Herrscher: Difference between revisions

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|name=Ainchase "Ain" Ishmael
|name=Ainchase "Ain" Ishmael
|color={{ColorSel|Character|Ain}}  
|color={{ColorSel|Character|Ain}}  
|image={{tabs|name=-|tab1=Normal|contents1=[[File:Portrait - HerrscherRight.png|375px|link=File:Portrait - Herrscher.png]]|tab2=Spiritualism (Henir)|contents2=[[File:Portrait - Herrscher Spiritualism FormRight.png|375px|link=File:Portrait - Herrscher Spiritualism Form.png]] }}
|image=
|class=[[File:Tiny - Herrscher.png]] Herrscher
{{Tabber
|weapon=Pendulum, Projection Weapons, Henir Energy
|Normal=[[File:Portrait - Herrscher (Infobox).png|375px|link=File:Portrait - Herrscher.png]]
|Henir=[[File:Portrait - Herrscher Henir Mode (Infobox).png|375px|link=File:Portrait - Herrscher Henir Mode.png]]
}}
|class=[[File:Mini Icon - Herrscher.png]] Herrscher
|weapon=Pendulum, Chaos Projections, Power of Henir
|age=Unknown
|age=Unknown
|race=Vestige of Chaos
|race={{tt|Vestige of Chaos|Formerly Angel}}
|tree=[[Image:AinNEW.png|40px|link=Ain]] > [[Image:LWNEW.png|40px|link=Lofty: Wanderer]] > [[Image:APNEW.png|40px|link=Apostasia]] > [[Image:Icon - Herrscher.png|40px|link=Herrscher]]
|ESP=Damage dealt to Boss Monsters Increase
|RD=[[File:Korean Flag.png|20px]] 8 February 2018<br>[[File:Flag-jp.png|20px]] 7 March 2018<br>[[File:Chinese Flag.png|20px]] 7 March 2018<br>[[File:Flag-us.png|20px]] 7 March 2018<br>[[File:Bresil Flag.png|20px]] 7 March 2018<br>[[File:Flag-tw.png|20px]] 8 March 2018<br>[[File:Europeanunion.png|20px]] 22 August 2018
|tree=<dfn>{{</dfn>
|MRD=[[File:Korean_Flag.png|20px]] 27 February 2020<br>[[File:Flag-us.png|20px]] 25 March 2020
{{Class Tree|
| 3-0=[[File:Icon - Ain.png|40px|link=Ain]]
| 3-1=[[File:Icon - Lofty Wanderer.png|40px|link=Lofty: Wanderer]]
| 3-2=[[File:Icon - Apostasia.png|40px|link=Apostasia]]
| 3-3=[[File:Icon - Herrscher.png|40px|link=Herrscher]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 8 February 2018<br>[[File:Japanese Flag.png|20px]] 7 March 2018<br>[[File:Chinese Flag.png|20px]] 7 March 2018<br>[[File:American Flag.png|20px]] 7 March 2018<br>[[File:Brazil Flag.png|20px]] 7 March 2018<br>[[File:Taiwanese Flag.png|20px]] 8 March 2018<br>[[File:European Union Flag.png|20px]] 22 August 2018
|MRD=[[File:Korean_Flag.png|20px]] 27 February 2020<br>[[File:American Flag.png|20px]] 25 March 2020<br>[[File:European Union Flag.png|20px]] 23 September 2020
|video={{#ev:youtube|Yr1WKt3_OBw||center||||autoresize}}
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Ain}}
| Speed=2
| Speed=2
| Range=2
| Range=2
Line 19: Line 31:
| Damage=M
| Damage=M
}}}}
}}}}
<center>{{quotation|Cease your doubts... Come, follow me to eternal void.}}</center>
<center>{{quotation|Do not turn away from the chaos you reached.}}</center>
<br>
<br>


= [[File:Icon - Herrscher.png]] Herrscher =
= [[File:Icon - Herrscher.png]] Herrscher =
{{ADSquare}}
{{TooltipColor|D|[The master of void, dragging  all to his realm of nothingness]}}<br>
He neutralizes his foes with endless chaos<br>then completely disintegrate them.
{{Specialty|3rd Job
|[[File:APSActive1.png|link=Gottvergessen Sense/ModA]]|Gottvergessen Sense|'''Swing the scythe horizontally to slash through dimension. This attack deals significant damage with a single strike.'''
|[[File:He1.png|link=Zerinnen]]|Zerinnen|'''-'''
|[[File:He2.png|link=Chaos Barrier]]|Chaos Barrier|'''-'''
|[[File:He3.png|link=Enhanced Absorption]]|Aborption Enhancement|'''-'''
}}
<br>


'''[The master of void, dragging all to his realm of nothingness]'''
=== Background  ===
=== Background  ===
Ain is the Master of Void, reborn from emptiness, sending his enemies back into nothingness with endless chaos.  
{{Background
|NA=
Master of Void, end of all things.
 
