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|name=Aisha Landar
|name=Aisha Landar
|color={{ColorSel|Character|Aisha}}  
|color={{ColorSel|Character|Aisha}}  
|image=[[Image:HighMagician.png|285px|center]]
|image=[[File:Portrait - High Magician.png|285px|center]]
|class=[[Image:HMTiny.png]] High Magician  
|class=[[File:Mini Icon - High Magician.png]] High Magician  
|weapon=Staff, Elemental Magic  
|weapon=Staff, Elemental El Magic  
|age=17
|age=17
|race=Human
|race=Human
|ESP=Magical Attack Power Increase
|Height=159 cm (5 ft 3 in)
|Height=159 cm (5 ft 3 in)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{| style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; align=center;"
{{Class Tree|
|-
| 1-0=[[File:Icon - Aisha.png|40px|link=Aisha]]
| [[Image:AishaNEW.png|40px|link=Aisha]]
| 1-1=[[File:Icon - High Magician.png|40px|link=High Magician]]
| [[File:Arrowright.png]]
| 1-2=[[File:Icon - Elemental Master.png|40px|link=Elemental Master]]
| [[Image:HMNEW.png|40px|link=High Magician]]
| 1-3=[[File:Icon - Aether Sage.png|40px|link=Aether Sage]]
| [[File:Arrowright.png]]
}}
| [[Image:EMNEW.png|40px|link=Elemental Master]]
<dfn>}}</dfn>
| [[File:Arrowright.png]]
|RD=[[File:Korean Flag.png|20px]] 27 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
| [[Image:ASNEW.png|40px|link=Aether Sage]]
|}
<span style="display:none">}}</span>
|RD=[[File:Korean Flag.png|20px]] 27 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:Flag-us.png|20px]] 4 May 2011
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Aisha}}
| Speed=1
| Speed=1
| Range=3
| Range=3
Line 31: Line 27:
}}}}
}}}}


<center>{{quotation|This might tickle... Or not!}}</center>
<center>{{quotation|If I lack magic, I can always collect them from nature!}}</center>
<br>
<br>


= [[File:HMNEW.png]] High Magician  =
= [[File:Icon - High Magician.png]] High Magician  =
{{TooltipColor|D|[A mage that specializes in fireball magic]}}<br>
 
Multiple fireball combos coupled with large area effect spells to quickly obliterate any foe.
'''[A mage that specializes in fireball magic]'''
{{Specialty|
=== Background ===
|[[File:SoK.png|link=Wisdom Aura]]|Wisdom Aura|'''Use this skill before attacking. Increase magic attack power for a set duration.'''
{{Background
|[[File:AishaS5.png|link=Meditation]]|Meditation|'''Use this skill whenever available. This skill will compensate for the character's lack of MP.'''
|NA=
|[[File:AishaS30.png|link=Magic Missile]]|Magic Missile|'''Use this skill to attack enemies near or far. This skill will continue to follow enemies until it expires.'''
A magician that borrows from spirits and nature itself to use purified magic as her power.
|[[File:SI Meteorshower.png|link=Meteor Shower]]|Meteor Shower|'''Use this skill to deal concentrated damage in a wide area. A powerful meteor will decimate anything caught in the blast.'''
 
Although it is not powerful and destructive, it is easy to control.
 
Her pure magical energy is comparable to that of dark magic.
|KR=
마력을 자연과 영혼의 힘을 빌려 순수한 힘으로 정화시켜 사용하는 자들을 하이매지션이라고 부른다.
 
강하고 파괴적이지는 않지만 더욱 제어하기 쉽고 순수한 마법 에너지를 사용할 수 있다.
이들은 마력의 정화를 위해서 정령의 존재들과 가까운 관계를 맺고 있으며, 좀 더 친화적인 모습으로 자신을 치장한다.
 
자연의 힘을 빌어 나타나는 마력의 힘은 어둠에 닿아있는 본질적인 마력의 힘과 비교해 모자랄 것이 없는 강한 힘을 보여준다.
|KRT=
-
}}
}}
<br>
<br>


{{ADSquare}}
== First Class Advancement ==
=== Background  ===
Completing the following advancement quest or using the Item Mall item: '''High Magician's Lost Memory''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
The High magician comes with more fire power and improved abilities. After communing with all of the elements that exist in this world, she has discovered a unified theory of natural magic. This makes her both extremely powerful and maybe a little wild. Her fireballs are no less than mini suns that can melt a monster's face off.
{{JobChange|1st|Aisha|High Magician
<br>
| <!-- [Quest 1 Description] --> Though she lost her magic, she held the title as a Great Magician. Though she is aware of the traditional training method, as she has done it in the past, she thinks the upcoming battles would require a more effective method. Aisha thinks about various different methods as she entered Bethma Village.
 
| <!-- [Quest 2 Description] --> Mana is based on El energy spread across Elrios. That's why environments that has El energy contains the purest mana. Though it may not be as destructive, Aisha's genius mind can solve that no problem! Start mana training at Bethma Lake, where there's the highest concentration of nature's mana in Bethma.
 
| <!-- [Quest 3 Description] --> There was no other reason to try to become stronger faster. What she had now was enough to protect just herself on her journey. But now that she has a friend who charges ahead without thinking, she needs to be just a bit stronger to handle whatever happens.<br>Is there anywhere else she can collect nature's mana? Let's ask Sheriff Stella who protects every corner of Bethma.


== First Class Advancement ==
| <!-- [Quest 4 Description] --> Stella says there's a place where dragons used to live. If it's the grave of dragons, who were known as the rulers of mana, there might still be some natural mana that remains. She doesn't have to hurry, but she does have a friend that gets in a lot of trouble, so as a genius, she would have to just deal with it. Let's head to Dragon Nest to obtain nature's mana.
{{JobChange|HM}}
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Elemental Master]].
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: High Magician}}
{{:Skill Tree: High Magician}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" |Image  
! width="50%" |Description
! width="45%" |Description
! width="20%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:hm2.png]]
| [[File:Combo - High Magician 1.png|520px]]  
| '''Surrounding Explosion'''
After doing {{CX}}{{CX}}, create a fiery explosion that surrounds you, burning any nearby enemy before hitting the ground to cause an additional explosion launching enemies into the air.
|
|
{{CX}} 324% Mag. Damage <br>
After doing the standard {{CZ}}{{CZ}} combo, release a fire road and finish by firing 3 fireballs. You can hold {{CX}} at the end to fire additional fireballs. You will be in Super Armor while firing fireballs.
{{CX}} 324% Mag. Damage <br>
{{CDX}} 91% x3 Mag. Damage (10 MP) <br>
{{CX}} 191% Mag. Damage (10 MP)
|-
| [[Image:hm3.png]]
| '''Fireball Dash'''
Fire an additional fireball after doing {{CDR}}{{CX}}.
|
{{CDR}} <br>
{{CX}} 324% Mag. Damage <br>
{{CX}} 245% Mag. Damage
|-
| [[Image:Hm5.png]]
| '''Melee Fireball'''
After doing {{CZ}}{{CZ}}, release a fire road, burning enemies ahead. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected.
|
|
{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
Line 94: Line 92:
+ 588% Mag. Damage
+ 588% Mag. Damage
|-
|-
| [[Image:Hm6.png]]  
| [[File:Combo - High Magician 2.png|520px]]
| '''Electric Shock'''
|
After doing {{CDRU}}{{CZ}}, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps.
After doing the standard {{CX}}{{CX}} combo, envelop yourself in flames and detonate it to cause an additional explosion that launches enemies into the air.
|
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
{{CDX}} 91% x3 Mag. Damage (10 MP) <br>
{{CX}} 191% Mag. Damage (10 MP)
|-
| [[File:Combo - High Magician 3.png|520px]]  
|  
After doing the standard {{CDRU}}{{CZ}} combo, release lightning bolts from your staff. You can hold {{CX}} at the end to release more lightning.  
|
|
{{CDRU}}<br>
{{CDRU}}<br>
Line 102: Line 109:
{{CX}} 100% Mag. Damage x3 <br>
{{CX}} 100% Mag. Damage x3 <br>
{{CHoldX}} 100% Mag. Damage x4~10
{{CHoldX}} 100% Mag. Damage x4~10
|-
| [[File:Combo - High Magician 4.png|520px]]
|
After doing the standard {{CDR}}{{CX}} combo, fire an additional fireball.
|
{{CDR}} <br>
{{CX}} 324% Mag. Damage <br>
{{CX}} 245% Mag. Damage
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA
! KR !! NA
|-
|-
Line 113: Line 128:
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}}{{CHoldX}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}}{{CHoldX}} combo.}}
*{{buff|Added new {{CZ}}{{CZ}}{{CX}}{{CHoldX}} combo.}}
*{{buff|Added new {{CZ}}{{CZ}}{{CX}}{{CHoldX}} combo.}}
*High Magician's {{CDRU}}{{CX}}{{CX}} moved to [[Aisha|Magician]].
*High Magician's {{CDRU}}{{CX}}{{CX}} moved to [[Aisha]].
*High Magician's {{CX}}{{CX}}{{CLX}} moved to [[Elemental Master]].
*High Magician's {{CX}}{{CX}}{{CLX}} moved to [[Elemental Master]].
|-
|-
Line 128: Line 143:
== Gallery ==
== Gallery ==
:''Full Gallery: [[Aisha/Gallery]]''
:''Full Gallery: [[Aisha/Gallery]]''
=== Artwork ===
{{:High Magician/Artwork}}
<gallery widths=150px heights=150px>
{{:High Magician/Misc}}
File:HighMagician.png|'''High Magician''''s Portrait, illustrated by RESS
</gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:Highmagicianoldnew.png|Comparison between old and new models after 08/06/2015 (KR)
File:HMPoses.png|Idle pose and Promo avatar.(Including Weapon awakening form)
</gallery>
<br>
<br>


== Trivia ==
== Trivia ==
 
*Rather than using her own mana, High Magician uses the surrounding El mana residing in nature and from spirits to substitute her lost mana.
*High Magician's Promotional weapon changes during Awakening Mode.
<br>
<br>


Line 152: Line 160:
|CN=高阶魔导 |CNName=High Magician
|CN=高阶魔导 |CNName=High Magician
|DE=Hochmagierin |DEName=High Magician
|DE=Hochmagierin |DEName=High Magician
|ES=Maga suprema |ESName=Supreme Mage
|ES=Maga suprema |ESName=Supreme Magician
|FR=Archimage |FRName=Archmage
|FR=Archimage |FRName=Archmage
|IT=Maghetta Esperta |ITName=Expert Mage
|IT=Maghetta Esperta |ITName=Expert Mage

Latest revision as of 19:28, 23 March 2024

High Magician
Full Name
Aisha Landar
Class
High Magician
Weapon
Staff, Elemental El Magic
Age
17
Race
Human
Height
159 cm (5 ft 3 in)
Magical Attack Power Increase
Class Tree
{{

}}
Release Date
27 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Slow
Range
Long
Difficulty
Normal
Magical
If I lack magic, I can always collect them from nature!


High Magician

[A mage that specializes in fireball magic]

Background

  • In-game Version
  • Nexon Version

A magician that borrows from spirits and nature itself to use purified magic as her power.

Although it is not powerful and destructive, it is easy to control.

Her pure magical energy is comparable to that of dark magic.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: High Magician's Lost Memory will change your job to High Magician.

High Magician
High Magician 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept High Magician class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Though she lost her magic, she held the title as a Great Magician. Though she is aware of the traditional training method, as she has done it in the past, she thinks the upcoming battles would require a more effective method. Aisha thinks about various different methods as she entered Bethma Village.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
High Magician 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 1/4
Description

Mana is based on El energy spread across Elrios. That's why environments that has El energy contains the purest mana. Though it may not be as destructive, Aisha's genius mind can solve that no problem! Start mana training at Bethma Lake, where there's the highest concentration of nature's mana in Bethma.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
High Magician 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 2/4
Description

There was no other reason to try to become stronger faster. What she had now was enough to protect just herself on her journey. But now that she has a friend who charges ahead without thinking, she needs to be just a bit stronger to handle whatever happens.
Is there anywhere else she can collect nature's mana? Let's ask Sheriff Stella who protects every corner of Bethma.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
High Magician 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 3/4
Description

Stella says there's a place where dragons used to live. If it's the grave of dragons, who were known as the rulers of mana, there might still be some natural mana that remains. She doesn't have to hurry, but she does have a friend that gets in a lot of trouble, so as a genius, she would have to just deal with it. Let's head to Dragon Nest to obtain nature's mana.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a High Magician can job advance to a Elemental Master.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Commands

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

After doing the standard combo, release a fire road and finish by firing 3 fireballs. You can hold at the end to fire additional fireballs. You will be in Super Armor while firing fireballs.

161% Phy. Damage
198% Phy. Damage
267% Mag. Damage x1~3
294% Mag. Damage x2~12
+ 588% Mag. Damage

After doing the standard combo, envelop yourself in flames and detonate it to cause an additional explosion that launches enemies into the air.

324% Mag. Damage
324% Mag. Damage
91% x3 Mag. Damage (10 MP)
191% Mag. Damage (10 MP)

After doing the standard combo, release lightning bolts from your staff. You can hold at the end to release more lightning.


222% Mag. Damage
100% Mag. Damage x3
100% Mag. Damage x4~10

After doing the standard combo, fire an additional fireball.


324% Mag. Damage
245% Mag. Damage

Updates

Date Changes
KR NA
08/06/2015 01/13/2016
  • Added new combo.
  • Added new combo.
08/13/2015 -
  • Fixed damage error on the flame road in . Damage of the fireballs decreased.


Skills

Special Active


Gallery

Full Gallery: Aisha/Gallery

Artwork

Miscellaneous


Trivia

  • Rather than using her own mana, High Magician uses the surrounding El mana residing in nature and from spirits to substitute her lost mana.
  • High Magician's Promotional weapon changes during Awakening Mode.


Alternative Names

Server Name Translation
South Korea 하이 매지션 High Magician
Japan ハイマジシャン High Magician
Taiwan (Traditional Chinese) 高階魔導 High Magician
China (Simplified Chinese) 高阶魔导 High Magician
Germany Hochmagierin High Magician
Spain Maga suprema Supreme Magician
France Archimage Archmage
Italy Maghetta Esperta Expert Mage
Poland Arcy-Czarodziejka Archmage
United Kingdom High Mage
Thailand นักเวทย์ชั้นสูง High Magician
Brazil Maga Elemental Elemental Mage


Characters