Hell Stone

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Revision as of 00:58, 27 December 2017 by ED Senne (talk | contribs) (→‎Tips and Details: How strange...)
File:AishaS23.png [Special Active: Tenacity]
Summon a hellish stone that damages nearby enemies. Increased number of hits and damage if used while Awakened. It can be casted twice within 1.5 seconds. This does not affect the cooldown of the skill. (Does not apply to Memorize)
Available for Memorize
  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Dark Magician 40


Skill Information

PvE

Level Required Damage (Magical) Max Hits MP Usage Cooldown
Normal Awakening Spin Float
Spin Float Spin Float Normal Awakening
40 504% 268% 561% 342% 2 3 5 120 MP 14 Seconds
[Enhanced] 526% 321% 673% 411%

PvP

Level Required Damage (Magical)
Normal Awakening
Spin Float Spin Float
40 201% 107% 224% 136%
[Enhanced] 210% 128% 269% 164%



Skill Traits

PvE

Gigantic Hell Stone Useful Hell Stone
Attribute Effect Level Required Attribute Effect Damage Max Hits
Normal Awakening Spin Float
Spin Float Spin Float Normal Awakening
Skill size increased to 130% 40 Max Hits increased
Damage decreased to 85%
428.4% 227.8% 476.85% 290.7% 4 6 10
[Enhanced] 447.1% 272.85% 572.05% 349.35%


PvP

Useful Hell Stone
Level Required Damage
Normal Awakening
Spin Float Spin Float
40 148.75% 90.95% 190.4% 115.6%
[Enhanced] 178.5% 108.8% 228.65% 139.4%


Tips and Details

  • Strangely enough, the Spin damage outside of awakening is not properly increased by the x1.2 Damage at [Enhanced], instead being closer to x1.05. The damage during awakening has the proper increase, however.
  • In Awakening Mode, the stone spins a bit faster, dealing one extra hit. The float portion is unaffected in terms of hitcount, however.
  • Hell Stone's hit count is very inconsistent based on awakening state and positioning. Using the skill anywhere but at point blank may cause either the spin or float portion of the skill to not deal full hits.
    • This is further magnified by the Useful trait. Because of the animation happening too close to an enemy when standing directly next to them, the game slides Aisha back slightly to make room; This very small distance is already enough to cause the skill to only do 9 Float hits instead of 10 outside of awakening, or 5 Spin hits instead of 6 while awakened.
  • [Enhanced] Hell Stone can deal a total of 2,657% (1,060% in PvP) Magical Damage. When awakened it can deal a total of 4,074% (1,627% in PvP) Magical Damage.
    • With Useful it can deal a total of 4,516.9% (1,802% in PvP) Magical Damage. When awakened it can deal a total of 6,925.8% (2,765.9% in PvP) Magical Damage.
  • The float portion of the skill launches enemies, so part of its damage will be lost on enemies that are not in Super Armor or otherwise immovable.
  • Since the skill appears a bit in front of Aisha, it will always hit smaller shielding enemies from behind.


Trivia

  • The boss of 4-4, Leviathan, has an ice-themed version of this skill.


Updates

  • 06/27/2013 KR
    • MP Usage decreased,
    • Cooldown increased.
  • 06/26/2014 KR
    • Damage decreased.
    • Hitbox changed so it pull targets in then lifts them.
    • Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown.
    • Cooldown increased.
  • 11/06/2014 KR
    • Damage decreased.
  • 08/06/2015 KR
    • Damage increased
    • MP increased
    • Cooldown increased
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • Size increased by 20%.
    • Empowered attribute changed to be Useful.
  • 01/12/2017 KR
    • Damage decreased.
  • 04/27/2017 (KR)
    • PvE damage increased.
    • PvP damage decreased.


Alternative Names

Server Name Translation
South Korea 헬 스톤 Hell Stone
Japan ヘルストーン Hell Stone
France Pierre infernale Infernal Stone
United Kingdom Stone of Hell



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