
**At 3 marks: he adds '''Shield Guard''' and '''Shield Bash''' to his moveset.
*'''<font color=red>Light Pillar:</font>''' Solace will raise his sword into the air, causing a pillar of light to appear on top of a designated player. Solace can target multiple players at once with this attack. The width of the pillar of light is increased while Solace is empowered.
**At 4 marks: he adds '''Solar Pillar''' to his moveset.
*'''<font color=red>Rain of Light:</font>''' Solace casts the '''Light Pillar''' attack in rapid succession.
**At 5 marks: he adds '''Wall of light''' to his moveset. Also, he gets stronger and upgrades certain moves.
*'''<font color=red>Solar Bomb:</font>''' Solace will summon a small orb of solar energy which slowly follows a target, gradually speeding up as it travels, exploding on contact. The orb persists indefinitely until it hits a player and deals a certain percentage of your current HP.
*'''Slash:''' Perform a slash and can follow up with an additional slash.
*'''<font color=red>Shield Guard:</font>''' When Solace's MP bar is filled, he will enter a defensive stance for a short period, with golden wings appearing at his back. Whenever Solace is attacked during this stance, he will create a tracking sword that homes in on players and deals significant damage.
*'''<font color=red>Light Pillar:</font>''' Solace will raise his sword into the air, a pillar of light will appear on top of a target indicating where the light will strike. Sometimes it targets all players.
*'''<font color=red>Blinding Light:</font>''' Solace charges up his shield with light energy before causing it to burst forward ahead of him, stunning players in range.
*'''<font color=red>Rain of Light:</font>''' He will perform multiple Light Pillars one after another.
*'''<font color=red>Solar Bomb:</font>''' Solace will summon a small orb of fiery enemy which slowly tracks onto a target, will explode upon contact. The orb persists until it hits a player and can't kill (deals % of '''current HP'''). Upon hiting, inflicts a debuff on the player. If the same player is hit again by a solar bomb while the debuff is active, it will fill '''2 Marks of Light'''.
*'''<font color=red>Shield Guard:</font>''' Solace will enter a defensive stance, attacking him will cause homing swords to fly at targets.
*'''<font color=red>Shield Bash:</font>''' Solace stuns players in front of him with his shield. The shield shines when the attack is coming.
*'''<font color=red>Solar Pillar:</font>''' Solace summons a solar pillar that persists in the battlefield, damaging anyone that comes in contact with it.
*'''<font color=red>Solar Pillar:</font>''' Solace summons a solar pillar that persists in the battlefield, damaging anyone that comes in contact with it.
*'''<font color=red>Wall of Light:</font>''' Solace's first phase ultimate attack. He will become invincible while consuming himself in a pillar of light which will damage targets. From the side of the map, walls of light will slowly sweep to the other side of the map before exploding, doing massive damage. These walls must be attacked and destroyed to avoid damage.
*'''<font color=red>Wall of Light:</font>''' Solace's first phase ultimate attack. He will warp to the center and become invincible, while creating a '''Solar Pillar''' somewhere on the map if none are active currently. From the side of the map, walls of light will slowly sweep to the other side of the map before exploding, doing massive damage. These walls must be attacked and destroyed to create a safe area in their path. Any active '''Solar Pillars''' will disappear after this attack.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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<font color=red>'''HELL MODE ONLY'''</font><br>
<font color=red>'''HELL MODE ONLY'''</font><br>
Solace is able to use all abilities from phase 1 with the following adjustments:
Solace is able to use all abilities from phase 1 with the following adjustments:
*'''<font color=red>Light Pillar:</font>''' The size of the light pillar is larger, this also applies to Rain of Light.
*'''<font color=red>Light Pillar:</font>''' The size of the light pillar is larger by default, and increases even further while Solace is empowered.
*'''<font color=red>Solar Pillar:</font>''' The solar pillar now deals a lot more of damage.
*'''<font color=red>Solar Pillar:</font>''' The damage of the pillar is significantly increased.
*'''Shields of Light:''' Hitting Solace too much while he's guarding with '''<font color=red>Shield Guard</font>''' will cause him to create a set of four '''Shields of Light''' that spin around and absorb the damage for him. The shields break after a certain amount of damage is dealt.
*'''Shields of Light:''' Hitting Solace too much while he's guarding with '''<font color=red>Shield Guard</font>''' will cause him to create a set of four '''Shields of Light''' that spin around and absorb the damage for him. The shields break after a certain amount of damage is dealt.
*'''<font color=red>Gate of the Setting Sun:</font>''' Solace's ultimate attack, he will charge energy in the center of the stage while the field is filled with various prisms of light in the shape of a diamond, triangle, and four-sided star. When destroyed, each prism will provide one buff, one of each must be broken in order to gain immunity to Solace's attack. After he performs this, Solace defense is reduced and he will be left open for attack for a period of time.
*'''<font color=red>Gate of the Setting Sun:</font>''' Solace's ultimate attack, he will charge energy in the center of the stage while the field is filled with various prisms of light in the shape of a diamond, triangle, and four-sided star. When destroyed, each prism will provide one buff, one of each must be broken in order to gain immunity to Solace's attack. After he performs this, Solace defense is reduced and he will be left open for attack for a period of time.
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*'''Raven:''' '' ''
*'''Raven:''' '' ''
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}}
|Trivia=
|Trivia=<span style="display:none">{{</span>
*The '''Mark of Light''' gauge is a callback to his '''Mark of Judgement''' gauge during his fight in [[Solace's Fortress]].
*The swords summoned during his '''Shield Guard''' act identical to the swords summoned by the [[Titles/Elysion|Eclipse]] title.
<span style="display:none">}}</span>
|Updates=<span style="display:none">{{</span>
|Updates=<span style="display:none">{{</span>
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Revision as of 12:21, 9 September 2020

Gate of the Setting Sun

Gate of the Setting Sun. Beyond the great gates, the setting sun heats the ground.

