Spazio Tempo di Henir

From Elwiki


Originally William's Spacetime.


This dungeon mode allows you to fight the major bosses in Elsword in a boss rush style.

Through this mode, you can collect Pieces of Time and Space, which you can exchange Glaive for special items and/or equipment.

Henir's Spacetime may be attempted as much as the player wishes, but they can only receive items for 3 runs per day.

  • If the stage fails to load or you disconnect while loading, it will still consume one of your rewarded runs for the day. The map will still show the counter (e.g 3/2/1) as if it did not take up a run but rest assured it did.
  • After all rewarded runs are consumed for the day, you will no longer be able to get Time Space Fragments, items, or ED drops from the run. You will still be able to complete the daily quest though.


Informazioni Base

Esistono due modalità nello Spazio Tempo di Henir

Modalità Normale

Le regole sono:

  • Possono essere utilizzati i Consumabili
  • Possono essere utilizzate le Pietre della Resurrezione
  • La morte del singolo o del gruppo porta alla sconfitta
  • I membri del gruppo vengono resuscitati automaticamente quando almeno un membro raggiunge un'Area di Riposo o lo Stage di Ran
  • Il livello dei Boss dipende dal livello più alto di un membro + 5 Lv.

Modalità Sfida

Le regole sono:

  • Non possono essere utilizzati i Consumabili
  • Non possono essere utilizzate le Pietre della Resurrezione
  • La morte del singolo o del gruppo porta alla sconfitta
  • I membri del gruppo vengono resuscitati automaticamente quando almeno un membro raggiunge un'Area di Riposo o lo Stage di Ran
  • Tutti i Boss e tutti i player vengono portati al Lv 1


Mappa

Lista degli Stage

Stage di Ruben/Elder

Stage 1 : Willard
Stage 2 :

  • Possibilità 1: Guardiano Fatato (x5)
  • Possibilità 2: Re Scimmia (x1), Toto (x1)
  • Possibilità 3: Re Fungo (x1), Re delle Scimmie Lancia-Bombe (x1)
  • Possibilità 4: Poru Antico (x1)


Stage 3 :

  • Possibilità 1: Benders Potenziato (x1), Benders Nasod (x1)
  • Possibilità 2: Wally No.8 (x1), Berngot (x1)
  • Possibilità 3: Ent, Re dei Vampiri
  • Possibilità 4: Jango, Piccolo Poru, Willard


Stage di Besma

Stage 1 : Guerriero Uomosauro (x2)
Stage 2 :

  • Possibilità 1: Berauk (x2)
  • Possibilità 2: Berauk Oscuro (x3)
  • Possibilità 3: Shamano Kaya (x2)


Stage 3 :

  • Possibilità 1: Nasod Driller (x2)
  • Possibilità 2: Wally No. 8 MK2 (x2)


Stage 4 : Armoured Wally No. 9 (x2)
Stage Segreto : Ispettore Nasod (x1)

Stage di Altera

Stage 1 : Raven (x2) o Avvitatore Nasod (x2)
Stage 2 : Ignis e Leviatano o Vaso di Alterasia, Scavatore Nasod (x2)
Stage 3 : Cavaliere Corvo (x2)
Stage 4 : Re Nasod (x1)
Stage Segreto : Shamano Kaya Oscuro (x1), Antico Drago di Ossa (x1)
Stage Elite : Code: Q-PROTO_00 (x1), Apple (x1)

Stage di Peita

Stage 1 :

  • Possibilità 1: Guerriero Dullhan (x2
  • Possibilità 2: Tyrant (x2)


Stage 2 :

  • Possibilità 1: Amorfo (x1), Glitter Necromancer (x2)
  • Possibilità 2: Plant Overlord (x3)


Stage 3 : Cortisak (x1)
Stage 4 : Berrut (x2)
Stage Segreto : Alterasia Tipo-H (x1)
Stage Elite : Proxy the Nimble (x1), Wise Dutor (x1), Assaulter Crash (x1)

Stage di Belder

Stage 1 : Unohound (x2)
Stage 2 : Chloe (x3)
Stage 3 : Burattinaio Matto, Arc Glitter Alchemists (x2)
Stage 4 : Spriggan (x2)
Stage 5 : Nephilim Oscuro (x1)
Stage Segreto : Hoakin's Hallucination (x1)
Stage Elite : Stealthy Morfos (x1), McGard the Blitzkrieg (x1), Polka (x1), Invincible Vardon (x1), Sullen Hoakin (x1)

Stage di Hamel

Stage 1 : Shadow Master (x3)
Stage 2 : Coral Serpent (x3)
Stage 3 :

  • Possibilità 1: Taranvash (x1)
  • Possibilità 2: Victor (x2)


Stage 4 :

  • Possibilità 1: Avalanche (x1)
  • Possibilità 2: Magmanta (x2)


Stage 5 : Ran (x2)
Stage Elite : Shadow Stinger (x1), Bizarre Conrad(x1), Chloe the Corrupt (x1), Bobosse (x1)

Encountering Secret / Elite Stages

Secret and Elite stages are additional stages in Henir that the player may take to earn additional Pieces of Time and Space. Encountering a Secret\Elite stage is random and the chances of them appearing is affected by both the number of players and fever.
The formula is: ([# of Players] -1) * 15 + Fever/3 = % Chance.

  • 1 Player = 0% Chance [0 Fever]
  • 2 Players = 15~26% Chance [0~33 Fever]
  • 3 Players = 30~52% Chance [0~66 Fever]
  • 4 Players = 45~78% Chance [0~100 Fever]
    • Having any player be dead after the last boss of a Stage Set is defeated reduces the odds to 0%.