The moment Ain abandons his meaningless form, he feels true freedom.
 
That moment, Ain realize that it is his calling to guide others to follow his path.
 
He is now a vestige of chaos, Master of Void, who now guides the pitiful to his realm of Chaos and Void.
|KR=
“고민은 끝났나…? 자, 나와 함께 가자.”
 
공허에서 새로 태어나, 모든 것을 자신의 곁으로 불러들이는 공허의 주인. 끝없는 혼돈으로 적을 무력화 시키고 공허의 힘으로 모든 것을 소멸시키는 전직.
 
여신을 부정하고 혼돈을 받아들인 후, 정처 없이 앞을 가로막는 것들을 소멸시켜온 아인.<br>
자신의 육체 또한 여신이 창조한 덧없는 존재. 아인은 육체의 껍데기에서 탈피해 완전한 공허의 주인으로 거듭나게 된다. 자신을 속박하던 모든 것을 벗어 던지는 순간 찾아오는 해방감. 이 자극이야 말로 진정한 구원이자, 모든 존재들이 향해야 할 방향이라고 느낀 공허의 주인은 이미 버린 껍데기를 사용하기로 한다.
 
그것은 더 이상 이 세계의 존재라고 할 수 없는 혼돈의 잔재였다.


Once Ain denies the Goddess, and accepts chaos, he began to destroy everything that stands in his path. Even his body was ephemeral, given to him by the Goddess. As such, Ain abandons his meaningless form to be reborn as the true Master of Void. He feels freedom the moment he throws away everything that tied him down along with his physical body and decides to reclaim his body in order to guide others to follow his path.  
‘모든 것의 끝… 나는 이곳에 있으니.


He was no longer of this world, merely a vestige of chaos.  
어디에든 존재하며 어디에도 존재하지 않는 공허의 주인은 가엾은 피조물들을 굽어살펴, 혼돈의 잔재를 통해 자신이 있는 공허의 영역으로 인도하기 시작한다.
|KRT=
"Are you done hesitating...? Then, come with me"


"I stand here... At the end of all things..."
Reborn from the void, master of the void, who calls everything to his side. A job that suppresses enemies with endless chaos, and purges everything with the power of the void.


As the Master of Void, he simultaneously exists everywhere, and nowhere. He guides the pitiful to his realm of Void.
Ever since he denied the Goddess, Ain had aimlessly annihilated everything in his path.
 
Even his physical body was a meaningless existence created by the Goddess. By shredding off the shell of his physical body, he becomes a true, complete master of the void.
 
The freedom he felt from abandoning everything that had restrained him. This sensation was the true salvation, the destination of all existence must turn to. The master of the void decided to use the shell that he had discarded.
 
It was a remanant of chaos, that could no longer be called an existence of this world.
 
"At the end of everything... Here I stand."
 
The master of the void, who exists everywhere but exists no where, decided to look after the pitiful creations, and begins to guide them to the territory of the void through his remnant of chaos.
}}
<br>
<br>


== Third Class Advancement ==
== Third Class Advancement ==
{{JobChange|3rd Job|'''Incarnate of Void''' [[File:Job Change - Herrscher.png|50px]].|Herrscher|Schmerz|Reflexion|Gottvergessen Sense}}
Completing the following advancement quest or using the Item Mall item: '''Incarnate of Void''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|3rd|Ain|Herrscher
| <!-- [Quest 1 Description] --> Drawn by the power of the restored El, Ain steps in to Elrianode. Not knowing what he is looking for, he ends up in front of a mysterious cave. Let's investigate.
 
| <!-- [Quest 2 Description] --> Ain finds an enormous being that failed to return to the Void, because of its energy mingling with El energy. It's time to return this pitiful creature to its original state of nothingness.
 
| <!-- [Quest 3 Description] --> Once Ain turned all foolish beings back into nothing, he noticed that he somehow returned to the entrance of the cave. Ain realizes that this must be the doing of the mysterious energy that brought him here. In order to enter the cave again, he needs something that will allow him to blend in. Let's defeat the monsters, born out of hubris, to absorb their power.
 
| <!-- [Quest 4 Description] --> As if entranced, more and more Henir Mutated Monsters crawled out of their hiding place to approach Ain. Let's lead these beings holding the energy of Void and Chaos back to their Maker.
 
| <!-- [Quest 5 Description] --> The more Ain eliminates the monsters, the more he realized the true salvation he can grant upon these creatures is to rid their bodies that is chaining them to this physical realm. He realized that moment, the ones that are leading these beings had to be his 'Future Self' currently waiting deep within the cave.<br>There could be no one else that could possibly have more influence over Void and Chaos than he does.<br>'What are you?'<br>Now that he knew whose voice it was, the answer was obvious. This body is also a meaningless creation formed by the Goddess. Eventually it will meet its demise. But Ain had no intention to simply fade away.<br>'Unleash yourself.'<br>The preparation was complete. With his existence confirmed, Ain recognized it was time to unleash his true potential.<br>Ain headed towards the sanctum. 'He' was waiting for his answer at the heart of the sanctum.
 
<!-- Mod Skill Below -->
|Schmerz|Reflexion|Gottvergessen Sense}}
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Herrscher}}
{{:Skill Tree: Herrscher}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|3}}
  {{SkillText|Combo|3}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
Line 63: Line 111:
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:Combo - Herrscher 1.png]]
| [[File:Combo - Herrscher 1.png|520px]]
|'''Scythe Uppercut'''
|  
After doing {{CX}}, swipe enemies with henir energy and rush a great distance forward in super armor to perform a scythe uppercut. The uppercut deals hitstun, leaving targets open Scythe appearance varies in normal and Henir mode.
After doing a single {{CX}}, swipe enemies with Chaos energy, rush forward in Super Armor and swing your scythe upwards. The scythe hit deals hitstun, leaving targets open.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
Line 71: Line 119:
{{CZ}} 45% Phy. Damage x6 + 266% Phy. Damage
{{CZ}} 45% Phy. Damage x6 + 266% Phy. Damage
|-
|-
| [[File:Combo - Herrscher 2.png]]
| [[File:Combo - Herrscher 2.png|520px]]
|'''Scythe Swing'''
|  
After doing {{CDRU}}{{CX}}, dive downwards with the scythe and swing it forward. Scythe appearance varies in normal and Henir mode.
During any of the {{CDRU}}{{CX}} spear tosses, dive downwards with the scythe and swing it forward.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
Line 86: Line 134:
<br>
<br>


= [[File:Master Herrscher.png]] [[Master Class]] =
= {{MasterOverlay|Herrscher|Hernia}} [[Master Class]] =


== Master Class Advancement ==
== Master Class Advancement ==
{{JobChange|Master|'''Mark of Awakening (Herrscher)''' [[File:MasterClassJC(Herrscher).png|50px]].|Hernia}}
{{JobChange|Master|Hernia}}
<br>
<br>