Description
In order to find the answer again, you face the Sun Master.
Recommended Level
99
Required Combat Power

300,000

Entry Requirements
{{
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
}}
Details
{{
  • Only 1 Resurrection Stone can be used to revive in Hell mode.

Environmental Debuff - Light of the Sun

  • The Sun's light purifies everything touch you, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Master Solace - The El Master of Light.
  • Marks of Light: A gauge will appear under Solace's health bar at the start of the fight, with 5 empty marks. Whenever Solace lands a hit on a player, that player will receive the Sunlight debuff, decreasing movement and jump speed for 30 seconds. Being hit by any of Solace's attacks while you have the Sunlight debuff will remove the debuff and add 1 Mark of Light to the gauge. After he gains 5 marks, Solace will enter an empowered state for 30 seconds, dealing higher damage and enhancing some of his attacks.
  • Slash: Solace slashes players in front once.
  • Shield Bash: Solace bashes players in front with his shield, inflicting heavy hitstun, before following up with a slash attack.
  • Light Pillar: Solace will raise his sword into the air, causing a pillar of light to appear on top of a designated player. Solace can target multiple players at once with this attack. The width of the pillar of light is increased while Solace is empowered.
  • Rain of Light: Solace casts the Light Pillar attack in rapid succession.
  • Solar Bomb: Solace will summon a small orb of solar energy which slowly follows a target, gradually speeding up as it travels, exploding on contact. The orb persists indefinitely until it hits a player and deals a certain percentage of your current HP.
  • Shield Guard: When Solace's MP bar is filled, he will enter a defensive stance for a short period, with golden wings appearing at his back. Whenever Solace is attacked during this stance, he will create a tracking sword that homes in on players and deals significant damage.
  • Blinding Light: Solace charges up his shield with light energy before causing it to burst forward ahead of him, stunning players in range.
  • Solar Pillar: Solace summons a solar pillar that persists in the battlefield, damaging anyone that comes in contact with it.
  • Wall of Light: Solace's first phase ultimate attack. He will warp to the center and become invincible, while creating a Solar Pillar somewhere on the map if none are active currently. From the side of the map, walls of light will slowly sweep to the other side of the map before exploding, doing massive damage. These walls must be attacked and destroyed to create a safe area in their path. Any active Solar Pillars will disappear after this attack.

Attacks highlighted in red bypass Invincibility frames.

Master Solace (Phase 2) - The El Master of Sun after he has been depleted to half health. Passing through the gates, Solace emerges imbued in the power of light.

HELL MODE ONLY
Solace is able to use all abilities from phase 1 with the following adjustments:

  • Light Pillar: The size of the light pillar is larger by default, and increases even further while Solace is empowered.
  • Solar Pillar: The damage of the pillar is significantly increased.
  • Shields of Light: Hitting Solace too much while he's guarding with Shield Guard will cause him to create a set of four Shields of Light that spin around and absorb the damage for him. The shields break after a certain amount of damage is dealt.
  • Gate of the Setting Sun: Solace's ultimate attack, he will charge energy in the center of the stage while the field is filled with various prisms of light in the shape of a diamond, triangle, and four-sided star. When destroyed, each prism will provide one buff, one of each must be broken in order to gain immunity to Solace's attack. After he performs this, Solace defense is reduced and he will be left open for attack for a period of time.
    • Tips
      • Prisms can ONLY be destroyed with command attacks.
      • The prisms applies the buff in a small area after being destroyed. weak-command classes should go with stronger-command classes so they can get the buffs.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • It is advised that summoners make sure their summons don't hit Solace while he's guarding, even if they can do so without taking damage, as it will make Shields of Light appear.

}}

  • Solace's defense is insanely high at the start of the hell phase. As he uses Gate of the Setting sun multiple times, his defense starts to get progressively reduced.
}}
Dialogue
  • Solace: I cannot give you the answer you desire. If you wish to find something, find it yourself.
{{
Image Name Boss Character Stats Set Effects
Sun Aura Insignia
Sun Aura Insignia
Sun Aura Insignia
Master Solace
Common

Face Accessory (Bottom):
Damage dealt to Boss Monsters +1%


[Unidentified * 1]

Master Piece:

2 Pieces:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
  • Adaptation +1%

3 Pieces:

  • Max MP +20
  • Polarize +3%
  • Adaptation +2%
}}
Gallery
Trivia
{{
  • The Mark of Light gauge is a callback to his Mark of Judgement gauge during his fight in Solace's Fortress.
  • The swords summoned during his Shield Guard act identical to the swords summoned by the Eclipse title.
}}
Updates
{{
Date Changes
KR NA
02/27/2020 03/25/2020
  • Gate of the Setting Sun added.
}}
Alternative Names
{{
Server Name Translation
South Korea 황혼의 문 Twilight Gate
Brazil Portão do Crepúsculo Twilight Gate
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous