Hochmagierin

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File:HMTiny.png High Magician
Name
Aisha Landar
Klasse
File:HMTiny.png High Magician
Waffe
Staff, Elemental Magic
Alter
17
Größe
159 cm (5 ft 2 in)
Veröffent­lichung
22 May 2007
8 December 2010
4 May 2011
Statistiken
Speed
Slow
Range
Long
Difficulty
Normal
Magical
This might tickle... Or not!


File:HMNEW.png High Magician

Information

Specialty

The High Magician gains more firepower, abilities, and an expanded mana pool. She gains abilities that revolve around the four elements: Ice, Fire, Wind and Lightning. Her skills all have very diverse properties and can cause many status effects, such as burning and freezing .This allows her to wipe out whole areas of enemies with her Blizzard Shower or target individuals with Magic Missile or Chain Lightning at her will. This, combined with her high magical damage and long ranged fireball combos, makes her the perfect class to have in a party to watch your back.

Background

The High magician comes with more fire power and improved abilities. After communing with all of the elements that exist in this world, she has discovered a unified theory of natural magic. This makes her both extremely powerful and maybe a little wild. Her fireballs are no less than mini suns that can melt a monster's face off.

First Class Advancement


Skill Tree

Option 1 Fixed Option 2 Fixed
Level 15
Level 25

Level 30
Level 35

Level 40


Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:Hm2.png Surrounding Explosion

Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each.

324% Mag. Damage
324% Mag. Damage
91% x3 Mag. Damage
191% Mag. Damage

File:Hm3.png Fireball Dash

Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected.


324% Mag. Damage
245% Mag. Damage

File:Hm5.png Melee Fireball

Does two smacks with your staff and release a fire road. Holding the after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected.

  • 08/13/2015 KR patch:
    • Fixed damage error of the fire road.
    • Fireballs' damage decreased.

161% Phy. Damage
198% Phy. Damage
267% Mag. Damage x1~3
294% Mag. Damage x2~12
+ 588% Mag. Damage

File:Hm6.png Electric Shock

After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the after the first lightning will allow you to release more lightning zaps.

  • Be careful while using this combo as this will randomly make Aisha unable to move. Being attacked or moving to next stage fixes this. Fixed after 02/25/2016 KR Patch.


222% Mag. Damage
100% Mag. Damage x3
100% Mag. Damage x4~10


Skills

Special Active


Gallery

Artwork

Miscellaneous


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