Line 102: Line 150:
== Gallery ==
== Gallery ==
:''Full Gallery: [[Ain/Gallery]]
:''Full Gallery: [[Ain/Gallery]]
=== Artwork ===
{{:Herrscher/Artwork}}
<gallery widths=150px heights=150px>
{{:Herrscher/Misc}}
File:Portrait - Herrscher.png|'''Herrscher''''s Portrait.
File:Portrait - Herrscher Spiritualism Form.png|'''Herrscher''''s Spiritualism Portrait.
File:Portrait - HerrscherNoFX.png|'''Herrscher''''s Portrait without effects.
File:Portrait - Herrscher (Master).png|'''Herrscher''''s Master Class Skill Cut-in.
</gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:HSPoses.png|Idle Pose and Promo avatar. (Promo Accessory: Despairing Ground)
File:HCReady.gif|Ready Animation.
File:HeAwkStages.png|The 3 Phases of Awakening.
File:Herrscherface.jpg|New Texture of the Face.
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*'''[https://en.wiktionary.org/wiki/Herrscher Herrscher]''' is a German term for '''Ruler'''.
*[[Wiktionary:Herrscher#German|'''Herrscher''']] is a German term for '''Ruler'''.
*In Europe, his name was changed to Regnator, which is Latin for '''Ruler'''.
*In Europe, his name was changed to Regnator, which is Latin for '''Ruler'''.
*Ain's body is no longer really alive, as the backstory describes. Instead, it's a shell of his 'true' void form. This is reflected by large portions of his arms, legs, and torso being completely gone, both in his art and in-game model, as well as the animation for his Hyper Active, [[Zerinnen]].
*Contrary to the canon events of [[Hall of El]], Herrscher does not get a new body made by [[Elria]]. After merging with the giant El, the body made by [[Ishmael]] starts to disappear. He uses the scraps of the old body as a shell to interact with the physical world.
*'''Herrscher''' and [[Mad Paradox]] are the only two playable characters that aren't really alive anymore in the usual sense. As the backstory describes, Ain discards his mortal body, becoming a omnipresent entity who is exists in a void dimension of his own creation. His 'true' form can be seen as the black figure in his Hyper Active [[Zerinnen]].
**Unlike Ain's other Spiritualism modes, '''Herrscher''''s mark of Henir has a different appearance and is located on the forehead rather than the eyes; this new mark is also the icon for the Hyper Active [[Zerinnen]].
**Unlike Ain's other Spiritualism modes, '''Herrscher''''s mark of Henir has a different appearance and is located on the forehead rather than the eyes; this new mark is also the icon for the Hyper Active [[Zerinnen]].
**While the hole in his chest was already there in the artwork of [[Apostasia]] in '''Spiritualism (Henir)''' mode, this time it is properly modeled in-game as well and it is possible to see through it.
**While the hole in his chest was already there in the artwork of [[Apostasia]] in '''Henir''' mode, this time it is properly modeled in-game as well and it is possible to see through it.
**Due to no longer being strictly alive, '''Herrscher''''s age is now officially listed as unknown, with no approximated age given, unlike Ain's other paths.
**Due to no longer being strictly alive, '''Herrscher''''s age is now officially listed as unknown, with no approximated age given, unlike [[Richter]] and [[Bluhen]].
**The deterioration of '''Herrscher''''s limbs is part of the promo avatar.
**The deterioration of '''Herrscher''''s limbs is part of the promo avatar.
*'''Herrscher''' shares a lot of his design with the '''Orbis''' monsters and '''Chrysalis''' boss of [[Forgotten Elrian Sanctum|Forgotten Elrian Sanctum]], including a pulsing Eye of Henir in the hole in his chest. As the monsters are a product of Henir as well, this is likely intentional.
*'''Herrscher''' shares a lot of his design with the '''Orbis''' monsters and '''Chrysalis''' boss of [[Forgotten Elrian Sanctum|Forgotten Elrian Sanctum]], including a pulsing Eye of Henir in the hole in his chest. By comparison, [[Opferung]] takes after the Demon Realm variants of Henir creatures instead, implying this sleek, alien design of Herrscher and the Elrios Henir creatures is caused by the El energy, which Ain has in abundance.
*'''Herrscher''' and [[Mad Paradox]] are the only two 3rd job characters that aren't physical beings.
*The scythe that Herrscher uses has a difference appearance depending if you are in Henir mode or normal mode. This is only reflected in artwork and combos.
<br>
<br>



Latest revision as of 19:28, 23 March 2024

Herrscher
  • Normal
  • Henir

Full Name
Ainchase "Ain" Ishmael
Class
Herrscher
Weapon
Pendulum, Chaos Projections, Power of Henir
Age
Unknown
Race
Formerly Angel
Vestige of Chaos
Damage dealt to Boss Monsters Increase
Class Tree
{{

}}
Release Date
8 February 2018
7 March 2018
7 March 2018
7 March 2018
7 March 2018
8 March 2018
22 August 2018
Master Class Release Date
27 February 2020
25 March 2020
23 September 2020
Job Path Story Movie
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Do not turn away from the chaos you reached.


Herrscher

[The master of void, dragging all to his realm of nothingness]

Background

  • In-game Version
  • Nexon Version

Master of Void, end of all things.

The moment Ain abandons his meaningless form, he feels true freedom.

That moment, Ain realize that it is his calling to guide others to follow his path.

He is now a vestige of chaos, Master of Void, who now guides the pitiful to his realm of Chaos and Void.


Third Class Advancement

Completing the following advancement quest or using the Item Mall item: Incarnate of Void will change your job to Herrscher.

Herrscher
Herrscher 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

Drawn by the power of the restored El, Ain steps in to Elrianode. Not knowing what he is looking for, he ends up in front of a mysterious cave. Let's investigate.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 1/5
Description

Ain finds an enormous being that failed to return to the Void, because of its energy mingling with El energy. It's time to return this pitiful creature to its original state of nothingness.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 2/5
  • Defeat Skin Splitter (Elrianode) 0/20
Description

Once Ain turned all foolish beings back into nothing, he noticed that he somehow returned to the entrance of the cave. Ain realizes that this must be the doing of the mysterious energy that brought him here. In order to enter the cave again, he needs something that will allow him to blend in. Let's defeat the monsters, born out of hubris, to absorb their power.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 3/5
Description

As if entranced, more and more Henir Mutated Monsters crawled out of their hiding place to approach Ain. Let's lead these beings holding the energy of Void and Chaos back to their Maker.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Herrscher 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Herrscher 4/5
Description

