Infinite Strike: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Infinite Strike
}}
}}
<div style="float: right;">{{#ev:youtube|KJBWfBE9lvI|400}}</div>
{{#ev:youtube|KJBWfBE9lvI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Class            !! Level Required
|-
|-
| [[Infinity Sword]] : Transcendent || 95
! Class !! Level Required
|-
| [[Infinity Sword]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="4" | Mode !! colspan=2 | Damage (Physical) !! colspan="4" | Max Hits !! rowspan="4" |  MP Usage !! rowspan="4" | Cooldown
! rowspan=4 | Level Required !! colspan=2 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=4 |  MP Usage !! rowspan=4 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan="3" | Sword Storm !! rowspan="3" | Shockwave !! colspan="3" | Sword Storm !! rowspan="3" | Shockwave
! rowspan=3 | Sword Storm !! rowspan=3 | Shockwave !! colspan=3 | Sword Storm !! rowspan=3 | Shockwave
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan="2" | Initial !! rowspan="2" | Additional<br>Conwell Drop
! colspan=2 | Conwell Pillar !! rowspan=2 | Shockwave Additional<br>Conwell Drop
|-
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Per Pillar !! Pillar Count
! Conwell Pillar !! Pillar Count
|-
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 95 || rowspan=2 | 166% || rowspan=2 | 1154% || rowspan=2 | 26 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 1 || 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 166% || 1154% || rowspan=2 | 25
| rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 240 MP
| {{PvP}} || 41% || 288%
|}
|-
 
| colspan="9" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Sword Storm !! Shockwave
|-
|-
| align="left" | 95 || rowspan=2 | 41% || rowspan=2 | 288%
| {{PvE}} || 166% || 1154% || rowspan=2 | 25 || rowspan="2" |6|| rowspan="2" | 24 || rowspan="2" | 1 || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 41% || 288%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elsword|Infinite Strike|Haste, Heavy|cd=22}}
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Haste Infinite Strike !! colspan=2 | Heavy Infinite Strike
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<div style="overflow-x:auto;">
{{Damage|true|Elsword
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| dmg = 166, 1154
|- style="background:{{ColorSel|CharLight|Elsword}}"
| pvp_dmg = 41, 288
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=8 | [[Master of Combat]]
| hits = 25*6+24, 1
|- style="background:{{ColorSel|CharLight|Elsword}}"
| avg_hits = 50+2, 1
! colspan=4 | Normal !! colspan=4 | Destruction !! colspan=4 | Normal !! colspan=4 | Destruction
| heavy = true
|- style="background:{{ColorSel|CharLight|Elsword}}"
| passive1 = Master of Combat
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
| passive2 = Way of the Sword
|- style="background:{{ColorSel|CharLight|Elsword}}"
| append = 2, Destruction
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
| bug = true
|-
}}
! {{PvE}}
*Average assumes 50 initial hits, 1 '''Shockwave''' hit, and 2 '''Additional Conwell Drop''' hits.
| {{formatnum:{{#expr: 166*50 + 1154 + 166*2}}}}% || {{formatnum:{{#expr: 166*208 + 1154 + 166*10}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.44}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.5}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.5}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.44*1.5}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44*1.5}}}}%
| {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.27}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.27}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.44*1.27 round2}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44*1.27 round2}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.5*1.27}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.5*1.27}}}}% || {{formatnum:{{#expr: (166*50 + 1154 + 166*2)*1.44*1.5*1.27 round2}}}}% || {{formatnum:{{#expr: (166*208 + 1154 + 166*10)*1.44*1.5*1.27 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 41*50 + 288 + 41*2}}}}% || {{formatnum:{{#expr: 41*208 + 288 + 41*10}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.44}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.44}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.25}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.25}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.44*1.25}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.44*1.25}}}}%
| {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.27}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.27}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.44*1.27 round2}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.44*1.27 round2}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.25*1.27}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.25*1.27}}}}% || {{formatnum:{{#expr: (41*50 + 288 + 41*2)*1.44*1.25*1.27 round2}}}}% || {{formatnum:{{#expr: (41*208 + 288 + 41*10)*1.44*1.25*1.27 round2}}}}%
|}
</div>
*Average hits includes 50 Conwell Pillar hits with 8 Shockwave hits and 2 Additional Conwell Drop hits.
<br>
<br>


== Related Skills ==
==Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Sharp Blade.png; Sharp Sword;
| width="40" | [[File:Immortal - Passive 2.png]]
ISTrans4.png; Awakened Will: Infinity Sword;
| align="center" width="150" |  [[Master of Combat]]
ISTrans5.png; Master of Infinity Locked-Trans2;
|}
Immortal - Passive 1.png; Memory of the Sword;
Immortal - Passive 2.png; Master of Combat;
}}
<br>
<br>


