Initiate: Difference between revisions

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__NOTOC__{{Languages|Initiate}}
<includeonly>
{{#arraydefine:Initiate|1.2, 1.08}}
</includeonly><noinclude>__NOTOC__{{Languages|Initiate}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:ELE17.png]]
| [[File:ELE17.png]]
| {{SkillType|P}} Increase skill damage and MP Recovery for charge skills.<br>([[Spiral Blast (Elesis)|Spiral Blast]], [[Dodge and Slash]], [[Unlimited Blade (Elesis)|Unlimited Blade]], [[Rushing Sword]], [[Critical Dive]], [[Leap]], [[Juggernaut Buster]] ([[Juggernaut Buster/ModA|Force]]), [[Drastic Charge]])
| {{SkillType|P}} Attacking first is the shortest path to victory.<br>Initiate buff is activated when you are not under attack for a set duration.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Charge Skills
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Damage Increase !! MP Gain Increase
|-
|-
! colspan=4 | {{PvE}}/{{PvP}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|820|Initiate}}
|-
|-
| align=left | 1 || 35 || 2.5% || 2.5%
! Active/Special Active<br>Skill Damage Increase !! Active/Special Active<br>Skill MP Recovery Increase !! Activation Requirement !! Duration
|-
|-
| align=left | 2 || 51 || 5% || 5%
| colspan="6" | {{PvE}}
|-
|-
| align=left | 3 || 59 || 7.5% || 7.5%  
| align=left | 1 || 35 || 15.5% || 5% || rowspan=4 | Not Attacked for 3 Seconds || rowspan=4 | 20 Seconds
|-
|-
| align=left | 4 || 92 || 10% || 10%  
| align=left | 2 || 51 || 17% || 10%
|-
| align=left | 3 || 59 || 18.5% || 15%
|-
| align=left | 4 || 92 || 20% || 20%
|-
| colspan="6" | {{PvP}}
|-
| align=left | 1 || 35 || 6.2% || 1.25% || rowspan=4 | Not Attacked for 10 Seconds || rowspan=4 | 20 Seconds
|-
| align=left | 2 || 51 || 6.8% || 2.5%
|-
| align=left | 3 || 59 || 7.4% || 3.75%
|-
| align=left | 4 || 92 || 8% || 5%
|}
|}
<br>
<br>


== Updates ==
==Tips and Details==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The {{se|820|Initiate}} duration will refresh itself when the activation requirements are met.
|- style="background:{{ColorSel|CharLight|Elesis}}"
*In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Fixed issue where all combos affected by the passive received the PvP modifiers.
*Fixed issue where all combos affected by the passive received the PvP modifiers.
|-
|-
| 04/27/2017 || - ||colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 ||colspan=2 align="left" |  
*{{nerf|Hitstun Time Increase decreased.}}
*{{nerf|Hitstun Time Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|MP Gain Increase decreased.}}
*{{nerf|MP Gain Increase decreased.}}
|-
|-
| 06/15/2017 || - ||colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 ||colspan=2 align="left" |  
*{{nerf|Hitstun Time Increase Activation Chance added.}}
*{{nerf|Hitstun Time Increase Activation Chance added.}}
*{{buff|Damage Increase increased.}}
*{{buff|Damage Increase increased.}}
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| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |
*[[Sonic Assault]] removed from Charge Skill list.
*[[Sonic Assault]] removed from Charge Skill list.
|-
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |
*{{nerf|Charge Skill Damage Increase removed.}}
*{{nerf|Charge Skill MP Gain Increase removed.}}
*{{buff|Strength Skill Damage Increase added.}}
*{{buff|Bravery MP Gain Increase added.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{nerf|'''Strength Skill Damage''' removed.}}
*{{nerf|'''Bravery Skill MP Gain Increase''' removed.}}
*{{buff|'''[Initiate]''' buff added.}}
|-
| 01/19/2023 || - ||
* None
| align="left" |
* Fixed tooltip not reflecting the correct values for '''Active/Special Active Skill Damage Increase'''.
|}
|}
<br>
<br>
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elesis}}
|Color={{ColorSel|CharLight|Elesis}}
|KR=선수필승 |KRName=?
|KR=선수필승 |KRName= Initiator's Advantage
|FR=Premier coup |FRName=First Strike
|FR=Premier coup |FRName=First Strike
|UK=First Strike
|UK=First Strike
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}}
}}
<br>
<br>
 
{{SkillNav - Grand Master}}
{{GMSkills}}
</noinclude>

Latest revision as of 18:34, 23 March 2024

[Passive]
Attacking first is the shortest path to victory.
Initiate buff is activated when you are not under attack for a set duration.


Requirements

Class Level Required
Grand Master 35


Skill Information

Skill Level Level Required  Self BuffInitiateSelf BuffInitiate
Active/Special Active
Skill Damage Increase
Active/Special Active
Skill MP Recovery Increase
Activation Requirement Duration
PvE
1 35 15.5% 5% Not Attacked for 3 Seconds 20 Seconds
2 51 17% 10%
3 59 18.5% 15%
4 92 20% 20%
PvP
1 35 6.2% 1.25% Not Attacked for 10 Seconds 20 Seconds
2 51 6.8% 2.5%
3 59 7.4% 3.75%
4 92 8% 5%


Tips and Details

  • The  Self BuffInitiateSelf BuffInitiate duration will refresh itself when the activation requirements are met.
  • In PvE, the activation timer begins the moment after you are hit, meaning that you would have to get hit continuously in under 3 second intervals for the buff duration to completely run out.


Updates

Date Changes
KR NA PvE PvP
10/10/2013 04/29/2014
  • Initiate added.
05/15/2014 09/17/2014
  • Hitstun Time Increase decreased.
02/05/2015 -
  • Damage Increase decreased.
  • MP Gain Increase decreased.
4/21/2016 05/18/2016
  • Damage Increase decreased.
  • None
  • Damage Increase decreased.
09/08/2016 -
  • Fixed issue where all combos affected by the passive received the PvP modifiers.
04/27/2017 05/10/2017
  • Hitstun Time Increase decreased.
  • Damage Increase decreased.
  • MP Gain Increase decreased.
06/15/2017 06/28/2017
  • Hitstun Time Increase Activation Chance added.
  • Damage Increase increased.
  • MP Gain Increase increased.
11/02/2017 11/15/2017
  • Defense Ignore effect added.
  • Hitstun Time Increase removed.
04/19/2018 05/16/2018
  • Charge Skill Damage Increase effect added.
  • Charge Skill MP Gain Increase effect added.
  • Damage Increase effect removed.
  • MP Gain Increase effect removed.
  • Defense Ignore effect removed.
07/04/2019 07/31/2019
10/28/2021 11/24/2021
  • Charge Skill Damage Increase removed.
  • Charge Skill MP Gain Increase removed.
  • Strength Skill Damage Increase added.
  • Bravery MP Gain Increase added.
07/21/2022 08/17/2022
  • Strength Skill Damage removed.
  • Bravery Skill MP Gain Increase removed.
  • [Initiate] buff added.
01/19/2023 -
  • None
  • Fixed tooltip not reflecting the correct values for Active/Special Active Skill Damage Increase.


Alternative Names

Server Name Translation
South Korea 선수필승 Initiator's Advantage
Japan 先手必勝 Initiative Victory
China (Simplified Chinese) 先手必胜 Initiative Victory
Germany Erster Hieb First Blow
Spain Primer impacto First Impact
France Premier coup First Strike
Italy Primo colpo First Strike
Poland Pierwszy Cios First Strike
United Kingdom First Strike
Brazil Primeiro Ataque First Attack