Buff delle Aree di Riposo

Rest Areas will restore a fixed percentage of HP and MP. Each rest area after the first will restore a bit less HP\MP than the previous one.

Rest Areas will also have a chance of giving every player a special buff at random as follows:


Note

  • Light Buff is mislabeled in this image, it is an Attack Power boost.
  • In the image it doesn't give a duration for Dark Buff as that is instantaneous.


Guide for Players

Basics

Be equipped to your best ability.

  • Bring at least +6 weapons, have least 18% attack speed, 10% accuracy, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.


In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.

  • By grouping enemies together, you can effectively multiply your damage output.
  • A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.


Be considerate of your party mates.

  • Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
  • Do not hit the harpoons at Cutty Sark in Feita if you do not know the timing.
  • Do not use 250+ MP skills or some of Ara's skills such as Falling Dragon or Swallow Assault at Berthe after he has over half his MP bar full.
  • Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened Plasma Cutter, or Cyclone.
  • Some skills like Gungnir and Shooting Star have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.


Have an understanding of how each boss fights before challenging Henir's Time and Space.

  • There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
  • However there are some bosses that operate differently in Henir. These include:
    • No boss will have any displayed text warnings when they use a special attack.
      • This can make Joaquin's Hallucination skill much harder to spot, especially if he is in dwarf mode.
    • Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate extremely fast.
    • Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
    • Coral Sea Serpents cannot be flinched by any attack, preventing them from being stun-locked.
      • It's still possible to flinch by inflicting Supression's debuff after it uses the move Poison Spit though most Sakra Devanam users rarely use this tactic.
    • Taranvash's mirrors which will turn much faster than normal.
    • Avalanche will fire 4 homing ice blasts instead of 2 when he retreats. These will move much faster and further as well.

Possible Bug/Glitches

This is a list of possible bugs/glitches that might be encountered inside Henir's Time and Space:

  • Wally no.9 often does not appear from his armor in the correct position to non-host players.
  • Berthe roars at all special actives, not just 250+ MP skills.
  • Coral Serpents sometimes spawn in random positions on its stage, some floating in air or in the middle of a platform. This happens due to laggy players.
    • Rest assured that they have spawned in their rightful places.
  • Avalanche becomes invincible at his HP threshold but does not teleport into the background, becoming an additional obstacle during his background attack phase to non-host players.
  • Players can be teleported onto Ran's platform before he teleports to the main platform due to loading problems. It's rare but possible that a player can become stuck on the side platform until the end of the fight.

Rewards

After completing a run, you will receive Pieces of Time and Space. These will be used for crafting Henir equipment or exchanging for other rewards at Glaive.
In addition, certain titles can be obtained from completing Henir on Challenge mode. When you play in Challenge mode and quit the dungeon at the rest areas, you and your playtime will be placed on the leaderboards. Titles will only be awarded to Ranks 1 through 100.

Reward Table

This table will help you calculate how much Pieces of Time and Space you will obtain, based off of your performance in the dungeon.

Area Reward for Exiting Reward for Failing Bonus Reward for Secret Stage Bonus Reward for Elite Stage
Ruben/Elder 4 0 N/A N/A
Bethma 8 1 4 N/A
Altera 16 3 5 2
Feita 25 7 6 3
Velder 38 10 7 4
Hamel 60 25 N/A 4

Completing all of Henir's Spacetime (all Secrets\Elite in the most efficient path) will reward you with 86 Pieces of Time and Space.


Music

Henir's Time and Space Lobby - space_henir


Dungeons
Ruben Elder Besma Altera Peita Belder Hamel Sander Varie
1-1: Albero di El
1-2: Rovina nel Bosco
1-3: Palude Nebbiosa
2-1: Bosco Notturno
2-2: Grotta di Benders
2-3: Canale di Scarico
2-4: Torre di Guardia
2-5: Castello di Robo
2-x: Laboratorio Sotterraneo
3-1: Via dei Draghi
3-2: Lago di Besma
3-3: Lago di Besma (Notte)
3-4: Nido di Drago
3-5: Grande Miniera
3-6: Dirigibile da Trasporto
3-x: Abisso
4-1: Dirigibile dei Corvi
4-2: Piano del Ritorno
4-3: Tunnel B4-1
4-4: Pianura di Altera
4-5: Fabbrica dei Nasod
4-6: Nucleo di Altera
4-x: Zona Contaminata
5-1: Ingresso del Tempio
5-2: Corridoio a Spirale
5-3: Cripta
5-4: Giardino del Tempio
5-5: Sanctum
5-6: Stanza dell'Altare
5-1: Terzo Distretto
5-2: Ponte della Speranza
5-3: Via del Palazzo
5-4: Ponte Ardente
5-5: Quartiere dei Commercianti
5-6: Porta Sud
5-x: Allucinazioni a Belder
6-1: Periferia di Lysia
6-2: Lysia: la Città Sommersa
6-3: Antica Idrovia
6-4: Centro dell'Antica Idrovia
6-5: Nascondiglio di Magmanta
6-6: Tempio dell'Acqua Ghiacciato
6-7: Reliquiario del Tempio dell'Acqua
6-x: Tempio delle Prove
7-1: Sander Arido
7-2: Garpai
7-3: Nido dei Trax
7-4: Villaggio della Tribù dei Kalluso
7-5: Sandtilus
7-6: Cuore di Behemoth
Spazio Tempo di Henir

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