== Tips and Details ==
==Tips and Details==
*A small enemy in '''Super Armor''' will usually take the full damage from one '''Conwell Pillar''', though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
*The skill seems to have individual "pillars" that deal damage to enemies in their range..
**A medium sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**Each individual pillar deals up to 25 hits on an enemy overlapping just one or two of them at the same time.
**A small enemy in '''Super Armor''' will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
** A medium-sized enemy in '''Super Armor''' is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
**A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
*The '''Shockwave''' part only deals damage in the relatively small area on the ground that '''Elsword''' drops down into, signified by the red crater. The hitbox stays active for quite some time however.
**The shockwave sends out additional conwell drops to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 conwells summoned on both sides of the shockwave, and most enemies are hit by at least 2 of them.
**The '''Shockwave''' sends out '''Additional Conwell Drops''' to the left and right of its impact location, dealing the same damage as those from the '''Sword Storm'''. There are 5 Conwell summoned on both sides of the '''Shockwave''', and most enemies are hit by at least 2 of them.  
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
***Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
*The horizontal and diagonal dashes '''Elsword''' performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
**Enemies that can be launched will be juggled slightly by the '''Conwell Pillars''', but may drop to the ground if none of the dashes hit them up into the air.
** Enemies that can be launched will be juggled slightly by the '''Sword Storm''', but may drop to the ground if none of the dashes hit them up into the air.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
**Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
*The '''Conwell Pillars''' become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.  
* Each of the supposed damage "pillars" become active the moment '''Elsword''' passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.  
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
**As the first conwell pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional conwells dropped after the shockwave will still connect.
**As the first pillar becomes active quite far ahead of '''Elsword''''s initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like [[The Rage of Behemoth]]'s Boss may not be hit by the main '''Sword Storm''' part at all, though the additional Conwell dropped after the shockwave will still connect.
*Each '''Sword Storm''' group is affected by the [[Free Training]] hit count error, and will deal an extra hit there.  
<br>
<br>


== Updates ==
==Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Elsword updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" |Date!! colspan="2" |Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
!KR!!NA!!PvE!!PvP
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
|11/03/2016 ||11/23/2016|| colspan="2" align="left" |
*'''Infinite Strike''' added.
*'''Infinite Strike''' added.
*{{buff|Flying Sword damage increased.}}
*{{buff|'''Flying Sword''' damage increased.}}
*{{buff|Shockwave added.}}
*{{buff|'''Shockwave''' added.}}
*{{nerf|Surging Sword damage decreased.}}
*{{nerf|'''Surging Sword''' damage decreased.}}
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
|01/25/2017||02/08/2017|| colspan="2" align="left" |
*{{buff|Surging Sword damage increased.}}
*{{buff|'''Surging Sword''' damage increased.}}
*{{nerf|Flying Sword damage decreased.}}
*{{nerf|'''Flying Sword''' damage decreased.}}
*{{nerf|Shockwave damage decreased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
|04/27/2017||05/10/2017|| align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Surging Sword damage decreased.}}
*{{nerf|'''Surging Sword''' damage decreased.}}
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
|06/15/2017||06/28/2017 || colspan="2" align="left" |
*Hitbox revamp.
*Hitbox revamp.
*Damage method changed.
*Damage method changed.
|-
|-
| 07/27/2017 || - || align="left" |  
|07/27/2017||08/09/2017|| align="left" |
*None
*None
| align="left" |  
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
|09/28/2017||10/18/2017|| align="left" |
*None
*None
| align="left" |  
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || align="left" |  
|02/22/2018|| rowspan="2" |04/18/2018|| align="left" |
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
*{{nerf|Sword Storm damage decreased.}}
*{{nerf|'''Sword Storm''' damage decreased.}}
| align="left" |  
| align="left" |
*{{buff|Sword Storm damage increased.}}
*{{buff|'''Sword''' Storm damage increased.}}
*{{buff|Shockwave damage increased.}}
*{{buff|'''Shockwave''' damage increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
|04/05/2018|| align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
|01/17/2019||02/20/2019|| colspan="2" align="left" |
*'''Enhanced''' trait changed to '''Heavy'''.
*'''Enhanced''' trait changed to '''Heavy'''.
|-
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/14/2019||08/28/2019|| colspan="2" align="left" |
*{{buff|Cooldown decreased.}}
*{{buff|'''Cooldown''' decreased.}}
|-
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
|06/04/2020||07/01/2020|| colspan="2" align="left" |
*{{buff|Casting speed increased by 40%.}}
*{{buff|Casting speed increased by 40%.}}
|}
|}
<br>
<br>


== Alternative Names ==
==Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elsword}}
|Color={{ColorSel|CharLight|Elsword}}
Line 191: Line 175:
}}
}}
<br>
<br>
 
{{SkillNav - Infinity Sword}}
{{ISSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 19:35, 23 March 2024

[Special Active: Bravery]
Charge forward with multiple Conwell swords, lifting enemies and cutting them down ruthlessly.
Destruction Skill
  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • MP Usage is decreased by 60.


