Guillotine Press: Difference between revisions

I seem to be failing a lot today.
(Taken off for same reason as Head Shot. The descent* is not meant to be part of the actual skill's damage.)
(I seem to be failing a lot today.)
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{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First Stomp'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First Stomp'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second Stomp'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second Stomp'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Decent'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''First'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Second'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 391%
{{!}} align="center" {{!}} 391%
{{!}} align="center" {{!}} 1172%
{{!}} align="center" {{!}} 1172%
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{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 469%
{{!}} align="center" {{!}} 469%
{{!}} align="center" {{!}} 1406%
{{!}} align="center" {{!}} 1406%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 547%
{{!}} align="center" {{!}} 547%
{{!}} align="center" {{!}} 1641%
{{!}} align="center" {{!}} 1641%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 625%
{{!}} align="center" {{!}} 625%
{{!}} align="center" {{!}} 1875%
{{!}} align="center" {{!}} 1875%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} ~50%
{{!}} align="center" {{!}} 742%
{{!}} align="center" {{!}} 742%
{{!}} align="center" {{!}} 2226%
{{!}} align="center" {{!}} 2226%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 859%
{{!}} align="center" {{!}} 859%
{{!}} align="center" {{!}} 2578%
{{!}} align="center" {{!}} 2578%
{{!}}-
{{!}}-
{{!}} 7
{{!}} 7
{{!}} align="center" {{!}}
{{!}} align="center" {{!}} 977%
{{!}} align="center" {{!}} 977%
{{!}} align="center" {{!}} 2930%
{{!}} align="center" {{!}} 2930%
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* The 1st stomp will stun the targets.
* The 1st stomp will stun the targets.
* [[Guillotine Press]] can be used in mid-air.
* [[Guillotine Press]] can be used in mid-air.
* After the 3/29 patch, the hits during descent no longer give mp.
* After the 3/29 patch, the hits during descent no longer gives mp.
*Heavily affected by lag.
*Heavily affected by lag.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], only difference is [[Guillotine Press]] has a second stomp and is able to be used on the ground.
**[[Guillotine Press]]'s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.


{{BaMSkills}}
{{BaMSkills}}
1,065

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