The more Ain eliminates the monsters, the more he realized the true salvation he can grant upon these creatures is to rid their bodies that is chaining them to this physical realm. He realized that moment, the ones that are leading these beings had to be his 'Future Self' currently waiting deep within the cave.
There could be no one else that could possibly have more influence over Void and Chaos than he does.
'What are you?'
Now that he knew whose voice it was, the answer was obvious. This body is also a meaningless creation formed by the Goddess. Eventually it will meet its demise. But Ain had no intention to simply fade away.
'Unleash yourself.'
The preparation was complete. With his existence confirmed, Ain recognized it was time to unleash his true potential.
Ain headed towards the sanctum. 'He' was waiting for his answer at the heart of the sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 3rd Job Change Promotion Cube x1 N/A
ED 71,600 [Cobo] 3rd Job Useful Items Cube x1 N/A
EP 0 New Power: Force x1 N/A
AP 0
}}

Upon advancing to third job, you will receive a [New Power: Force] cube which contains:

You can advance into Master Class upon reaching Rigomor.



Skill Tree

Skills Passives

Level 99
Master Class



Additional Commands

 : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image Description Damage

After doing a single , swipe enemies with Chaos energy, rush forward in Super Armor and swing your scythe upwards. The scythe hit deals hitstun, leaving targets open.

286% Mag. Damage
197% Phy. Damage
45% Phy. Damage x6 + 266% Phy. Damage

During any of the spear tosses, dive downwards with the scythe and swing it forward.


322% Phy. Damage
1000% Phy. Damage
100% Phy. Damage


Skills

Hyper Active

Force Mod Skill

  • In addition to these new skills, Herrscher can also learn Force Skills.


Master Class

Master Class Advancement

After unlocking 3rd Job, upon reaching Rigomor, you will be able to unlock the Master Class. To receive the quest, click on the notification located below the map select.
Master Class can also be obtained by using the Cash Shop item: Mark of Awakening (Herrscher) .

  1. Clear any Rigomor dungeon 5 times.
  2. Collect 20 Memory Pieces from any Boss in Rigomor region dungeons.
  3. Clear any Master Road dungeon (Normal/Hell) once.
  4. Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
  5. Clear any Master Road dungeon (Normal/Hell) 5 times.

Artifact System will be unlocked after achieving Master Class.



Skills

Schweigen


Videos


Gallery

Full Gallery: Ain/Gallery

Artwork

Miscellaneous


Trivia

  • Herrscher is a German term for Ruler.
  • In Europe, his name was changed to Regnator, which is Latin for Ruler.
  • Contrary to the canon events of Hall of El, Herrscher does not get a new body made by Elria. After merging with the giant El, the body made by Ishmael starts to disappear. He uses the scraps of the old body as a shell to interact with the physical world.
  • Herrscher and Mad Paradox are the only two playable characters that aren't really alive anymore in the usual sense. As the backstory describes, Ain discards his mortal body, becoming a omnipresent entity who is exists in a void dimension of his own creation. His 'true' form can be seen as the black figure in his Hyper Active Zerinnen.
    • Unlike Ain's other Spiritualism modes, Herrscher's mark of Henir has a different appearance and is located on the forehead rather than the eyes; this new mark is also the icon for the Hyper Active Zerinnen.
    • While the hole in his chest was already there in the artwork of Apostasia in Henir mode, this time it is properly modeled in-game as well and it is possible to see through it.
    • Due to no longer being strictly alive, Herrscher's age is now officially listed as unknown, with no approximated age given, unlike Richter and Bluhen.
    • The deterioration of Herrscher's limbs is part of the promo avatar.
  • Herrscher shares a lot of his design with the Orbis monsters and Chrysalis boss of Forgotten Elrian Sanctum, including a pulsing Eye of Henir in the hole in his chest. By comparison, Opferung takes after the Demon Realm variants of Henir creatures instead, implying this sleek, alien design of Herrscher and the Elrios Henir creatures is caused by the El energy, which Ain has in abundance.
  • The scythe that Herrscher uses has a difference appearance depending if you are in Henir mode or normal mode. This is only reflected in artwork and combos.


Alternative Names

Server Name Translation
South Korea 헤르셔 Herrscher
Japan ヘルシャー Herrscher
Taiwan (Traditional Chinese) 終焉叛神 Terminus Apostate
China (Simplified Chinese) 统御家 Ruler
Germany Regnator
Spain Regnator
France Regnator
Italy Regnator
Poland Regnator
United Kingdom Regnator
Brazil Monarca Monarch


Characters