Gottvergessen Sense: Difference between revisions

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**While it does travel forward, the skill will stop hitting enemies after the 8th hit, even if they are still well within the skill's visuals as it continues to travel.
**While it does travel forward, the skill will stop hitting enemies after the 8th hit, even if they are still well within the skill's visuals as it continues to travel.
*Oddly, the skill will miss one of its hits on most enemies, unless they are hit from the right distance away. This includes both enemies that are knocked back by the skill as well as enemies in Super Armor. Enemies a bit wider than a Giant Training Monkey do always take all 8 hits however.
*Oddly, the skill will miss one of its hits on most enemies, unless they are hit from the right distance away. This includes both enemies that are knocked back by the skill as well as enemies in Super Armor. Enemies a bit wider than a Giant Training Monkey do always take all 8 hits however.
*Its '''Henir Release''' effect appears to be misunderstood by most players. In fact, the damage increase is calculated based on the opponent's max MP, i.e. the maximum MP storage capacity and not the current amount of MP. In short, using the skill against an opponent being buffed by [[Autosuggestion]] or equipping [[Eroding Energy]] for example will increase its damage.  However it is mostly unusable or only under some specific circumstances in PvE due to enemies not having a MP bar most of the time.
*Its '''Henir Release''' effect appears to be misunderstood by most players. In fact, the damage increase is calculated based on the opponent's max MP, i.e. the maximum MP storage capacity and not the current amount of MP. In short, using the skill against an opponent being buffed by [[Autosuggestion]] or equipping [[Eroding Energy]] for example will increase its damage.  However, it is mostly unusable outside of specific circumstances in PvE due to enemies not having an MP bar most of the time.
* This skill's Henir Release effect is calculated based on the opponent's max MP at the time of the skill's activation and is applied for the entire duration.
*This skill's Henir Release effect is calculated based on the opponent's max MP at the time of the skill's activation and is applied for the entire duration.
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Revision as of 23:54, 20 September 2020

[Special Active: Bravery]
Obliterate all foes ahead of you with a single swing of a weapon created from confusion, doubt and the power of Henir's chaos.
Final Enhanced Skill
  • Range is increased by 1.2 times.


Requirements

Class Level Required
Apostasia 35


Skill Information

PvE

Level Required Shockwave (Magical) Max Hits MP Usage Cooldown
35 935% 8 300 MP 22 Seconds
[Enhanced]

PvP

Level Required Shockwave (Magical)
35 250%
[Enhanced]


Skill Traits

Haste Gottvergessen Sense Heavy Gottvergessen Sense
Attribute Effect Details Attribute Effect Details
Cooldown Cooldown
Cooldown decreased to 80% 17.6 Seconds Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular
Normal Heavy
PvE 7,480% 10,771.2%
PvP 2,000% 2,880%


Related Skills

Wavering Faith New Belief Chaos Barrier


Tips and Details

  • The skill will travel forwards quite a distance and reaches just short of 3 platforms high, making it an excellent clearing skill for tall, wide rooms, especially combined with Schwert Platzen's size increase.
    • While it does travel forward, the skill will stop hitting enemies after the 8th hit, even if they are still well within the skill's visuals as it continues to travel.
  • Oddly, the skill will miss one of its hits on most enemies, unless they are hit from the right distance away. This includes both enemies that are knocked back by the skill as well as enemies in Super Armor. Enemies a bit wider than a Giant Training Monkey do always take all 8 hits however.
  • Its Henir Release effect appears to be misunderstood by most players. In fact, the damage increase is calculated based on the opponent's max MP, i.e. the maximum MP storage capacity and not the current amount of MP. In short, using the skill against an opponent being buffed by Autosuggestion or equipping Eroding Energy for example will increase its damage. However, it is mostly unusable outside of specific circumstances in PvE due to enemies not having an MP bar most of the time.
  • This skill's Henir Release effect is calculated based on the opponent's max MP at the time of the skill's activation and is applied for the entire duration.


Trivia

  • This skill's name is German for God-forgotten Scythe.
    • However, the correct grammatical form and spelling for this is Gottvergessene Sense.
  • In Europe, Nefarius Falx is Latin for Nefarious Scythe.
    • Correctly spelled it would be Nefaria Falx.
  • After this skill ends, Apostasia's attacks are replaced with the scythe texture for one second.


Updates

Date Changes
KR NA PvE PvP
02/09/2017 02/22/2017
  • Gottvergessen Sense added.
02/23/2017 03/15/2017
  • Damage decreased.
  • Hitbox Revamp.
03/30/2017 -
  • Fixed issue where the skill disappear from the skill slot when reach [Enhanced] level.
04/27/2017 -
  • Damage decreased.
02/22/2018 -
  • Damage increased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
07/04/2019 -
  • Changed to be completely magical damage.


Alternative Names

Server Name Translation
South Korea 고트베게쎈 젠즈 Gottvergessen Sense
China (Simplified Chinese) 亵神之镰 Blasphemy Sickle
Germany Nefarius Falx
Spain Nefarius Falx
France Nefarius Falx
Italy Nefarius Falx
Poland Nefarius Falx
United Kingdom Nefarius Falx
Brazil Foice da Heresia Scythe of Heresy


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