Requirements

Class Level Required
Infinity Sword: Transcendent 95


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Sword Storm Shockwave Sword Storm Shockwave
Initial Additional
Conwell Drop
Per Pillar Pillar Count
Normal
PvE 166% 1154% 25 6 24 1 300 MP 22 Seconds
PvP 41% 288%
[Enhanced]
PvE 166% 1154% 25 6 24 1 240 MP 22 Seconds
PvP 41% 288%


Skill Traits

Haste Infinite StrikeHeavy Infinite Strike
Attribute EffectCooldownAttribute EffectCooldown
Cooldown decreased to 80%17.6 SecondsDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

 : Damage values may not be reflected in Free Training.
ModeBaseMaster of Combat
NormalDestructionNormalDestruction
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMax
PvE9,786%30,038%14,091.84%43,254.72%14,679%45,057%21,137.76%64,882.08%12,428.22%38,148.26%17,896.64%54,933.49%18,642.33%57,222.39%26,844.96%82,400.24%
PvP2,420%7,422%3,484.8%10,687.68%3,025%9,277.5%4,356%13,359.6%3,267%10,019.7%4,704.48%14,428.37%4,083.75%12,524.63%5,880.6%18,035.46%
  • Average assumes 50 initial hits, 1 Shockwave hit, and 2 Additional Conwell Drop hits.


Related Skills


Tips and Details

  • The skill seems to have individual "pillars" that deal damage to enemies in their range..
    • Each individual pillar deals up to 25 hits on an enemy overlapping just one or two of them at the same time.
    • A small enemy in Super Armor will usually take the full damage from one pillar, though it is very common to be hit by at least 2 of them. Enemies juggled inside will take a varied amount of hits based on how they end up being juggled throughout the skill, but on average, the skill will hit around 40 to 60 times.
    • A medium-sized enemy in Super Armor is easily hit by 2 pillars, but 3 pillars is reasonably possible with the right positioning, resulting in 78 hits from the main part of the skill.
    • A large enough enemy that covers the entire skill can take up to 208 hits from the main part alone.
  • The Shockwave part only deals damage in the relatively small area on the ground that Elsword drops down into, signified by the red crater. The hitbox stays active for quite some time however.
    • The Shockwave sends out Additional Conwell Drops to the left and right of its impact location, dealing the same damage as those from the Sword Storm. There are 5 Conwell summoned on both sides of the Shockwave, and most enemies are hit by at least 2 of them.
      • Naturally, because of their spread on both sides of the skill, it is very unlikely to deal all 10 hits on any enemy outside of Debrian Nasod Carrier during its Energy Buster attack.
  • The horizontal and diagonal dashes Elsword performs during this skill do not deal damage and are mostly for visual effect, though they still inflict a heavy amount of hitstun on contact.
    • Enemies that can be launched will be juggled slightly by the Sword Storm, but may drop to the ground if none of the dashes hit them up into the air.
    • Conversely, an enemy hit by the diagonally upward dash but not the top horizontal dash, or enemies that were already near the top of the skill, may end up being launched above the skill's reach and no longer take most of the skill's damage.
  • Each of the supposed damage "pillars" become active the moment Elsword passes their location during his initial forward dash, and remain active until just before the shockwave hits, dealing damage the entire time.
    • The actual Conwell Swords visible during the skill do not have a hitbox and are just for visual effect.
    • As the first pillar becomes active quite far ahead of Elsword's initial location, enemies right next to you, especially small Super Armored enemies or unmovable enemies like The Rage of Behemoth's Boss may not be hit by the main Sword Storm part at all, though the additional Conwell dropped after the shockwave will still connect.
  • Each Sword Storm group is affected by the Free Training hit count error, and will deal an extra hit there.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 11/23/2016
  • Infinite Strike added.
  • Flying Sword damage increased.
  • Shockwave added.
  • Surging Sword damage decreased.
01/25/2017 02/08/2017
  • Surging Sword damage increased.
  • Flying Sword damage decreased.
  • Shockwave damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Surging Sword damage decreased.
06/15/2017 06/28/2017
  • Hitbox revamp.
  • Damage method changed.
07/27/2017 08/09/2017
  • None
  • Damage decreased.
09/28/2017 10/18/2017
  • None
  • Damage decreased.
02/22/2018 04/18/2018
  • Shockwave damage increased.
  • Sword Storm damage decreased.
  • Sword Storm damage increased.
  • Shockwave damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
01/17/2019 02/20/2019
  • Enhanced trait changed to Heavy.
08/14/2019 08/28/2019
  • Cooldown decreased.
06/04/2020 07/01/2020
  • Casting speed increased by 40%.


Alternative Names

Server Name Translation
South Korea 인피니티 스트라이크 Infinity Strike
Japan インフィニティストライク Infinity Strike
China (Simplified Chinese) 无限打击 Infinity Strike
Germany Unendliche Hiebe Infinite Strikes
Spain Golpes infinitos Infinite Strikes
France Coups infinis Infinite Strikes
Italy Fendenti infiniti Infinite Slashes
Poland Nieskończone Ciosy Infinite Strikes
United Kingdom Infinite Blows