Heavy Field

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Revision as of 22:08, 14 July 2022 by Gameboy224 (talk | contribs) (Text replacement - "*{{nerf|Damage decreased.}}" to "*{{nerf|'''Damage''' decreased.}}")
TTTrans6.png [Special Active: Bravery]
Hold down the skill key and use arrow keys to select a target area while in Super Armor status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.
Final Enhanced Skill
  • MP Usage is decreased by 20%.


Class Level Required
Tactical Trooper : Transcendent 95

Skill Information

Mode Field
Status 341.png Enemy DebuffHeavy FieldEnemy DebuffHeavy Field MP Usage Cooldown
Enemy Damage Received Increase Duration
PvE 7247% 10% 10 Seconds 300 MP 22 Seconds
PvP 2348%
PvE 7247% 10% 10 Seconds 240 MP 22 Seconds
PvP 2348%
  • Field prevents enemies from dashing or jumping.

Skill Traits

Gigantic Heavy Field Heavy Heavy Field
Attribute Effect Attribute Effect Details
Skill size increased to 130% Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds

Total Damage

Mode Base
Normal Heavy
PvE 7,247% 10,435.68%
PvP 2,348% 3,381.12%

Related Skills

Tips and Details

  • Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.
  • Unlike Tactical Field which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
  • Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
  • Enemy Damage Received Increase is additive to Awakening multiplier.


Date Changes
11/03/2016 11/23/2016
  • Heavy Field added.
  • Damage decreased.
11/16/2016 -
  • Fixed issue where teammates' screens are also following the aiming.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
07/27/2017 08/09/2017
  • Damage increased.
09/28/2017 -
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Damage decreased.
  • None
  • Damage increased.
08/01/2019 08/28/2019
  • Damage increased.
  • Invincibility frames added while aiming.
  • Movement Speed/Action Speed Decrease effect removed.
08/14/2019 -
  • Damage increased.
  • Damage Increase decreased.
03/12/2020 04/08/2020
  • Damage Increase decreased.

Alternative Names

Server Name Translation
Korean Flag.png South Korea 헤비 필드 Heavy Field
Japanese Flag.png Japan ヘビーフィールド Heavy Field
Chinese Flag.png China (Simplified Chinese) 超重领域 Heavy Field
German Flag.png Germany Schwerefeld Gravity Field
Spanish Flag.png Spain Campo gravitatorio Gravity Field
French Flag.png France Champ de pesanteur Gravity Field
Italian Flag.png Italy Campo gravitazionale Gravity Field
Polish Flag.png Poland Pole Ciężkości Gravity Field
English Flag.png United Kingdom Gravity Field
Brazil Flag.png Brazil Campo Pesado Heavy Field