Henir's Time and Space/Season 3: Difference between revisions

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→‎Guide for Players: Minor (Changing some minor details to account for changes after field patch)
m (→‎Basic Guide: Minor (Updating how mob levels seem to be calculated after additional testing))
m (→‎Guide for Players: Minor (Changing some minor details to account for changes after field patch))
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''Be considerate of your party mates.''
''Be considerate of your party mates.''
*Do not pick up food items that you do not need.
*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
*Do not hit the harpoons at Cutty Sark in Feita if you do not know the timing.
*Do not hit the harpoons at Cutty Sark in Feita if you do not know the timing.
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''Have an understanding of how each boss fights before challenging Henir's Spacetime.''
''Have an understanding of how each boss fights before challenging Henir's Time and Space.''
*There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
*There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
*However there are some bosses that operate differently in Henir. These include:
*However there are some bosses that operate differently in Henir. These include:
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**Taranvash's mirrors which will turn much faster than normal.
**Taranvash's mirrors which will turn much faster than normal.
**Avalanche will fire 4 homing ice blasts instead of 2 when he retreats. These will move much faster and further as well.
**Avalanche will fire 4 homing ice blasts instead of 2 when he retreats. These will move much faster and further as well.
**Partially due to lag; Type-H and Joaquin's stages will end extremely fast once they are defeated, possibly preventing players from picking up their drops.
***Defeating the boss with a Special Active appears to increase the odds of this glitch occurring due to the skill delay being extended.
***This can be remedied by finding out who the host in the party is and letting them know that they need to stay alive and pick up the fragments.




===Known Glitches===
===Known Glitches===
*Wally No.9 often comes out of its armor completely invisible.
 
*Spriggan's vortexes are sometimes invisible, happens more often with a laggy host.
*Camera frequently gets stuck in the sky.
**Minimap often also fails to display player, monster, item locations during this glitch.
*Enemies\Glave\Obstacles facing inward toward the stage instead of outward toward the camera.
*Enemies regain HP when host changes due to rollback. (Host changes every ~3 minutes)
*Enemies can come back to life if host changes just as they die.
*Apple spawns in random stages repeatedly. (Fixed?)
*Sometimes players cannot exit from Henir with ESC.
*Sometimes game freezes at the end of Feita.
*Glave at Feita sometimes glitches and sends players straight to Rest Area instead of secret stage.
*Dark Nephilim sometimes climbs up the wrong side of the stage in its intro.
*Dark Nephilim is sometimes invisible, happens more often with a laggy host.
*Dark Nephilim is sometimes invisible, happens more often with a laggy host.
**Camera may also get stuck where Nephilim is summoned forcing the player to fight blind.
*Coral Snakes sometimes spawn in random positions on its stage, some floating in air or in the middle of a platform.
*When hit by another player under Joaquin's hallucination effect players may sometimes lose the ability to use any skills until they die.
*Occasionally players will lose the ability to move or take any action, this is because the game thinks the player is in a cutscene.  Happens most often at Victor and Ran's stages.
**Using any consumable will fix this as doing so allows players to move during any of the cutscenes in Henir's Time and Space.
*Ran may fail to teleport over from his platform causing the party to fail if they do not have homing skills able to fly into the background to hit him.  This occurrence is extremely rare and the cause is unknown.
**Alternatively players may also spawn where Ran starts getting stuck in the background.  This is similarly extremely rare with no identifiable cause.
*Camera may get stuck in awkward positions forcing the player to fight with only the mini-map to guide them.  This happens most often in the Velder and Hamel bonus stages.


==Rewards==
==Rewards==
716

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