Knockdown: Difference between revisions

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***PVE = 130 Max KD
***PVE = 130 Max KD
**Knockdown counter will reset after a knockdown from maxing the KD counter  
**Knockdown counter will reset after a knockdown from maxing the KD counter  
***If the Knockdown counter is breached while in mid-air, the target will fall more quickly.
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*Certain characters have skill or attacks that can reduce the knockdown counter
*Certain characters have skill or attacks that can reduce the knockdown counter
*Most attacks that knockdown when used against targets in mid-air will reduce KD
*Most attacks that knockdown when used against targets in mid-air will reduce KD
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== Gravity ==
This is different from a knockdown.
*After two launch hits (some exceptions) the target will have gravity and have a very short launch distance
*The launch counter can be reset with certain combos or skills<br>
*Knockdown from a launch will not result in the knockdown counter resetting
*This feature is removed with PvP Season 3
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Revision as of 03:08, 7 October 2014

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased damage reduction while the enemy is on the ground (in PvE) or a combo ending (in PvP).

Conditions

  • The target will automatically knockdown when:
    • A knockdown attack has been used
    • Any hit after the knockdown counter has been reached:
      • PVP = 100 Max KD
      • PVE = 130 Max KD
    • Knockdown counter will reset after a knockdown from maxing the KD counter
      • If the Knockdown counter is breached while in mid-air, the target will fall more quickly.


Reducing Knockdown

  • Certain characters have skill or attacks that can reduce the knockdown counter
  • Most attacks that knockdown when used against targets in mid-air will reduce KD


Legend

Name Description
Launch Attack LA Launch opponent vertically into the air (High chance of continuing combo)
LA1 Launch opponent horizontally left either/or right
LA2 Launch opponent horizontally left either/or right into the air
LA3 Launch opponent diagonally into the air or ground(High chance of continuing combo)
Pass P An attack that will move you through your opponent (High chance of continuing combo)
Knockdown KD Knockdowns


Knockdown Values

Elsword

Input Knockdown Value Type
Z 6.6 -
ZZ 6.6 -
ZZZ 7.3 -
ZZZZ R KD
ZZZX +34% Counter extension LA1
X 7.4 -
XX 7.4 -
XXX R KD
XXZ +34% Counter extension LA
→→Z 9.2 -
→→ZZ 6.6 -
→→ZZZ 9.2 P
→→X +34% Counter extension -
Z 6.6 -
X -34~42 KD
→→↑Z 7.2 -
→→↑ZZ 7.2 -
→→↑ZZZ 0 KD
→→↑X 8 -
→→↑XX R KD
Persistent Roll -20 P

Sword Knight

Input Knockdown Value Type
→→ZX -
→→ZXX LA
XXX -
XXXX -
XXXXX -
→→↑ZZZ -
Kick -50 -

Lord Knight

Input Knockdown Value Type
ZZZ→Z -
→→↑XX -
→→↑XXX LA
→→XHoldX -
→→XHoldXX LA
Rolling Smash 0 LA

Knight Emperor

Input Knockdown Value Type
→→↑ZX -
→→↑XZ -
→→↑XZZ -

Magic Knight

Input Knockdown Value Type
→→ZZX P
→→ZZ -
→→ZZZ -
→→↑XZ -
XZ -
XZZ LA
→→↑ZX -
→→↑ZXX -
Persistent Explosive Fist (-2.5) * 8 -
Enhanced (lv81):
(-2.5) * 10
-

Rune Slayer

Input Knockdown Value Type
→→ZZX P
→→↑XZ -
→→↑XZZ -
ZZZ -
ZZZZ -
→→XHoldZ -
Fire Rune 0 R

Rune Master

Input Knockdown Value Type
→→XX -
→→XXZ -
→→↑XXZ -

Sheath Knight

Input Knockdown Value Type
XX -
XX~X -
XX~XX KD
XX~XZ LA
→→ZZ -
→→↑ZZZ -
Persistent Sword Shield -3 * 15 -

Infinity Sword

Input Knockdown Value Type
ZZZ -
ZZZZ LA
ZZZZZ LA1
→→↑XX -
→→↑XXX -
→→XX LA
→→XXX LA3
Compact
Counter
(assumed 0?) LA
[Persistent]:
-7.5 * 2
-

Immortal

Input Knockdown Value Type
→→XZ P
→→XZX -
→→↑ZX -
→→↑ZXZ -


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