Iron Body: Difference between revisions

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| style="border-style: solid; border-width: 1px" | '''Skill Level'''
| style="border-style: solid; border-width: 1px" | '''Skill Level'''
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Received Damage<br>Increase'''  
| style="border-style: solid; border-width: 1px" | '''Damage Negation<br>Increase'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
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| style="border-style: solid; border-width: 1px" | 1  
| style="border-style: solid; border-width: 1px" | 1  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
| rowspan="1" style="border-style: solid; border-width: 1px" | 2 seconds<br>
| rowspan="1" style="border-style: solid; border-width: 1px" | 60%
| rowspan="1" style="border-style: solid; border-width: 1px" | %
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | &nbsp;&nbsp;&nbsp;50MP  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
| rowspan="7" style="border-style: solid; border-width: 1px" | 15 Seconds  
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| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 50%
| rowspan="1" style="border-style: solid; border-width: 1px" | %
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 3  seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 40%
| rowspan="1" style="border-style: solid; border-width: 1px" | %
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 30%
| rowspan="1" style="border-style: solid; border-width: 1px" | %
|-
|-
| style="border-style: solid; border-width: 1px" | 5 (M)
| style="border-style: solid; border-width: 1px" | 5 (M)
| rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 4 seconds
| rowspan="1" style="border-style: solid; border-width: 1px" | 20%
| rowspan="1" style="border-style: solid; border-width: 1px" | 75%
|-
|-
| style="border-style: solid; border-width: 1px" | 6  
| style="border-style: solid; border-width: 1px" | 6  

Revision as of 19:08, 21 October 2011

Description

[Active] Activate temporary super armor, which totally negates flinching or knockdown. However you take more damage while this skill is active.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Magic Knight
Lv5 50SP
- -
Sword Knight


Skill Information

Skill Level Duration Damage Negation
Increase
MP Usage Cool Down
1 2 seconds
%    50MP 15 Seconds
2 2.5 seconds %
3 3 seconds %
4 3.5 seconds %
5 (M) 4 seconds 75%
6 4.5 seconds 10%
7 ?? seconds ??%


Skill Note

  • Duration is increased by 5 seconds, and your damage increases by 10% during the buff.

Tips and Details

  • Elsword will have a red outline while the skill is active, similar to mobs with Super Armor status.
  • Elsword can still be affected by the stun status while the skill is active.
  • There are a couple of frames left between the activating and the effect of the skill where you can still hit Elsword. If you're lucky enough to hit at this very moment, elsword will have the red lines around him, but will have the stun after every normal hit.


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